This is my finished version of the community mountain tileset started by Lucifer Church and also worked on by Adam Miller, TheFace&Josiah, Pasilli and myself. I have also used content from Bioware, Martin E, Danmar, Lucifer Church and Firehazurd. The tileset now has the excellent airships of Some_UX floating above most of the terrain types.
Please note that the snow texture used is from the rural winter tileset and can only be seen by people with SoU. People without SoU will only seee a blank white space where the texture should be. Other than that this tileset should work with all versions of NWN.
Although this is the finished version of the tileset it almost certainly still has bugs. Please let me know if you find any and I will fix them for a future update. **UPDATE 1.02** Fixed a tile that was causing crashes. Fixed the tree top market platforms. Fixed a lot of shadow problems. Reduced the size of some of the Tree top tiles to speed up the game. Fixed some texture errors. Smoothed some of the cliff faces. Closed the gaps in the castle walls. Altered the pit texture to look less streaky. Changed the texture of the tree top platforms and walkways to something a bit better.
Posted by SirOtus at 2009-02-14 13:50:41 Voted 9.75 on 02/14/09
This tileset is easily the best mountain tileset for NWN1 on the Vault - that's why I used it for my conversion of the classic PnP module "S4 - The Lost Caverns of Tsojcanth". The visuals are stunning and the feel of it is perfect. I couldn't have made Tsojcanth without it... Marvelous work! _________________________
Posted by Fistalis at 2008-12-20 20:14:10 Voted 9.75 on 12/20/08
Every mountain Tileset I have tried has problems in the toolset with water. However, none are quite as flexible as an all around tileset. Great work.
Posted by Lester at 2008-07-17 14:01:24 Voted 9.50 on 07/17/08
Like Nebzer said, you can't place stream in the mountains and not eventually get some kind of error that forces you to shut the module. Other than that it's probably one of the most effective tilesets ever.
Posted by Saduj at 2008-06-19 00:14:18 Voted 10.00 on 06/19/08
Posted by Braneth at 2008-01-27 20:51:05 Voted 10.00 on 01/27/08
Thank you for this. This has so many different elements to it, took me nearly an hour just to look at all of them before the possibilities began to explode. Great work.
Posted by mondego at 2007-10-12 02:39:50 Voted 10.00 on 10/12/07
This set as always, and will ever be, the bone of my building system, 70% of my areas where built whith it.
Thanks for your work bloodmonkey.
Posted by Thales Darkshine at 2007-10-08 18:56:23 Voted 9.50 on 10/08/07
Sence I have use this tileset several times in the past I thought i should give it a vote :)
Posted by The Amethyst Dragon at 2006-06-18 03:08:03 Voted 10.00 on 06/18/06
I make good use of this great set. I feel I've barely scratched the surface of the possibilies so far. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Posted by Dirgesinger at 2006-05-31 10:35:43 Voted 9.50 on 05/31/06
I love this tileset and use it extensively. With a little creativity, it can serve for everything from the inside of a volcano, to an underwater set (ya--try it and then give me the funny looks. :P )
I'm using this one big-time in my upcoming module, "Sethal's Progeny: Wisdom of Wyrms" due in July, 2006. As has been noted by many, the water/lavafalls can cause crashes--but I have found some ways of working around them.
First, NEVER put in the water/lavafalls until you are sure of their placement. If you must take them out, it is often better to simply remake an area, in fact. Placing them carefully, I discovered that sometimes they will still cause the toolset to crash when you try to switch to another area. Simply be sure to save, ctrl-alt-del the toolset, and then open the mod again.
As for the pathfinding, it is odd but I think I've gotten the method for avoiding that, too. Make you slopes less random, less transferring between pure elevation raise and features etc. and don't make players walk along the narrow slip between one raise and another. Make extensive use of the Hill and Mountain (rather than elevation/terrain raise alone) for transitioning where the player must walk.
Oh--and the skyship on mountainside group is farged, the mountain part doesn't show. :P But not a big deal for most.
For me, the vistas that you can create and the feeling they give outweigh having had to learn how to deal with the errors. Big thanks to all the authors that contributed to this effort, and for Bloodmonkey for the finished product. :) _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Greetings, I love this tilesethowever it is giving me a nasty error. I am hoping someone here can help me correct it.
