DC Tiles adds two tilesets and add-on's to existing tilesets. See the readme link on this page for information on what the tilesets include.
Also included is dc_genericdoors, 22 custom generic doors.
Compatibility - NWN version 1.62 -CEP Compatible *Builders: You can replace any of the prior versions of this hak with v3.04 * Players: If you are tyring to play a module requiring an earlier version of DC_Tall, you can rename these haks accordingly and play the module with no issues
Changes and additions in version 3.04 - Castle Interior: Corrected shadow casting in tic01_h08_01(jail doorway) - City Interior: Changed pathnode on tower2 and tower3 stairs up - City Interior: Corrected door position for one tile - Crypt: Edited a number of tiles so webs on those tiles are now obsured when behind a closed door - Crypt: Added 2 tiles, corridor end and doorway end with blank end wall(for secret doors) - Ice Cavern: Edited one of Crystal Crypt tiles so the statue inside is visible - Rural: Removed dirt mounds from one of shacks to improve pathing - Rural: Added edge entry for Waterfall and Raised Trees - Rural: Adjusted a couple Marsh tiles whose pond scum would flicker at certain camera angles - Rural Winter: Added an edge entry for Raised Trees - Rural Winter: Changed entry in set file to prevent the desert tile from showing up - Added Carracks by Some_ux & Batinthehat