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NWN HAKPAKS

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Title  ShadowHawk Weapons Components v0.99e
Author  ShadowHawk
Submitted / Updated  05-07-2003 / 06-04-2005
Category  Weapons
Expansions  Works on all versions
Description
If you've wished the weapons in your world had more visual variety and detail, so have I. This is a set of additional weapons parts to use with the NWN toolset to create your own items, either more historically accurate or more fanciful, with both details that stand up to close inspection and normal poly counts. They do NOT replace any standard game content and may freely mix and match with them, and will not conflict with other custom content numbered 10 or below in the 'Appearances' tab of the toolset. Currently includes complete large and tower shields and parts for: short sword, long sword, bastard sword, great sword, rapier, scimitar, katana, battle ax, great ax, mace, long bow, short bow, two-bladed sword, double-axe, and warhammer. Example weapons' ERFs, including Claymore (highland style great sword) and Wakizashi (katana's short sword twin) are included for import.

Releases v0.99d and later add a 'CEP friendly' file, avoiding the need for user customization to use this set with the CEP. Much of the contents of �ShadowHawk Weapons Components v0.98e� and �ShadowHawk Outlaw Weapons v1.0.3� is included in CEP v1.0, however, newer versions of these sets will have more and improved content.

THE CEP COMPANION VERSION OF THIS SET OMITS THE TEXTURES THAT ARE ALREADY IN CEP v1.0, AND THUS MUST BE USED WITH THE CEP, BUT MAKES FOR A MUCH SMALLER DOWNLOAD (1.9 MB).

IMPORTANT NOTE: This release lacks fourth color content for short sword, battle ax, great ax, and mace as yet. Also, All parts added since the previous v0.98e have temporary generic icons. The permanent icons will be posted as they're completed.

For additional DnD weapons types not in NWN, take a look at 'ShadowHawk Outlaw Weapons', an expansion of this set also available for download here on Neverwinter Vault.


Files

NameTypeSizeDownloads
Readme.txtReadme.txt
Submitted: 05-07-2003 / Last Updated: 04-09-2004
txt13.66Kb20137
--
weap_a_v099e_lite.zipweap_a_v099e_lite.zip
Submitted: 05-07-2003 / Last Updated: 06-04-2005
zip3.4Mb926
CEP companion version, ZIP
weap_a_v099e.rarweap_a_v099e.rar
Submitted: 05-07-2003 / Last Updated: 06-04-2005
rar11.8Mb2173
Full version, RAR
weapav099e.zipweapav099e.zip
Submitted: 05-07-2003 / Last Updated: 04-09-2004
zip16.7Mb20801
Full version, ZIP
weap_a_v099e_lite.rarweap_a_v099e_lite.rar
Submitted: 05-07-2003 / Last Updated: 06-04-2005
rar1.9Mb1186
CEP companion version, RAR
SCORE OUT OF 10
9.67
47 votes
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Comments (242):

  1  2  3  4  5  6 .. 9 Next>

Posted by Henesua at 2011-02-07 21:25:46    Voted 10.00 on 02/07/11
Excellent work. I discovered your work through Feanor's Pack.
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Vault Submissions | Arnheim | Beyond Vives

Posted by McV at 2009-05-22 13:55:02    Voted 9.50 on 05/22/09
Nicely done! Those rapiers are much needed improvements over the chunky originals! Thanks!
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Posted by The Amethyst Dragon at 2008-09-27 15:46:23    Voted 10.00 on 09/27/08
These are great. Very high quality work!
_________________________
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by felicitas ( 68.87.xxx.xxx ) at 2006-04-15 15:36:35    
Great. Thanks!

Posted by infixer ( 83.28.xxx.xxx ) at 2005-11-29 07:34:41    
Wypas wypas wypas.

Posted by Farseer ( 195.93.xxx.xxx ) at 2005-04-28 05:47:00    
Hey these weapons look awesome! Mebbe I won't use my NWN disc to scrape chewing gum off my shoe anymore. If anything I'd say these weapons look too good for the character models now. :P Anybody feel like completely redesigning the appearance of every race?
Great work shadowhawk!

Posted by Aedrielle at 2005-04-02 23:17:29    Voted 9.50 on 04/02/05

Posted by ShadowHawk at 2005-03-08 13:42:00    Voted 10.00
Unless they've changed baseitems.2DA in a way I haven't noticed, yes.

Posted by SiliconScout at 2005-03-05 07:06:25    Voted 9.75 on 03/05/05
some really good work in here!

Posted by silicon scout ( 207.195.xxx.xxx ) at 2005-03-04 14:49:00    
Are these compatible with CEP 1.51?

Posted by ShadowHawk at 2005-03-02 07:21:00    Voted 10.00
clah:
I'm here, just not as often as previously.

Void:
Are you starting a new game, or working from a save?

Posted by clah at 2005-02-11 23:54:00    
Where is Shadowhawk???
Maybe he was kidnapped by aliens?
Or maybe he has found the seven cities of gold!
Or maybe he's just in the bathroom...