I placed a stream on a mountain tile, and moved onto other things, eventually saved. When I went over the area to tweak it I decided to get rid of the stream, and deleted it. The instant I did that I got an error that crashed the tileset. This forced me to recover the module from backup. The module recovers fine etc, however if I load that area in the editor, every time i go to close the editor I get
"Access Violation at address 006E5BD5 in module 'nwtoolset.exe' Read of address 00000058"
It's the most annoying error ever as it loops, and forces me to ctrl-alt-delete and force windows to end the editor.
I get that same error if I attempt to delete that stream..every time.
Has anyone else encountered this,and is it a tileset problem or a local one? _________________________ Give fire to a man and he will be warm for a night, set fire to him and he will be warm for life.
Posted by Ciuleanu Adrian at 2006-03-11 07:04:57 Voted 9.75 on 03/11/06
Just great!
Posted by Steve_Savicki at 2006-03-09 08:55:28 Voted 10.00 on 03/09/06
Because Baldecaran used it.
25th vote required for the Hall of Fame. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by alklau at 2006-03-02 20:21:12 Voted 10.00 on 03/02/06
Great work! Traversing on this was rather breathtaking!
Posted by Iluvatar23 at 2006-02-24 06:38:44 Voted 9.00 on 02/24/06
It's a really good job!
Posted by BigMacDaddy at 2006-02-22 12:26:49 Voted 10.00 on 02/22/06
Overall, fantastic. A bit buggy from time to time, but I still give it a ten! The pleasure is worth the pain! _________________________ BigMacDaddy
Posted by mondego at 2006-02-22 06:52:32 Voted 10.00 on 10/12/07
go
Posted by Baldecaran at 2006-02-21 22:38:04 Voted 10.00 on 02/21/06
This is by far my favorite tileset. I've been using it extensively in my module "Prophet - Chapter I", to make everything from a treetop elven city to an active volcano. It has some significant bugs (there are pathfinding problems and the thin waterfalls can cause the toolset to crash), but all in all it is absolutely beautiful. Thanks to all who contributed to this great piece of work!
Posted by Baldecaran at 2006-02-21 22:30:03 Voted 10.00 on 02/21/06
This is by far my favorite tileset. I've been using it extensively in my module "Prophet - Chapter I", to make everything from a treetop elven city to an active volcano. It has some significant bugs (there are pathfinding problems and the thin waterfalls can cause the toolset to crash), but all in all it is absolutely beautiful. Thanks to all who contributed to this great piece of work!
Posted by Remir Arnom at 2006-02-21 09:23:35 Voted 10.00 on 02/21/06
Great work! _________________________ "Inconceivable!"
"That word... I do not think it means what you think it means."
Posted by elurill ( 150.208.xxx.xxx ) at 2005-09-27 16:55:13
i havent checked it out yet, but the pics look absolutely awesome, good work
Posted by Verrath at 2005-08-30 08:24:14 Voted 9.50 on 08/30/05
Great tileset, didn't rate 10 because of some VERY minor seaming stuff.
Posted by Verrath ( 217.91.xxx.xxx ) at 2005-08-30 06:26:49
Ummm no idea what happened with the triple post - sorry about that... I guess I must REALLY like the tileset ;-)
Posted by Verrath ( 217.91.xxx.xxx ) at 2005-08-30 06:24:08
Oh, my, this is just EXACTLY what I was looking for for my floating castle and mountain setting. Thanks!
Posted by Verrath ( 217.91.xxx.xxx ) at 2005-08-30 06:23:55
Oh, my, this is just EXACTLY what I was looking for for my floating castle and mountain setting. Thanks!
Posted by Verrath ( 217.91.xxx.xxx ) at 2005-08-30 06:23:35
Oh, my, this is just EXACTLY what I was looking for for my floating castle and mountain setting. Thanks!
Posted by Nizeil at 2005-08-07 07:46:52 Voted 8.75 on 08/07/05
Great work. You saved my day! :D _________________________ It's not important what you achieve in your life. What is important is that what you leave behind when you die.
Posted by San ( 172.176.xxx.xxx ) at 2005-07-05 12:24:36
Hu? Never got any problem with the elven tiles. But it looks like mountain hills sometimes cause crashes.
Posted by MikeLM9215 at 2005-05-08 12:05:41 Voted 9.25 on 05/08/05
Is better than most Bioware tilesets. Hope it makes the Hall of Fame. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Tim at 2005-03-17 13:11:10 Voted 10.00 on 03/17/05
If all tiles was as good as this we would not need very many. _________________________ Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.