This hak-pak is my new Elven City Interiors Tileset. It uses a re-textured version of some Bioware's standard tiles, expecially from Underdark. It comes with 10 original loadscreens. I've used some Bioware's standard textures, trying to keep the size of the hak small. The hak-pak includes the tga-files for the minimap and the 'edges', the 'area.ini' file and the 'loadscreens.2da' file; all the texture files are in DDS format (my first time!), but it includes the low-res tga-files too!
NOTE: This hak do require NwN, SoU and HotU. The 2DA files are HotU compliant.
Anyone found a way to make the beds reskinned in this tileset useable? I found a hak that makes the Drow Interior beds useable, but trying to rename those wok files didn't work for these. As you can tell, I'm not a wok file guru! _________________________ OnyxEye - Lead Admin
The Realms of Ghamede Link
Let me also say that this is an EXCEPTIONAL tileset! Absolutely beautiful.
Since you are obviously dedicated to making this tileset as perfect as can be, here are some minor issues I noticed while playing the demo module.
1. The demo mod requires cep.tlk for no reason (since there is no CEP content in the module). If you update this hak, please update the demo mod by removing that tlk reference in custom module properties. I was able to open the module by copying my dialogue.tlk, renaming it to cep.tlk, and moving it into /tlk/, but people shouldn't have to do that.
2. I see some black artifacts floating above the player on a few tiles. In the start room it appears twice. To the right, there is one artifact between the east door and the column in the room. To the left of the start location, there is one between the slanted bench (just west of the start location) and the pool behind it. The artifact appears as a u-shaped black thing about two human heights off the floor. I can send you screenshots if you like. Moving the camera makes the artifact appear and disappear.
3. Some doors and even one chunk of hallway in the demo module cannot be seen through properly. Even though you have line of sight and are standing right outside them, they are entirely black beyond. Once the player physically walks through, suddenly they can see the area beyond. Like with the door, even after you open it the room beyond is black. I'm sure this was not your intention.
4. You can frequently see into rooms behind doors that have not yet been opened.
5. The textures on the floor where both stairs meet the regular floor match up particularly poorly.
Please don't take these reports of issues as criticizing your work. It's clear that you take pride in what you do and it shows in the great attention to detail that you have applied to this tileset. So I knew you'd want to know about any problems so that you could be aware of them.
Thanks very much, and keep up the excellent work! You're a credit to the NWN custom content community.
Posted by CTP_Team at 2005-10-10 07:20:27 Voted 10.00 on 10/10/05
"This is one of the greatest sets that has been released on the vault. We, the CTP Team, think so much of this set that we have included it in our releases. We have taken this set, repaired the issues that we could, and added tiles where we thought it would help to expand the usage of this set."
Hi people!
I'm really happy for all your votes! Thank you all!
Posted by moddirector ( 24.199.xxx.xxx ) at 2005-07-13 09:37:35
great tileset
Posted by Bloody August at 2005-07-12 19:07:33 Voted 10.00 on 07/12/05
I am using this hak in one of my modules, and I love it.
Posted by Dwayne at 2005-07-12 18:49:04 Voted 9.75 on 07/12/05
very nice
Posted by NineFires at 2005-07-12 15:06:22 Voted 10.00 on 07/12/05
hey pal - now you're 1 more vote closer to riches and fame you muchly deserve. :) _________________________ Until Dragon Age Comes, maybe
Posted by TheLaughingOne at 2005-07-12 14:38:22 Voted 9.75 on 07/12/05
Really nice work here...
Not much to say but good idea for choosing to "lighten" the original drow stuff; good way to show similarities between elves both light and dark. _________________________ "From down here we can make the whole wall collapse."
"Uh... yeah, boss. But how do WE get out?"
- Goblin Digging Team
Posted by dgaider at 2005-07-12 08:51:04 Voted 9.00 on 07/12/05
Wonderful job.
Posted by glendarin at 2005-07-11 10:24:58 Voted 9.50 on 07/11/05
Truly Excellent Tile Set!!!, Thanks for all the hard work.
Assassinite:
What you're saying seems quite strange to me! I've used this tileset with CEP (the screenshots are full of CEP placeables!) and all works right!
Maybe you should write what placeables are you using...
Pasilli
Posted by Assassinite ( 81.225.xxx.xxx ) at 2005-03-29 07:07:00
Hello! I really like this tileset and I think that it is one of the best fan made. But I do have a problem, it doesn�t work with any of the placeables! What shall I do? Thx Josef
Posted by Anonymous ( 70.105.xxx.xxx ) at 2005-02-23 23:50:00
Try using ZipGenius. It's free and supports .ace .zip .rar and many more.
Posted by Anonymous ( 67.160.xxx.xxx ) at 2005-02-16 22:41:00
I am wondering if i can dl files that are winzip or exe not rar document and if it cant be done, anyone know how to format rar and extract files?
It's a very goog suggestion, and I'll try to do. But it will take me a bit of time, because of my RL and because I'm working hard for the CTP (Community Tileset Pack).
__________
BTW, thank you for your suggestion, and many thanks to all the people that voted this work! It's a great encouragement!
It's a very goog suggestion, and I'll try to do. But it will take me a bit of time, because of my RL and because I'm working hard for the CTP (Community Tileset Pack).
__________
BTW, thank you for your suggestion, and many thanks to all the people that voted this work! It's a great encouragement!
Posted by MysticAngel ( 24.210.xxx.xxx ) at 2005-01-18 22:01:00
i was wondering if u could reskin the drow placeables to make them look more elven?
Posted by Blackfeather at 2005-01-11 14:17:47 Voted 9.00 on 01/11/05
Good Stuff
Posted by Wolfsong at 2005-01-09 07:54:09 Voted 8.00 on 01/09/05
Anyone find a problem with being able to walk over walls here? Tends to defeat the purpose of locked doors ;) Love the tileset however! Its now in my tileset hak for our mod.