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NWN HAKPAKS

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Title  Arnaden
Author  Jacoby
Submitted / Updated  04-28-2004 / 10-18-2004
Category  Combos - Tilesets
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
Are you looking for a all inclusive quality tileset that works with CEP, includes the DLA, CODI and Bonus creatures and Shadowhawk's CEP weapons update? THIS IS IT!!! And it will be my last hak as I want to play again...lol.

Here is the list of features: Castle Ruin/Generic, LOK, Velmar's and DLA doors/Hills and Homes (Rural, Desert and Snow)/CODIDaggerdale Swamp/DC City Interior/JXP&DC forest (minus the canopy)/DLA Sewers/Elven City/Velmar's Dungeon&Tower Interior/Castle Ruin/Round Interior/Rural Ruins/Floating Ship/Alleys/Caravels, Longboats and Galleons/Ship Interiors(updated)/Dwarven Hall/Incan Pyramids/JXP Mountains/Airships/CODI Alienist Robes/Displacer beast/Bonus Creatures/Fluffy Dragon/DLA's Crystal Golens/Treants/CODI's Maugs and Bone Devils/ShadowHawk's CEP weapons update/Floating Desert Island and likely a few more I've already forgotten.

The awesome author's of this content: Icechild/JDPuffnStuff/Ilmater/daemogorgon/Velmar/Na/DLA/CODI/Xanas/Little Barron/PogoMudder/racerblue/some_ux/Schazzwozzer/Jacoby/Nexorcist&Gutboy/Lord Sullivan/Yumi_Chan/DM_SHADE/blood_monkey/Adam Miller/Lucifer Church/ Stickgirl /Ryugin Please forgive if I left you out, I will update if you drop me a line and make me aware of this. Updated 10/18/04: Patched to accomodate 1.64 2da changes. Downloadat 2da changes link. Full download not necessary.


Files

NameTypeSizeDownloads
ArnadenV3.rarArnadenV3.rar
Submitted: 04-28-2004 / Last Updated: 05-10-2004
rar68.7Mb2484
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Comments (84):

  1  2  3 Next>

Posted by NWN DM ( ..xxx.xxx ) at 2004-12-17 21:25:00    
So... I guess this isn't going to be solved?


Posted by NWN DM ( ..xxx.xxx ) at 2004-11-29 15:27:00    
Tried the 2da patch hak, put it at the top of the hak hierarchy in Custom Content.

Did a build of the module, saved, exited out and reloaded. Did a refresh of the palette.

No luck, still do not have access to the additional item icons (but things made in a non Arnaden CEP 1.5 module that are "erf"ed into the module do show up with the modified icons).

Posted by NWN DM ( ..xxx.xxx ) at 2004-11-28 17:46:00    
With the release of v1.5 of the CEP, I'm wondering if anyone has noticed this problem....

With any module where both are installed, you don't get access to any of the new item icons from v1.5 of the CEP (i.e. updated book, ring, gem, bracers, amulet, etc...).

However, if you make items in a non-Arnaden module using these new icons, and then erf them into the Arnaden module, they will show up with the new icons.

Just wondering if you've experienced this and/or have a fix for it. If it is as simple as getting the new 2da patch listed above, I notice it is a hak file, so where do I put it in the hak hierarchy?

Thanks!

Posted by Blackguard ( 68.80.xxx.xxx ) at 2004-11-06 15:55:00    
Terrific work you are doing! Just wanted to request that it be possible to allow for the new sky boxes by BioWare (1.64 patch), because it seems now that the TLK file is overwriting the new skyboxes.

Thanks again for the great work and I look forward to those haks!

Posted by Jacoby at 2004-10-22 20:44:00    
CEP 1.5 has really set me back on my heals to be completely honest as it has added much of the same conetent I had planned and already included in Arnaden II. I am now completely rebuilding the entire hak. Their will be four separate releases of Arnaden II due to the advent of CEP 1.5 and requests from builders.

Arnaden2_Armor

- DLA (Thrikreen & NexusJr) Elven Chain
- Bat in the Hats Samurai
- CODI's (Bigfoot's) Alienist Robes
- KetCloaks

(This is it, all other requests have been satisfied by CEP1.5)

Arnaden2_Mon

- Elistrae
- Deekin in chain
- Displacer beast
- Mo, Vampire and Giant Bats
- CEP Dino's
- Ryjins's Dragon
- My Lion (sentimental reasons)

(This is all and can be excluded with ease)

Arnaden_Extras

- Ioun Stones
- Psionics
- CODI's PRC (Possibly PRC 2.2a if I can make it work with psionics)
- Epic spell casting
- Additional sounds (ie: Jungle, DLA Sewer, Elistraes song, swamp gas possibly more small files)
- skyboxes (5 of the better boxes only, not yet decided)
- VFX placeables, DLA sewer placeables, Canopy placeables.

