Posted by The Amethyst Dragon at 2010-03-31 14:49:57 Voted 10.00 on 03/31/10
Just casting a vote on these excellent visuals. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
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Posted by Ravenstar at 2008-02-19 05:17:11 Voted 9.75 on 02/19/08
Just dropped by to vote. Love it!
Posted by Soul Harvester at 2008-02-04 11:39:21 Voted 9.25 on 02/04/08
It's pretty good. The only thing that is missing, is that the visuals can currently not also be used as actual visual effects(and thus, are not ''attached'' to a placeble)an entry in the visualeffects.2da and thus , not have a placeble attached to them.
I did some experimentation with this myself(using the red ghosts), and it seems simple enough. I added a line to the visualeffects 2da:
1040 VFX_DUR_RGHOSTS D 0 **** **** **** plc_mf300 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
...which seemed to work fairly well when I used it on the dm client via the dm_visualeffect command. In this particular case, it would be ideal if the positioning of the ghosts would be bit higher, but that would entitle that either the model of the placeble would be altered too OR that the visualeffects use slightly versions of the placebles. So yes, little criticism overall, as this is relatively easy to fix.
Nexus_girl,
they are in CEP2.0 but they didn't supply the blueprints.
Just make a new object and scroll through the appearance list. they are under vfx_**********.
Okay, I just have 1 question, or rather something I am hoping on.
I know these portals were made for the CEP 1.5 version, but for some reason they weren't added to the CEP 2.0. which is what I am downloading this for.
I am only hoping that this will show up in 2.0 when I include it.
My creations are in CEP 2.0
They only didn't supply the blueprints.
Posted by personperson123 at 2006-07-12 12:56:32 Voted 10.00 on 07/12/06
Am I doing something wrong..? Whenever I load this into my module, I have no more custom placeables. It always says that its "missing resource"s. What do I do?
Posted by TheLurkingArchmage at 2006-03-31 18:06:48 Voted 10.00 on 03/31/06
I have always loved this hak... and used it in every hak system I make.
I don't know why it missed getting in CEP 1.52... I am crossing my fingers for CEP 2.0 so others can use the glory of Okto's VFX.
I wanted some of the effects to radiate light. The only way to do this (as far as I know) is to raise the Z-Axis of the light position in the 2da file.
When you raise the Z-axis of a light-source you also raise the visible lightsource. That's an engine thing, I can do nothing about that.
Okto.
Posted by Arka Num ( 67.68.xxx.xxx ) at 2005-12-05 20:38:13
I think this should really be brought to the attention of the CEP team, so CEP would have more great stuff, also if theres any problems the CEP team usualy is able to take care of it very well.
Quote previous writer : "They look very nice in the toolset but when I viewed them in game they suffered from a big glowing spot on them, rather ruined the look of most of them"
They look very nice in the toolset but when I viewed them in game they suffered from a big glowing spot on them, rather ruined the look of most of them.
Hopefully it can be fixed your end, or if not hopefully bioware will get round to fixing it soon.
ssynsurinn,
This hack belongs on top of the list. Make sure there are no other hakpacks above this one that use placeables.2da.
I've tested this hak on multiple installations of NWN and never had a problem.
Posted by ssynsurinn ( 66.191.xxx.xxx ) at 2005-01-04 03:44:00
I've put this is above and below the Cep1version1.5 hak and it will not show up, i've imported the erf first before moving the hak below and above Cep. A friend says it may have to do with the lines starting with 4000 whatever that means, Says he is'nt able to get anything that starts with those lines to show up. Please help, i miss my sparklies.
Posted by Ethan Hunt ( 24.94.xxx.xxx ) at 2004-12-01 18:04:00
Wow, this is great. Im using it in my revamped Lotr's Mod. One thing? Could you add or create a Sun Beam or a Ray of light, one that come down on an angle 45* or so 15', 20' and 30'? This would be a big addition as to give us builders the ability to create windows with sun light coming through them or in my case sun light landing on Balin's Tomb. If this is possilbe that would be Grand, other wise No Problem. Just thought I would ask. Thx again and Great work.
Posted by Ethan Hunt ( 24.94.xxx.xxx ) at 2004-12-01 18:04:00
Wow, this is great. Im using it in my revamped Lotr's Mod. One thing? Could you add or create a Sun Beam or a Ray of light, one that come down on an angle 45* or so 15', 20' and 30'? This would be a big addition as to give us builders the ability to create windows with sun light coming through them or in my case sun light landing on Balin's Tomb. If this is possilbe that would be Grand, other wise No Problem. Just thought I would ask. Thx again and Great work.
Posted by Ethan Hunt ( 24.94.xxx.xxx ) at 2004-12-01 18:03:00
Wow, this is great. Im using it in my revamped Lotr's Mod. One thing? Could you add or create a Sun Beam or a Ray of light, one that come down on an angle 45* or so 15', 20' and 30'? This would be a big addition as to give us builders the ability to create windows with sun light coming through them or in my case sun light landing on Balin's Tomb. If this is possilbe that would be Grand, other wise No Problem. Just thought I would ask. Thx
I cant get this to work... I start a new module with CEP, add this on the top of the hak list, but no new appearances show up... any ideas? HOTU v1.62-Urthen - nwn.paranoidstudios.com