This is the Final #3 release of my Dwarven Halls Tileset. The main focus of this tileset is to display a dwarven underground settlement which looks a bit more like 'dwarfen-built' than the standard Bioware Tilesets. The walls are about double in height than in standard tilesets, since dwarves often tend to built the things a bit larger than other races. The tileset features a large variety of tiles, and some groups for your pleasure... The included Textures are DDS-only, no tgas (except the minimaps) included. If you like to have tgas, you can download the tga add-on. If you are used to german, you can visit the boards of this tileset at the GNA (German NWN Artists) Section at RPG-Board by folliwing this Link: http://rpg-board.de/thread.php4?id=38209&lvis=1088461383&cat=4
PreFinal 2 Update: Now also includes the 'Cavern Entrance'-Group by Gribo, having a total of 12 groups now. Thanks for the whole pak go to: Stilgar (ITP Fixing), Merc_Artax (Walkmeshfixing, Tileslicing), Gribo (For creating the Cavern Entrance group), the EOB team for massive testing and help in squising bugs. Also like to thank everyone else out there who helped in fixing this thing :)
PreFinal 3 Update: This update was built by Gribo, who fixed all lighting issues occuring in the Hak Pak; e.g. the differently lightend floors (you had some darker parts at the edges) increasing the visual correctness of the Dwarven Halls a lot. Many thanks for getting this done finally go to Gribo and the ALFA team.
Posted by Surlydwarf at 2011-05-15 15:40:52 Voted 10.00 on 05/15/11
As a lover of all things dwarven I have to say this is a beautiful tileset, well done!
Posted by Dark at 2010-09-08 10:58:03 Voted 10.00 on 09/08/10
Just dropping in to say, yep this is an awesome tileset and we used it in our mod. im now updating the mod with this latest patch. and voting. Thanks JDA this made our mod even better. _________________________ Dark
Eye of the Beholder
Project Lead
Posted by Raven_Blood at 2009-05-04 13:10:55 Voted 10.00 on 05/04/09
Im voting on this since its the origional (i think) im giving it a straight for jiust he fact that its a dwarven hall and not some cheesy mock-up (no offense to those who try)
Posted by NineCoronas at 2008-07-18 00:40:53 Voted 9.50 on 07/18/08
Near perfect. I love it! _________________________ "A dagger in the night is worth a thousand swords at dawn..."
Posted by Deryk_Renaln at 2007-07-17 07:35:50 Voted 10.00 on 07/17/07
This Dwarven Halls Tileset is amazing! Thanks for the good work JDA! :) _________________________ Deryk Renaln
Paladin of Tyr
City of Waterdeep
Posted by Enslor at 2007-04-19 00:22:29 Voted 10.00 on 04/19/07
I am not able to speak to the tech issues regarding these tiles, but the look and feel in the game is out of this world. I love these tiles. _________________________ Beyond words lie deeds, beyond deeds lie Heroes - Baldewyne ap Radnor
I want to apologize that i haven't been looking for this for a long time, but since I am not doing anymore nwn work (at the moment) because of studying and other RL issues as well as a non-nwn project I dont have any time left to work on this. Though if you need files or so feel free to contact me, i ll mail them.
Posted by Narph at 2006-10-07 12:09:08 Voted 10.00 on 10/07/06
You might want to stop off at the CTP website and compare notes. We just recently got the original max files for this set. Numerous items have already been corrected. We have some very advance tools for taking care of model errors and shadow issues. It just sucks to do a LOT of work when another team is already on it. Feel free to join us or wait just a bit longer for our fixed version.
Redone, you might want to stop by over on the CTP website. Link
We have already done some work on this set, and it is planned to be in our first release, which is due out soon.
If you want to join us in working on it, we have the original source .max files for the set which will make doing repairs just that much easier.
Posted by MikeLM9215 at 2006-07-15 20:53:51 Voted 9.75 on 07/15/06
Wow, probably the best tileset ever. All my dwarves will be using this. Will also work well for giants. Wish it had its own doors. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Dal at 2006-07-07 16:49:46 Voted 9.50 on 07/07/06
I just took a quick look at this tileset in the toolset and it really looks great. I am surprised that it was not used in more modules (though the bugs listed below might explain it).
Is there any plan (by anyone) to fix those bugs; and perhaps to update this tileset for NWN2 later, if this is possible?
Posted by jeb thorn at 2006-06-13 12:21:24 Voted 10.00 on 06/13/06
Great work, we just added it to luruar gem of the north! Thank you much! Mithril hall looks great!
Posted by Roseblack at 2006-05-25 09:33:57 Voted 10.00 on 05/25/06
Simply amazing. A little steam dressing goes a long way.. not to mentio nstone cut mosaics... huge suspension bridges... Wroght Iron Gate... Best tileset on the vault. no question.
Holy crud! This texturing is so freakin' well done it looks so freakin' cool I'm so putting this in my series, The Artifact of Angels! _________________________ [size=3]Look at me. I'm special.[/size]
Posted by DMLadyAbagail at 2006-04-08 15:48:23 Voted 10.00 on 04/08/06
Unbelievable! _________________________ "Pudding can't fill the emptiness inside me...but it will help!"
Posted by Iskadrow at 2006-03-31 10:24:07 Voted 9.75 on 03/31/06
Had some fun building with this tileset - and was impressed by it's wide ranging possibilities.
This is an outstanding tileset. I've still got players reporting that creatures can 'see' and 'shoot' through walls. I have seen this myself. Just thought I'd pass it along. Still it's very impressive work, thank you for taking time to make it available to the public.
Posted by Venture at 2005-09-24 18:47:00 Voted 9.50 on 09/24/05
Aside from losing sight of your character with the tall walls, this is absolutely perfect. Great tileset. _________________________ NWN Campaigns - the NWN/NWN2 Campaign Database Naeldor Weekly Campaign
Did PIPBoy3000's updates get applied to this? That's to big of a bug to pass up on a fix. Date of release 3 seems to fall into timeline that it could have been included. To you expect any more release changes soon?
Okay - I think I've got a first pass done on all the walkmeshes. The trick was to make them obscuring and then extrude them up so that they'd properly block line of sight. So far, it seems to work quite well.
JDA - feel free to contact me and I'll happily send over the files if you're interested.
Posted by PIPBoy3000 ( 12.7.xxx.xxx ) at 2005-07-03 21:33:00
I think I've tracked down the issue with enemies being able to see and fire through walls. It looks like the walkmesh for walls is set to Nowalk rather than Obscuring. This prevents creatures from being able to pass through the walls, but they can still do things through them.
I'm working on a mass search and replace, but still haven't gotten the bugs out.
>I've run into the same issues Eldrow
>reported. Enemies can see players
>through walls. Any suggestions about
>this?
Playing Hythum II I ran into that issue as well. Monsters and players can see through walls and they can shot through walls. Only walking through the walls is not possible.