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NWN HAKPAKS

- Jump to comments -
Title  Coastal Ships
Author  markrendl
Submitted / Updated  10-12-2004 / 01-29-2007
Category  Combos - Tilesets
Expansions  Requires Both Expansions (SoU & HotU)
Description
Readme for Coastal Ships Hak ver 1.0 Assembled by markrendl This combo hak I originally put together as the foundation for a sea adventure module I'm working (very slowly) on. None of this material is mine; I've simply assembled and edited the set and itp files so all the tiles an groups would show up in the rural set. The following are included - Rural ONLY. Galleons By Schazzwozzer Carracks By some_ux Caravels By some_ux Longships By some_ux Coastline v-55 By Arkangyl
----------------------------------
update ver 2 - 1/29/07
Expanded to include airships and ships added to city and winter rural. Alleys added to city. mdl's cleaned up by CleanModels 3.0 as well.

Files

NameTypeSizeDownloads
CoastShips2.zipCoastShips2.zip
Submitted: 10-12-2004 / Last Updated: 01-29-2007
zip3.7Mb1186
Updated
markrendl1097597796625CoastalShips.rarmarkrendl1097597796625CoastalShips.rar
Submitted: 10-12-2004 / Last Updated: 10-12-2004
rar1.3Mb2311
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Comments (12):

Posted by markrendl at 2007-01-29 03:55:51    
Updated to include airships, alleys, and ships in winter and city tilesets. Mdls run thru CleanModel to fix some common mistakes as well.


Posted by Valya ( ..xxx.xxx ) at 2004-11-09 09:30:00    
The some of the doors are not working and Galleon number 2 rear end is kinda messed up.

Posted by Uan ( 68.39.xxx.xxx ) at 2004-11-04 18:59:00    
Very nice! :)

Posted by markrendl at 2004-10-21 13:59:00    
DarkStorm_Inc:

The only tile set I edited and included in the hak was the straight rural; I didn't do the snow or city sets as I wasn't planning to use them in the module I'm working on.

You are more than welcome to take what I've done and add it to your next Merchant update or simply make it compatible with mine, whatever works best for you.

I've tinkered a little with adjusting the group tiles to have shallows rather than water surrounding them. some_ux's stuff all converted easily, but Galleons did not and crashed the tool set when I tried to place them:( I've not had time to play around more and figure out a solution to this yet.

Ideally, I'd like to have both coastal and water surrounded groups available for all the ships. I may have to settle on only water though for Galleons. It would also be cool if I could get the shallows all the way up to the hulls, but I think that's probably way beyond me, as I'm pretty sure that would require remodeling and I know next to nothing about that:)

I will release at least one more update to include the shallows surrounded ships and I'll also add the demo module to the package rather than having it as a separate download.
This project and related module are very back burner for me at the moment, so no ideas on how soon these will more fully materialize:) I do check in here once a week or so though and will respond to comments as they come up.

I posted this work at the suggestion of some of the kind folks in the Builders Project forum on Bioware's site who answered a few questions I had about assembling custom haks. They felt some others might be interested in this. I hope it may be of some use to the community, if nothing more than to spur on more talented folks to improve and expand on what I've done:)

Mark

Posted by DarkStorm_Inc at 2004-10-19 13:03:00    
markrendl - on a side note, to create a new tileset based on rural you would not need TS Dup. It would only require a few name changes here and there (at most). As far as I can remember you only need major name changes if you are using new work or re texturing old work (again, AFAIK) Its been awhile since ive toyed with tiles other than my own ship hak.. I have read of a place where humans do battle in a ring of jello - Teal'C, SG-1
_________________________
I have read of a place where humans do battle in a ring of jello - Teal'C, SG-1

Posted by elandys at 2004-10-19 08:20:00    
I went and took a look at the demo module you made, and wish to thank you and the original contributors for extending NWN.

It looks great! Thanks! :D

Posted by elandys at 2004-10-18 17:28:00    
Cool. I didn't want to be Captain Obvious, but I didn't want you to chose one over the other, either. :D

More is better. :D

Posted by markrendl at 2004-10-18 11:04:00    
elandys:

I was thinking about doing that. I'll have to see how it works out once I play around with the shallows editing a bit more.

Mark

Posted by elandys at 2004-10-18 08:24:00    
Please include both the deep water and shallow water (swimming) versions of the ships, as builders could probably use both in their modules. Thanks.

Posted by markrendl at 2004-10-18 07:31:00    
Challseus:

Essentially yes. This is based on Coastlines which was based on the rural set. It doesn't have the popular hills. As I stated in the readme, I didn't create any of the groups or tiles, just combined the great work of others:)

Baphomet:

I'm really not all that experienced at doing this kind of thing; this was my first project - and took me several days. You can create a newly named tile set but would need an appropriate tool. NWN Tileset Duplicator probably could be used to do this; haven't played around with it though so not sure exactly.

Also, I'm playing around with a futher modification I made to the tiles to make the area surrounding the ships shallows rather than water. I'd prefer this as I want a "swimmable" sea surrounding my ships for my surface areas. Preliminary testing has been a little mixed though:)

Mark

Posted by Baphomet at 2004-10-18 06:00:00    
Great minds think alike - I have been wanting exactly
this sort of tileset... except for one thing.

Could you make it so it is separate from the Rural tileset,
maybe named, "Coastal Ships"?

Posted by markrendl at 2004-10-15 13:16:00    
I've made a short demo module for this hak. Hopefully, it will be posted in a day or so. It just has a couple of areas and some links so you can board the various ships and walk around on them.

Also added a screen shot collection so folks can get some idea of what this looks like in practice.

Mark

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