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NWN HAKPAKS

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Title  Carracks!
Author  Some_ux&batinthehat
Submitted / Updated  08-14-2004 / 11-01-2005
Category  Tilesets
Expansions  HOTU-1.62
Description
Avast, me hearties! Fer pillagin' n'plunderin' or t'be kidnappin' ye lusty wenches. Here be Carracks!

The hak includes 4 Carrack tile groups: two for the rural tileset, and two for the city exterior tileset. Each such addition has a floating (4x1 tile group) and a docked version (4x2 tile group). All decks are walkable, but the forecastle is detached from the main deck so a transition of some sort is needed to get there. The Crow's nest is also walkable, but as with the forecastle requires a transition to be reached.


Files

NameTypeSizeDownloads
Someuxbatinthehat1092492013640carracks.zipSomeuxbatinthehat1092492013640carracks.zip
Submitted: 08-14-2004 / Last Updated: 08-14-2004
zip1.1Mb2995
--
Someuxbatinthehat141092492013640CarracksHotUReadMe.htmSomeuxbatinthehat141092492013640CarracksHotUReadMe.htm
Submitted: 08-14-2004 / Last Updated: 08-14-2004
htm12.76Kb2341
--
SCORE OUT OF 10
9.94
31 votes
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Comments (51):

  1  2 Next>

Posted by Armor Darks at 2008-07-05 07:55:04    Voted 10.00 on 07/05/08
beutiful
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by Borden Ha'elven at 2008-03-06 15:15:34    Voted 10.00 on 03/06/08
I got sea sick when I added them to my mod. Superb!. I'm negotiating with _six_six_six to make a placeable Carrack. If he does I'll twist his arm to release it.
_________________________

Stuff I've done.

Posted by The Amethyst Dragon at 2008-01-22 12:03:39    Voted 10.00 on 01/22/08
Very nice work on these.
_________________________
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Frayne at 2006-06-06 07:03:08    Voted 10.00 on 06/06/06
Someone forgot to vote... d'er. Been using these in my combos for ages.

Posted by rm at 2006-01-16 10:32:25    Voted 9.50 on 01/16/06
great ship!

Posted by Caleb Marlborough at 2005-10-15 12:28:20    Voted 10.00 on 10/15/05
Just quite simply reeks with quality....goes to the top of the pile as my favourite tileset. Awesome.

Posted by Tiberius_Morguhn at 2005-10-05 18:30:11    Voted 10.00 on 10/05/05
Incredible work - thanks for contributing such awesome custom content.
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Posted by CTP_Team at 2005-10-05 08:11:56    Voted 10.00 on 10/05/05
"This is one of the greatest additions for a tileset that has been released on the vault. We, the CTP Team, think so much of this set that we have included it in our releases. We have taken this, repaired the issues that we could, then added this to tilesets where we thought it would help to expand the usage of that tileset.

Posted by hahntsak at 2005-10-05 07:51:22    
cool ship. I love it. great pirate ship

Posted by Quessir at 2005-10-04 23:50:24    Voted 10.00 on 10/04/05
Wonderful.

We're using this hak in our module that drives PW "PL Krainy Cienia", currently the most popular multiplayer server in Poland.

Posted by Lord_Fear at 2005-09-28 12:21:36    Voted 10.00 on 09/28/05
Great looking ships! They need to be added to CEP.

Posted by mobyksu at 2005-09-26 15:40:17    Voted 9.75 on 09/26/05
keep up the great work!

Posted by Baphomet at 2005-09-25 06:11:03    Voted 10.00 on 09/25/05
This is one of the all-time best pieces of custom content for NWN. Bravo!

Posted by molo67 at 2005-09-15 17:18:06    Voted 10.00 on 09/15/05
How did I miss voting for these earlier? I must have been too excited to use them! Absolutely top-notch. Beautiful. And the pathing is great too!
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Posted by Narithal at 2005-07-04 23:01:59    Voted 9.75 on 07/04/05
These are really nice! I'm want to use them in my game but I am making two versions of it, one using the NWN Aurora Toolset and the other using a different game maker, so I was wondering if it was okay to do this and if so could you convert the ships into .3ds (3D Studio meshes) and if needed the texture into .png or .jpg or .bmp?

