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NWN HAKPAKS

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Title  One Silver Moon Megapack v1.0 - Part 1
Author  Logan 'Lohan' Duvall
Submitted / Updated  07-02-2004 / 07-02-2004
Category  Combos - All-In-One
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
My first combo pak ! I originally designed this for use with my module, but I decided to post it so that everyone could use it as well. This is a VERY large pak including several other combo paks, so I had to split it up into two hak paks. Note that it is ONLY for HoU/SoU/CEP, and requires all of these to work. Also note that you need both parts of this for it to work fully. See the readme for more information. See below for a full list of content. If you find any problems with this pak ( bugs, missing things, etc. ) PLEASE email me or post here or on the other pack's site. I will try my best to work out kinks and make this hak what you want ! :)

- Tilsets: Dwarven Halls ( Zweigen something on the tilset list, this tilset is incomplete, will be updated soon with final version ) DOA Rural/City Builder Base + Both LOK Expansions BM Mountainsv1.02 Final ( Also contains a forest city, very cool take a look ) Superset Omir ( Really large desert tilset ) Superset Mirador ( Really large forest/rural/city tilset ) Arnaden ( Contains: Castle Ruin/Generic, LOK, Velmar's and DLA doors/Hills and Homes (Rural, Desert and Snow), CODI Daggerdale Swamp, DC City Interior, DC forest 2, DLA Sewers, Elven City, Velmar's Dungeon&Tower Interior,Castle Ruin, Round Interior, Rural Ruins, Floating Ship, Alleys, Caravels, Longboats and Galleons, Ship Interiors(updated) Dwarven Hall, Incan Pyramids, Airships, Displacer beast, Bonus Creatures, Fluffy Dragon, DLA's Crystal Golems, Treants, CODI's Maugs and Bone Devils, ShadowHawk's CEP weapons update,Floating Desert Island )

TB Swamp ( Contains Rural/Swamp combine for better transitions, and TB Swamp which is different from CODI' s giving you options ) Clothing and Acessories: CODI's Alienest Robes DLA's Elven Chain Combined Adventurer's Kit and Cloaks (NOTE: You can't use a cloak and one of the other neck items at the same time; by combined I mean that you still have the abilitiy to pick cloaks at all ) Placeables: LUSH Placeables Authors Icechild JDPuffnStuff Ilmater daemogorgon Velmar Na DLA CODI Xanas Little Barron PogoMudder racerblue some_ux Schazzwozzer Jacoby Nexorcist&Gutboy Lord Sullivan Yumi_Chan DM_SHADE blood_monkey Adam Miller Lucifer Church Stickgirl Lordrezzon Ryuujin Thanks for all the great stuff guys, keep up the good work ! I'd help you out if I had the $6000 to spend on GMAx and 3DS Max :P


Files

NameTypeSizeDownloads
Logan_Lohan_Duvall1088810557340OSMMegapack1.rarLogan_Lohan_Duvall1088810557340OSMMegapack1.rar
Submitted: 07-02-2004 / Last Updated: 07-02-2004
rar80.7Mb592
--
Logan_Lohan_Duvall021088810557340readme.txtLogan_Lohan_Duvall021088810557340readme.txt
Submitted: 07-02-2004 / Last Updated: 07-02-2004
txt4.11Kb540
--
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Comments (13):

Posted by RenScotson ( 66.143.xxx.xxx ) at 2004-09-13 08:49:00    
How's work on the builders kit going? Its been over a month and while I figure it will take a while, just curious how things are going, what's included and excluded compared to OSMM. :D

Posted by lohan at 2004-08-06 14:34:00    
Oh, one more thing; as far as Arnaden goes, it won't necessarily contain Arnaden because I'm building it from individual haks. So yes, it will contain much of the same content, but some of the lower quality things I will probably leave out.

Logan "Lohan" Duvall

Posted by lohan at 2004-08-06 14:32:00    
Ok, as far as the forest tileset goes, I'm working on it. Currently, I think I'm going to do with DC_Forest_II, which sadly does not have the elven buildings. I am doing this because personally, I didn't really care for the textures and modelling of the buildings you are talking about. And as far as the bridge goes, are you talking about the bridge from the oriental rural tilesets and such? I believe that will be in the hakpak. I am also working on adding four buildings from TB_Forest; two houses, a shrine, and a blacksmith. On top of that, I'm waiting for someone to finish the Forest w/ hills tileset; the best version out now has what I'm looking for, but it is in a beta state and the walkmeshes don't work properly. And then we have whatever DLA is concocting in their mad lab to look forward to :P So you should be fairly pleased with what you get from the BTK.

Logan "Lohan" Duvall

Posted by RenScotson ( 66.143.xxx.xxx ) at 2004-08-02 17:38:00    
Another thing missing as well as the bridge in the Forest Tileset, the Elven House, which was a 3x3 building. Surprised I didn't notice this before, but I've been focusing a bit more on the Canopy Tileset lately.

