this is the City/Forest/rural in all grass w/ regular sized rural cliffs, additional addons listed below. Readme listed in last box w/ credits and mdls added. Also an important sidenote, there is also a different version of this that the rural height is shrunk to match the city wall height, the prefix on that is cfr_sG so dont mix them up.
I took Kthoris C/R and R/F put them together, also with gentlehills(Wayland)/Hills+hobbits+alleys(by Thallion Stellani) , and reskined it all w/ grass and added towers (by Velmar). Added Spoonmerlins rural add ons, and my own raised bridge set. See below for most recent stuff.
README: Last entry: Added Raised bridge set, changes the way the rural add ons work. Added LOK tower/entrances by Danmar, Slim Tower by Chanteur, Stone hut by Bodangly, fallen head by Velmar, Hedges and Castlewalls by Bandicoot. Changed Version # system a little now is CFR_rG17, would have been CFR_aG7, but noticed i would have run out of version #'s also the little r stands for regular if you see a s there it means shrunk/short. March 20th, 2003 Vilance D'Asari
This is a compilation of the old system into a single score. There were 4 that made this score of 8.75.
Posted by Pigdog-NZ ( ..xxx.xxx ) at 2003-11-27 12:40:00
I think i've sorted it. You just need to import an updated SoU 2da placeable file into the hak, well it seemed to work for me anyway
Posted by Pigdog-NZ ( ..xxx.xxx ) at 2003-11-25 13:58:00
Yes an excellent tileset Vilance but as with cray_cat I cannot use any SoU or custom placeables anywhere this hak is in use, same goes with your Winter CFR w/ shrunk hill tileset. Great work.
Posted by cray_cat ( ..xxx.xxx ) at 2003-10-11 03:08:00
Excellent tileset. I Will be using it alot. BUT I think it needs some 2da stuff doing for SoU compatabilty as I dont seem to be able to use new SoU placeables anywhere in a module that has this tileset installed.
Posted by Pejo ( ..xxx.xxx ) at 2003-06-22 04:46:00
Does this tileset need 2da files fix for patch 1.30 ?
Posted by Vilance ( ..xxx.xxx ) at 2003-05-23 19:40:00
orcodiocaneinamfe: the super cfr is still around....
Its currently the cobble+grass shrunk cfr set, that has all the feautures of this set and them some. i dont have time to post 8 different versions of one type of tileset. so im focusing on the cfr grass/cobble shrunk set. soon to have waterfalls, miniriver and raised bridge (reskined w/ OC textures).
V
Posted by orcodiocaneinfame ( ..xxx.xxx ) at 2003-05-21 19:45:00
and the super cfr ?
Posted by Vilance ( ..xxx.xxx ) at 2003-05-19 19:49:00
IMPORTANT! I will no longer be doing updates to the regular height series of CFR's....if some prefers using this package of CFR, i will be happy to help someone become the new updater of theis set...sorry gang have my 4 year old full time plus full classes. If you really need this set updated, and are not to terrible at basic file maintence i will be happy to walk you thru how to update this, and maybe do some of the harder technical parts (ironically they take less time...its the uploading testing...ect other stuff..) Well if anyone is interested (or just really needs this set updated post or email.
V
Posted by Vilance ( ..xxx.xxx ) at 2003-05-15 19:50:00
Bandicoots castles, would be easy to reskin, if you have a sincere need for them over the regular ones i will be happy to teach you how to do this, i could do this for you but it would be months before i could get time to do it. if you are interested enough email me and i will respnd with the instructions, total time to reskin and change set file about 10 minutes, time to unpack hak, repack, upload, more than that (why im so slow...)
V
Posted by Maori ( ..xxx.xxx ) at 2003-05-15 13:31:00
i mean Bogandil Catlewalls not city walls, id like a second version with coble instead of grass
Posted by Vilance ( ..xxx.xxx ) at 2003-05-15 10:22:00
check the screen shots (when it posts...). its already done, have an entire set of cobble walls with grass on bottom, including gate, door, cave and ramp.
V
Posted by Maori ( ..xxx.xxx ) at 2003-05-14 17:35:00
Vilance if u add coble floor can u make a second version of castlwalls that have coble instead of grass ?
Posted by Vilance ( ..xxx.xxx ) at 2003-05-06 00:56:00
Kujo, the city walls have the gap from rural cliffs to them and danmar filled that gap in, not danmars castle walls project, the big add on to this set will be having all the cobble city tiles available too.
V
Posted by Kujo ( ..xxx.xxx ) at 2003-05-04 01:08:00
Nooooooooo please add LOK extra houses if u want remove things remove leaf maze tiles that are ugly.....citywalls by Danmar ? i thought he cannot finish them cause he havent resolved problems......for mountain tileset we realy need it and is not only usefull for mountain but even to make big caves and underdark 3 things with 1 tileset, i hope DOA finish his mountain tiles when u finish your mountain tileset so u can add them ....cu Vilance good work
Posted by Vilance ( ..xxx.xxx ) at 2003-05-03 09:06:00
Raven, already saw em, no prob.