Arnaden2_Tiles

- All of Arnaden with exception of my lame desert.
- Dwarven Halls
- Passili's Desert w/add-on
- MGSkagg's Mines
- Jacoby's Jungle
- Much expanded Rural and Ciy base (Not DOA's)
- The Oriental sets
- All the Generic, Velmar's, DLA's, Oriental and tilespecific doors and sets.
- Gothic Garden
- Elven Interior
- Others I'm too tired to name (must wait for release)


Please be patient. This is a large project and I want to get it right the first time. You won't be dissapointed.

Posted by EddieSpeghetti ( 65.60.xxx.xxx ) at 2004-10-21 02:05:00    
Would it be possible to have the hak you are working on to have a tileset only version? The CEP 1.5 has more than enough stuff in it to build a decent mod, but additional tilesets would be great. Since most of the conflicts seem to concern creatures and items, this might make life easier for some folks.

Posted by EddieSpeghetti ( 65.60.xxx.xxx ) at 2004-10-21 02:05:00    
Would it be possible to have the hak you are working on to have a tileset only version? The CEP 1.5 has more than enough stuff in it to build a decent mod, but additional tilesets would be great. Since most of the conflicts seem to concern creatures and items, this might make life easier for some folks.

Posted by Jacoby at 2004-10-20 18:02:00    
On second thought....

After giving CEP1.5 a once through I am not going to patch Arnaden to this update. The reason is simple; Arnaden already has all that stuff for the most part. I did patch this hak to 1.64 (See the 2da patch). That is as far as I'm going to go with Arnaden.

Arnaden2 will use CEP1.5 (Comming soon, maybee)

Muhaha....

Posted by Jacoby at 2004-10-20 15:28:00    
Dam...

I add two patches to the 2da download. One will be the current patch that accomodates 1.64 and another for only those who wish to upgrade their mods to CEP1.5. It won't hurt for players to place both in their hak folder just to avoid confussion.

Also...

Arnaden II will be a slimmer hak with the advent of CEP1.5 as they add much of the content that I had in Arnaden and the new stuff I had ready for Arnaden II.

Posted by Jacoby at 2004-10-18 12:42:00    
I have updated the 2da's changed in HotU. This mainly impacts the bullete, sea hag and trogs. If there are other problems you are experiencing after installation please post here.

Posted by Anonymous ( 68.53.xxx.xxx ) at 2004-10-17 20:23:00    
I haven't seen CEP 1.5 yet but should be no problem. If they are not adding anything new then all that is needed is and update for 1.64. I will check into it and patch this hak by the end of the week.

Posted by Anonymous ( 68.53.xxx.xxx ) at 2004-10-17 20:20:00    
This hak will be udated soon, please be patient. I will provide a 2da patch to fix the issues with 1.64 compatibility. Should be very minimal.

Arnaden II will also be out soon but due to its complexity I am way overdue. This hak will contain a base mod with compatibility for many things which require extensive testing. (ie: epic spells, psionics, ion stones etc.) Not to mention the extensive work getting all the tilesets in order and there doors working right. lol... (toughest part about tiles is the darn door 2da's) I think you'll love what's in store, I hope its worth the wait.

Posted by thylk ( 83.112.xxx.xxx ) at 2004-10-17 13:16:00    
I would like to know if this hak will be updated for 1.64 version of nwn and 1.5 of CEP?

Posted by lv8pv ( 80.213.xxx.xxx ) at 2004-10-14 14:46:00    
I was so smart to take this hack in use with nwn patch 1.64. Now i have problems.

How can i remove this from my module ?

Posted by slipperhero at 2004-10-10 11:34:00    
Thanks for a really great HAK. What's the status on 2.0 (i.e 1.64, cep 1.5 compability)

Posted by Belgarion64 ( 4.46.xxx.xxx ) at 2004-10-08 02:10:00    
This Hak rocks. You have done a great service and I can't wait for the new version.

Posted by Jacoby at 2004-09-30 08:21:00    
For those of you waiting for Arnaden II, I will be posting soon. The hak is near completion. I am actually awaiting the 1.64 patch as Bioware is changing some 2da's that will affect this hak (appearance, skybox etc.) I may still do a pre-release so that builders may begin and download the complete version when 1.64 is released. Look for the hak on the next hak posting.

Posted by Jacoby at 2004-09-23 17:31:00    
FRCS was not included in Arnaden although it has been proped for the update.

