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NWN HAKPAKS

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Title  Super VFX pack CEP 1.5 version
Author  Okto
Submitted / Updated  05-30-2004 / 10-21-2004
Category  Placeables
Expansions  CEP-1.50 Requires Community Expansion Project
Description
UPDATE: 21-10-2004
Updated to CEP v1.50

CEP compatible version of my VFX placeables pack.

Contains 180 VFX placeables (30 different ones in 8 different colors) + my 3 city stream fountains.

Give this hakpack highest priority in the list (place on top).

After you have import the (included) .ERF file, you can find all placeables on the custom placeables palette under visualeffects/other.

Okto.

Link to the HotU (non-CEP version) of this hak:
http://nwvault.ign.com/Files/hakpacks/data/1072658712187.shtml


Files

NameTypeSizeDownloads
Super_VFX_CEP_v1.50.zipSuper_VFX_CEP_v1.50.zip
Submitted: 05-30-2004 / Last Updated: 10-20-2004
zip158.15Kb1481
--
Okto301085928233890Okto_VFX_pack102b.txtOkto301085928233890Okto_VFX_pack102b.txt
Submitted: 05-30-2004 / Last Updated: 05-30-2004
txt1.2Kb1233
--
SCORE OUT OF 10
9.96
8 votes
View Stats
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Comments (26):

Posted by Henesua at 2012-08-25 23:00:35    Voted 10.00 on 08/25/12
great work
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by The Amethyst Dragon at 2010-03-31 14:49:57    Voted 10.00 on 03/31/10
Just casting a vote on these excellent visuals.
_________________________
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Ravenstar at 2008-02-19 05:17:11    Voted 9.75 on 02/19/08
Just dropped by to vote. Love it!

Posted by Soul Harvester at 2008-02-04 11:39:21    Voted 9.25 on 02/04/08
It's pretty good. The only thing that is missing, is that the visuals can currently not also be used as actual visual effects(and thus, are not ''attached'' to a placeble)an entry in the visualeffects.2da and thus , not have a placeble attached to them.

I did some experimentation with this myself(using the red ghosts), and it seems simple enough. I added a line to the visualeffects 2da:
1040 VFX_DUR_RGHOSTS D 0 **** **** **** plc_mf300 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0

...which seemed to work fairly well when I used it on the dm client via the dm_visualeffect command. In this particular case, it would be ideal if the positioning of the ghosts would be bit higher, but that would entitle that either the model of the placeble would be altered too OR that the visualeffects use slightly versions of the placebles. So yes, little criticism overall, as this is relatively easy to fix.

Posted by Okto at 2008-01-16 14:30:40    
1246 downloads. 4 votes............
Thanks people :(

Posted by Okto at 2007-07-25 01:55:31    
Nexus_girl,
they are in CEP2.0 but they didn't supply the blueprints.
Just make a new object and scroll through the appearance list. they are under vfx_**********.

Posted by Nexuss_Girl at 2007-07-02 01:57:31    
Okay, I just have 1 question, or rather something I am hoping on.

I know these portals were made for the CEP 1.5 version, but for some reason they weren't added to the CEP 2.0. which is what I am downloading this for.

I am only hoping that this will show up in 2.0 when I include it.

Thanks again. :-)

Posted by Nexuss_Girl at 2007-07-02 01:49:36    
WHOAHHH!! These are absolutely AMAZINNGG!!
I completely love them!! 100%!!
Absolutely BRILLIANT work indeed!!
I give a MASSIVE thumbs up here!! :-)

I'm working on a module of sorts, and would love to be able to use a few of these, so I'm off ot download.

Once again.... AMAZING work!!
Need I say better than that??!! >:oD

Posted by Darkvalley at 2007-03-12 04:44:50    Voted 10.00 on 03/12/07
Great Package, thank you for your hard work Okto!

Posted by Okto at 2007-01-06 17:13:23    
My creations are in CEP 2.0
They only didn't supply the blueprints.

Posted by personperson123 at 2006-07-12 12:56:32    Voted 10.00 on 07/12/06
Am I doing something wrong..? Whenever I load this into my module, I have no more custom placeables. It always says that its "missing resource"s. What do I do?

Posted by TheLurkingArchmage at 2006-03-31 18:06:48    Voted 10.00 on 03/31/06
I have always loved this hak... and used it in every hak system I make.