Kujo, already reskined them now use nwn textures so they take up 960k un-rar'ed 300k rar'ed. im not adding the lok houses as the placable houses do the same thing (by NW snake i believe)...i definitely will be adding the watermill and pretty much whatever other content i can get my hands on over the summer...as a last note if it is possible for all the builders out to switch over to using the shrunk hills version of this please try too, i actually do work in mods so understand if you cannot...the set will soon have a few city wall tiles with the sides filled in (thanks to Danmar), and will be adding the cobble city tiles too.
V
ps havent forgotten about the mountain set....due to the limitations in placing buildings at certain height will be taking requests to add content to the mountain set, as people need it.
Posted by Raven ( ..xxx.xxx ) at 2003-05-02 15:02:00
Vilance can u add new Lucifer rural tiles ?
Posted by Kujo ( ..xxx.xxx ) at 2003-05-01 15:41:00
Vilance is only my opinion but i think its bettere if u dont add suspended city tiles cause they are more usefull in Sass Crfb1 or your tileset become too heavy to use, just add LOK extra houses and castlwalls if somebody share them
Posted by Vilance ( ..xxx.xxx ) at 2003-04-19 09:50:00
Kujo, havent heard form you lately...hmm i checked the website he hasnt released those models yet, i think he is doing a combo texturing terrain thing...some models have rock textures and some grass...i will put it on the list; the height 2 trans set(super cfr) models are almost done i should have a beta out in a week or two.
V
Posted by Vilance ( ..xxx.xxx ) at 2003-04-14 21:06:00
Vader, yes, sorry i have a tendency to overexplain, will be scaling the mountains down just a tad (height 14 instead of 15) but otherwise putting them all together.
V
Posted by Vader ( ..xxx.xxx ) at 2003-04-14 18:56:00
Sorry Vilance but my 3d skill is 0 u mean u r working on a new crf that have shrunk and mountain tiles ?
Posted by Vilance ( ..xxx.xxx ) at 2003-04-14 00:18:00
Dabu, hmmm i have them already, they are a little high in polys but i will add them, will probably require a little reskining...
Vader, adam/lucifer churchs mountains use height transition height 15, the default rural is 5 and city is 4, i am working on a project that builds hills at each interval of height 2 (means you can put buildings at height 0 and 2 right next to each other instead of 4 and 0), so hills/cliffs at height 2 then 4 (almost done), 6, 8 till 14. if i did use the mountains all the normal city walls, rural cliffs and hills would be droped from the set...in other words i am working on it.
V
Posted by Vader ( ..xxx.xxx ) at 2003-04-12 21:12:00
Villance will u add Adam Mountain Tileset to crf_r ? to crf_s ? or to both of them ...or u'll make another crf tileset for Adam tileset ?
Posted by Anonymous ( ..xxx.xxx ) at 2003-03-29 15:46:00
Villance in the next update can u add cobble on city walls cause without shrunk tiles ,grass on citywalls is useless because of the white gap ?
Posted by Vilance ( ..xxx.xxx ) at 2003-03-29 15:27:00
Will be on next batch. (...and if someone can convience bandycoot to give up the new castle tiles he hasnt released yet....) nudge nudge... :)
V
Posted by Vilance ( ..xxx.xxx ) at 2003-03-26 15:52:00
hmmm i see what you mean i didnt find and high res textures for them....sorry man...i will be releasing a high res CFR desert soon, cant say exactly when, want it to be high res so it will take a while.
V
Posted by Nuanda ( ..xxx.xxx ) at 2003-03-26 11:26:00
not only house 1 and 2 all rural buildings ,even houthouse,are reskinned but have low texture if u dont find high textures for them please dont add them
Posted by Vilance ( ..xxx.xxx ) at 2003-03-26 09:57:00
hmm no wonder i didnt see them when i went thru the set file they are just reskins of the originals that take the place of house1 and 2 i will put them on the next update.
V
Posted by Vilance ( ..xxx.xxx ) at 2003-03-25 19:09:00
ill put it on the list for the next update. could you please find what is the .mdl name for that, its that a placable house or one you place like a normal tile?? will speed up adding it.
V
Posted by Nuanda ( ..xxx.xxx ) at 2003-03-25 16:54:00
I saw u add Stone Hut from " country " hak ..can u add wood houses from that hak ? ...in that hak wood houses have low textures so is better if u add them with high textures
Posted by Vilance ( ..xxx.xxx ) at 2003-03-21 20:34:00
Kujo, this isnt my choice, i tested it and it crashes. you can use the CR Cobble & CR Grass shrunk.
V