Posted by Moonunit 921 ( 156.34.xxx.xxx ) at 2004-09-21 13:07:00    
Excellent hak, has all I'm looking for in one package. Well done.

One thing I've noticed though is that the FRCS gem pics don't show up. All I've added is Depheant's Armory 2 at the bottom of the priority list.

Is there an update to this hak somewhere that fixes this? Or am I putting something in the wrong place?

Yes, I used the arnaden starter mod :)

Posted by Jacoby at 2004-09-20 18:39:00    
I didn't include the DOA builder base in Arnaden. DOA's base is very nice but I choose a simpler rural base for Arnaden. I don't plan to change this in the update which is currently in production.

Posted by Toro at 2004-09-18 15:46:00    
Question for either Jacoby or Aidonar.
My problem is sort of like the one that Aidonar posted. I assumed that this had everything in the JXP haks including DOA city/rural builder base. I have a many areas that use this tileset. Simply exporting/importing doesnt work since the tileset name is different.
Any ideas on how to get these in there?

Posted by Jacoby at 2004-09-17 18:24:00    
This problem has been fixed. If the tlk file is installed in the hak folder it will cause problems.

Posted by NWN DM ( ..xxx.xxx ) at 2004-09-15 18:23:00    
Further to below comment...

The problem is with the Arnaden hak. It alone in a module will crash my toolset with or without the CEP combined.

Strange thing is, it used to work, and I successfully integrated it into a 120 mb module with no problem. Then, all of a sudden, it won't work in anything.

I re-downloaded both this hak and all the CEP files, with no change.

This is really strange. Could it have something to do with Direct-X?

Posted by NWN DM ( ..xxx.xxx ) at 2004-09-14 17:46:00    
I have this hak installed along with the CEP.

Everything was OK, then all of a sudden, the tileset additions from this hak started appearing as white blocks in the module, and sometimes crashed the toolset.

I did not change anything. This started happening at the same time in 2 different modules. I removed the files and replaced them and did a full re-build, but no difference.

Any ideas?

Posted by Jacoby at 2004-09-06 09:46:00    
Ziroc,

I found your problem. I recommend using the base mod as a starting point for this hak.

The reson for this is simple. It usues the tlk and has everything set up for you to begin building. If you sart from scratch you will ancounter many problems like you just named as many forget to intall the tlk file.

Posted by Etarnon at 2004-08-27 02:33:00    
Since installing this hak, players are reporting that crafting of bioware weapons and armor no longer work, like they did with CEP installed.

Could this ba a .tlk file issue? or 2da? I don't know much about either, but I am loathe to root throught the vault, and install each of these individual haks seperately and test.

Where would I start to solve/ fix / locate this type problem? Thanks for any help you can give me, a few players who are armor and weapon crafters are wondering when I might get this fixed.

Etarnon

Loremaster, Land of Etarnon (roleplay) [beta]


Posted by Etarnon at 2004-08-26 06:39:00    
For those interested, Dwarven halls works well with this hak, just place it top of the list. No conflicts that I found, when I ran it through the Mod Custom Content hak conflict checker.

Building away happily now.

One slight propblem, Mountains, I built a test area, just to sample a few items, and groups, and when I tried to delete it, toolset crashed.

However, my forests are now DC forests, with what seems to be full functionality. Just wonderful.

BRAVO!

This hak is now (along with Dwarven Halls) the Official Land of Etarnon (roleplay) Tileset Hak.

Thanks, much for all this work, just great tilesets, and no conflicts.

- Etarnon

Loremaster, Land of Etarnon (roleplay) [beta]

Posted by Etarnon at 2004-08-26 01:23:00    
Maybe I missed something.. Going through it, area by area, I am not seeing Dwarven Halls. is it in there, or?

I see it listed in content on the description.

Thanks.


Posted by Etarnon at 2004-08-25 22:58:00    
Very nice, I was looking for Elven City, and Dwarven Halls, and this seems to be both, plus more.

Considering using this for the Land of Etarnon (roleplay) after testing with the current mod.

Posted by Jacoby at 2004-08-19 16:50:00    
Ok...

The reason it is taking sooo long is due to a jungla addition I am working on for Thurga's Hyboria. I am completely rebuilding Baron Rage's Jungle hak complete with vines, lush vegitation, fallen tree bridges, hills etc.

Things that will be added to the prime hak...

HauberksV3
DLA Chain
VFX placeables
Two creature models
Carracks
LOTR tower
Ice Tower
A door fix for the current interior set

Optional tilesets mdl combo

Dwarven halls
The new garden hak
A revamped desert or support for Omir's superset

I may have missed a few but suggestions are welcome.

  1  2  3 Next>

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