No but seriously... Dude, ye here? It's a really a pessimistic thought, but he did disapear when the Tsunami wave was raging... :-|

Posted by Void ( 82.207.xxx.xxx ) at 2005-01-30 09:06:00    
I have a little problem with this otherwise outstanding mod. Somewhere below you gave an advice to Bridgman on how to override existing models with yours - you stated that creating new item from a base one(Longsword for example), modifying its appearance and pasting tag and blueprint resref from the original item (NW_WSWLS001 for a longsword) should override original weapon. And so I create new item, change its appearence, use NW_WSWLS001 for tag and w_wswls001 for blueprint resref, then I copy w_wswls001.UTI to my override folder and rename it into nw_wswls001.UTI. However, longsword my char is wielding and those longswords merchants are selling use standart model; but the funniest part is, that nwtoolset clearly shows my custom-created longsword in weapons->standart tab instead of a standart one! Please advice!

Posted by Void ( 82.207.xxx.xxx ) at 2005-01-30 09:06:00    
I have a little problem with this otherwise outstanding mod. Somewhere below you gave an advice to Bridgman on how to override existing models with yours - you stated that creating new item from a base one(Longsword for example), modifying its appearance and pasting tag and blueprint resref from the original item (NW_WSWLS001 for a longsword) should override original weapon. And so I create new item, change its appearence, use NW_WSWLS001 for tag and w_wswls001 for blueprint resref, then I copy w_wswls001.UTI to my override folder and rename it into nw_wswls001.UTI. However, longsword my char is wielding and those longswords merchants are selling use standart model; but the funniest part is, that nwtoolset clearly shows my custom-created longsword in weapons->standart tab instead of a standart one! Please advice!

Posted by clah at 2004-12-27 12:01:00    
What? Link? Where? Give! Pictures! I need pictures armors.....

Posted by RIQ at 2004-11-19 09:08:00    
I noticed that those weapon components were included in CEP 1.50.
I must say I can definetly understand why.
They are wonderful and to have them included in CEP must be seen as a evidence of how good Your work really is.

Keep up the good work. :)___________________________________________________________
"He who joins the Game must take the consequences of the Game"

Posted by mortavius at 2004-10-16 11:10:49    Voted 10.00 on 10/16/04

Posted by stewie at 2004-09-24 04:24:00    Voted 10.00
OMG! I just looked through that site that you post stuff and found pictures of the armor you made and...WO! That is amazing i love the helms.....Please keep making more!Sharing the mind, body and soul of Shinkutsu.

Posted by Winter_Legacy at 2004-09-20 13:11:51    Voted 8.75 on 09/20/04

_________________________
When in doubt, use the bard as bait.

Posted by Winter_Legacy at 2004-09-20 13:11:00    Voted 8.75 on 09/20/04
Very nice work. I eagerly await the full completion of this set, so I can drop it into my CEP modules.

Keep up the good work!____________________________________
"It's not quite as bad, only worse."
_________________________
When in doubt, use the bard as bait.

Posted by stewie at 2004-09-05 23:30:00    Voted 10.00
:D Im still here and armor would be VERY awesome :). The server i play on would love them as well :D. Think youll be doing anything like this with nwn2? I know its a bit early to ask but....well maybe alot early to ask. Nevermind :DSharing the mind, body and soul of Shinkutsu.

Posted by ShadowHawk at 2004-08-26 06:44:00    Voted 10.00
Hmmm... crossbows...

I wish I had as many hours to tinker as I do ideas to tinker with. If RL work ever lets up to the point were I have actual free time, weapons and armor will be the result.

Posted by DM Frayne ( 82.195.xxx.xxx ) at 2004-08-17 07:14:00    
Still using 'em, still lovin' 'em.

If you get time to do more in future Shadowhawk, what do you have planned?

The bows were great and highlight the fact that we still ain't got any realistic arbalests. :-/

Posted by ShadowHawk at 2004-08-14 05:45:00    Voted 10.00
This is the current and only version of my hak. It can be downloaded in full, or without the textures that are also included in the CEP via the "2da Patch" link.

Posted by xbob ( 24.29.xxx.xxx ) at 2004-08-14 01:39:00    
where can I find the original ShadowHawk Weapons hak? It doesn't seem to be on here...

Posted by Devan_Crowe at 2004-07-28 21:50:21    Voted 10.00 on 07/28/04
This is an amzing addition to the NWN game. I have not found another weapons hak that I would use instead of this one. There just isn't a hak that can compare to the quality of this one.

Posted by The Hooded Man ( 69.106.xxx.xxx ) at 2004-07-28 11:17:00    
Thanks again.

Posted by ShadowHawk at 2004-07-19 19:45:00    Voted 10.00
It's like that, but just a bit more involved. Read Eligio's Custom Content Guide's section on weapons. You basically give the weapon part you want the number of an existing weapon part to have the new part replace it when you put your new part in a hak or in the override folder.

Posted by The Hooded Man ( 69.224.xxx.xxx ) at 2004-07-19 00:33:00    
Thanks for the reply, Shadowhawk. However, I'm a noob and am not well versed in the art of modifying mods. Is it as simple as opening the hak in the utility and changing some variables?

Posted by The Hooded Man ( 69.224.xxx.xxx ) at 2004-07-19 00:33:00    
Thanks for the reply, Shadowhawk. However, I'm a noob and am not well versed in the art of modifying mods. Is it as simple as opening the hak in the utility and changing some variables?

  1  2  3  4  5  6 .. 9 Next>

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