Posted by Dradjeel at 2005-04-10 04:45:39    Voted 9.75 on 04/10/05

_________________________
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The Power, alrighty, for Doing Your Own Thing.

Posted by Steel_Wind at 2004-12-23 08:55:35    Voted 10.00 on 12/23/04
Now this is *work*.
_________________________
.Robert
Project Lead, DLA
Link

Posted by Reandel at 2004-12-19 03:01:02    Voted 10.00 on 12/19/04
Great work.

Posted by Dirgesinger at 2004-12-10 16:18:36    Voted 9.25 on 12/10/04
Unlike some of the other ships, worked at proper sea-height for rural. :P
_________________________
Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta!
Link

Posted by some_ux at 2004-11-25 07:48:00    
First Create the Road crosser terrain on rural water, then Add the ship. This should prevent the "hanging in air" dock effect.

Posted by kc_solberg ( 68.97.xxx.xxx ) at 2004-11-23 15:30:00    
Great Work! Only one bug that I've noticed. Have you tried to place a docked carrack in the rural tileset and actually got the dock to extend all the way to shore? You can't do it. Dock is a crosser terrain type in the city exterior set, so it works just fine there (you can lay the dock in advance). This is not an option in the rural set, therefore your dock will always be left hanging out in the middle of the water somewhere. In order to make this work we'll either need an additional tile (the dock connection to the shore) or an additional terrain crosser type called dock in the rural set. Unless, I've missed something really simple in the toolset... In which case, could you tell me how to get the dock to extend to shore in rural?

Posted by markrendl at 2004-10-16 08:34:00    Voted 9.75 on 10/16/04
Nice job; I've liked all your work actually:)

I had one problem, which may have arisen when I combined this set with some others; The doorway on the aftdeck seems to be nonstandard as none of the doors would fit it.

I've put together a combo hak of all of your ships plus Schazzwozzer's Galleons with Coastlines. I edited the tiles so they were surrounded by shallows rather than water and would like to add shallows/walkable mesh to the ship tiles water area but not really sure how to do that as I'm not a modeler/artist. In short I'd like to get/make a fully shallows compatible set so I can have PCs and monsters roaming and fighting right around the ships:)

Any advise or directions on how to do that would be muchly appreciated:)

Thanks again!

Mark

Posted by markrendl at 2004-10-16 08:23:13    Voted 9.75 on 10/16/04

Posted by DarkStorm_Inc at 2004-10-03 17:05:53    Voted 10.00 on 10/03/04
More great work. We need more ships!
_________________________
I have read of a place where humans do battle in a ring of jello - Teal'C, SG-1

Posted by DarkStorm_Inc at 2004-10-03 17:03:00    Voted 10.00 on 10/03/04
Yeah! another ship to add to the fleet. More fantastic work.
This combined with all the other new ship based tiles is giving a new vitality to sea going adventures. Great work some_ux/batinthehat. Any other ships in the works?I have read of a place where humans do battle in a ring of jello - Teal'C, SG-1
_________________________
I have read of a place where humans do battle in a ring of jello - Teal'C, SG-1

Posted by Winter_Legacy at 2004-09-20 13:33:00    
Yarr! Perfect vessels for me pirate crew! Now, where's that rum...?____________________________________
"It's not quite as bad, only worse."
_________________________
When in doubt, use the bard as bait.

Posted by toddntory at 2004-09-01 11:52:03    Voted 10.00 on 09/01/04
This ship is awesome! I really can't find anything to complain about and the documention was very good as well.

Posted by PIPBoy3000 at 2004-08-22 13:07:37    Voted 10.00 on 08/22/04
Amazing work. Probably the best ships I've seen so far.

Posted by some_ux at 2004-08-20 07:42:00    
All �-1� tiles were purposely made so, to allow various combinations of docks to be possible. The only downside, is that you need the dock tile to already be there when you paste the docked version of the ship.

Posted by Anonymous ( 4.4.xxx.xxx ) at 2004-08-20 03:27:00    
Any chance of correcting the group listing in the set file for the docked versions? Tile0 shouldn't be -1.

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