I don't know why it missed getting in CEP 1.52... I am crossing my fingers for CEP 2.0 so others can use the glory of Okto's VFX.

Posted by Okto at 2006-01-25 14:42:31    
I wanted some of the effects to radiate light. The only way to do this (as far as I know) is to raise the Z-Axis of the light position in the 2da file.
When you raise the Z-axis of a light-source you also raise the visible lightsource. That's an engine thing, I can do nothing about that.

Okto.

Posted by Arka Num ( 67.68.xxx.xxx ) at 2005-12-05 20:38:13    
I think this should really be brought to the attention of the CEP team, so CEP would have more great stuff, also if theres any problems the CEP team usualy is able to take care of it very well.

Quote previous writer : "They look very nice in the toolset but when I viewed them in game they suffered from a big glowing spot on them, rather ruined the look of most of them"

Hmmm could anyone else confirm this ?!

Posted by Xiphias at 2005-05-16 11:47:08    
They look very nice in the toolset but when I viewed them in game they suffered from a big glowing spot on them, rather ruined the look of most of them.

Hopefully it can be fixed your end, or if not hopefully bioware will get round to fixing it soon.

Posted by Okto at 2005-01-06 21:18:00    
ssynsurinn,
This hack belongs on top of the list. Make sure there are no other hakpacks above this one that use placeables.2da.

I've tested this hak on multiple installations of NWN and never had a problem.

Posted by ssynsurinn ( 66.191.xxx.xxx ) at 2005-01-04 03:44:00    
I've put this is above and below the Cep1version1.5 hak and it will not show up, i've imported the erf first before moving the hak below and above Cep. A friend says it may have to do with the lines starting with 4000 whatever that means, Says he is'nt able to get anything that starts with those lines to show up. Please help, i miss my sparklies.

Posted by Ethan Hunt ( 24.94.xxx.xxx ) at 2004-12-01 18:04:00    
Wow, this is great. Im using it in my revamped Lotr's Mod. One thing? Could you add or create a Sun Beam or a Ray of light, one that come down on an angle 45* or so 15', 20' and 30'? This would be a big addition as to give us builders the ability to create windows with sun light coming through them or in my case sun light landing on Balin's Tomb. If this is possilbe that would be Grand, other wise No Problem. Just thought I would ask. Thx again and Great work.

Posted by Ethan Hunt ( 24.94.xxx.xxx ) at 2004-12-01 18:04:00    
Wow, this is great. Im using it in my revamped Lotr's Mod. One thing? Could you add or create a Sun Beam or a Ray of light, one that come down on an angle 45* or so 15', 20' and 30'? This would be a big addition as to give us builders the ability to create windows with sun light coming through them or in my case sun light landing on Balin's Tomb. If this is possilbe that would be Grand, other wise No Problem. Just thought I would ask. Thx again and Great work.

Posted by Ethan Hunt ( 24.94.xxx.xxx ) at 2004-12-01 18:03:00    
Wow, this is great. Im using it in my revamped Lotr's Mod. One thing? Could you add or create a Sun Beam or a Ray of light, one that come down on an angle 45* or so 15', 20' and 30'? This would be a big addition as to give us builders the ability to create windows with sun light coming through them or in my case sun light landing on Balin's Tomb. If this is possilbe that would be Grand, other wise No Problem. Just thought I would ask. Thx

Posted by Okto at 2004-10-20 21:31:00    
The pack is now updated to be compatible with CEP v1.50

Posted by Okto at 2004-07-13 01:20:00    
Urthen,

Did you import the ERF file?

If you did, all my placeables should be under Visualeffects. (Custom palette)

Posted by Urthen at 2004-07-12 22:28:00    
I cant get this to work... I start a new module with CEP, add this on the top of the hak list, but no new appearances show up... any ideas? HOTU v1.62-Urthen - nwn.paranoidstudios.com

Posted by TulipVorlax at 2004-06-15 12:42:00    

Should be included IN the CEP...

----
Currently working on a new PW in french.
Yes, i don't usully speak english.

Posted by Rowanstaff at 2004-05-31 16:23:00    
Okto, I love this pack. good work.Roleplay better you primitive screwheads! -- Rowanstafg

Posted by c00lm at 2004-05-31 04:47:36    Voted 10.00 on 05/31/04

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