| Tony K's great Henchman Inventory & Battle AI mod repackaged in a Mac OS X installer. This highly configurable modification of NWN improves the intelligence of friends and foes, both inside and outside battle. Since its original release in July 2002, it has been tested by hundreds of people in the BioWare community. The mod works with or without the expansions. You can use it to play the Official, SoU, and HotU campaigns, as well as compatible fan-made modules. Prominent features are: 1) Improved battle tactics for all NPCs, especially with regard to weapon switching and spell casting; 2) Random roaming capability for monsters in the module; 3) Access to the inventory of familiars and animal companions; 4) Improved yet still legal feats and spell selection for the six standard OC henchmen; 5) More useful behavior (buffing, item-gathering) for henchmen outside battle. Most features can be turned on or off during installation. New for v1.04: The mod now requires NWN v1.64 or later for all installs. Added support for parry. Smaller compiled scripts from updated NWN includes and using Torlack's compilier. Enable healing of bleeding PC's. Creatures will still use ranged weapons when nearby target is above or below them. Location of summoning spell will be as close to known enemy location as possible. Remove duplicate disarm trap attempts (problem started with NWN 1.64). Monsters can optionally summon animal companions and familiars if they have the feats. Scouting will not jump to target location and now has a shorter range. Scouting can now be done with all associate types. Associate settings are stored on the PC and restored when associate is summoned again. Familiars updated with changes in HoTU and feat and skill selection changed in some cases. DEVELOPERS: Get the ERF source code for the mod here: http://nwvault.ign.com/Files/scripts/data/1026158289733.shtml |