Other than I'm really looking forward to the Builder's Kit, I just hope things are compatible for the most part.

Posted by RenScotson ( 66.143.xxx.xxx ) at 2004-08-01 22:19:00    
Will the new hak contain Arnaden still?

And I've noticed one problem, since switching from Arnaden to OSM. In the Forest Tileset, there was a 3x1 Oriental Bridge, thats no longer there, so the area where I placed the bridge has now strangely been replaced with a platform, but that is only 3x1, and nothing I can do can fix it (other than entirely redo the 16x16 area heh, which I might be better off doing anyways.)

But if possible, can you put that bridge back in? I kinda prefered those for this elven forest setting I've made.

Posted by Anonymous ( 68.100.xxx.xxx ) at 2004-07-16 00:06:00    
Ok, BIG update coming out soon; I am completely reworking this set. I am working on combining all files into one hakpak, and getting rid of the Superset tilsets, because they are just too darn big. The whole set will be renamed as a builder's toolkit, because I will be adding .erf's of custom prescripted placeables ( such as healing fountains ), prebuilt weapons, prescripted npc's ( such as a woodchopper and other npc's ), as well as many great builder's scripts such as the Ambrosia Tradeskill System ( crafting skills ), the NWN Spawn System By Palor ( Allows for creation of spawnpoints that spawn continuously, for PW's or a very large area in a Module ), and the Personal Reputation and Reaction System ( Great and easy faction control for characters ). There will be an extensive guide outlining all the things you can do with it, as well as all of the authors readme's and other helpful files. It should be a one stop download for all your module construction needs. Going to take a little time though, but hopefully with the helpful advice of some of the other people on the vault it will get done quickly ( plus its the summer ^ ^ )

Logan "Lohan" Duvall

Posted by lohan at 2004-07-06 11:41:00    
Oh really? I'll have to look into that; I just started trying to get a hold of some of the DLA people, I'm really interested in trying to make some of my own content as well. Thanks for the tip. Also, glad you like it lmanorange :P I'll be posting the update soon, but I'm trying to fix the robes problem still. Thats all for now.

Logan "Lohan" Duvall

Posted by Richi1717 at 2004-07-06 09:55:00    
sounds like a good hak. oh by the way, gmax is a free program you can download off the internet at Link however, you will also need nwnmax that you can download from dragon lance adventures. it is it a set of scripts and tools specifically designed to work with g-max.

Also if you goto dicreet.com you can order a 30 day full working free trial of 3ds max

Posted by Imanorange ( 68.47.xxx.xxx ) at 2004-07-06 07:47:00    
This is really great, thanx a bunch!

Posted by lohan at 2004-07-05 04:41:00    
Another Update:

Ok, Base item modifications are added and tested, and work. Also, those wierd tree blueprints have been removed; at first I thought they were still there but then figured out it was because they were in my test module from before, and I made a new one and they were gone so yay ^ ^ Last step before I post the new version is to add the LUSH placeable blueprints, and then i'll put it up. I also want to change the page around a little; its kind of crowded; going to try and make it more user friendly. That's all for now.

Logan "Lohan" Duvall

Posted by lohan at 2004-07-04 21:35:00    
Ya,

About that, those robes, as far as I can tell, are blank spots. I think I must have an extra line in the .2da somewhere or something. Anyway, I'll see what I can do about that. Also, I know these files are huge, and I'm working on cutting them down a little without taking away any of the content. Also, a few known problems you might encounter:

In mirador tilset, the Bog Exit option doesn't work. Unfortunately nothing I can do about it, Lod has to do something about it i think.

On the Zweigen-whatever tilset, there are several tiles that are just white. Again, author's problem, however the version I put in this pack was a beta, so you shouldn't expect bugs with that 1. However, once he updates it so will I.

For some reason, under Custom Objects/Parks and Nature/Other, there are a lot of blank trees. I plan on going in there and getting rid of most of them ( because I think it's my fault ) but I'm not 100% sure how to do that :P Also want to put in blueprints for the LUSH placeables so that people don't have to make their own.

Also planning on adding a jungle tilset into this, possibly LCA's tilset, although the walkmeshes on the tree forts in that aren't the best.

Expect to see an updated version of this is the near future, with more bugs worked out and more stuff. Also, I heard from Lisa that the DLA team and CODI have some cool new stuff coming out, so expect some nice new content in the near future ^ ^. Another thing: Making combo packs is surprisingly easy. Once you get familiar with how hak paks work, its really easy to play around with the files to get what you want. My only problem now is making one that isn't 4 GB big :P

Posted by RenScotson ( 66.143.xxx.xxx ) at 2004-07-04 21:06:00    
Awesome work! However I noticed that Robes #006-023 aren't there for either gender.

Still messing around with this awesome hakpack, thanks for the work you've put into this, will really help me with my current module. :)

Posted by ExdEuS at 2004-07-04 18:59:17    Voted 10.00 on 07/04/04
Good one :)

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