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NWN HAKPAKS

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Title  CODI Alienist Robe
Author  Bigfoot
Submitted / Updated  12-21-2003 / 12-21-2003
Category  Armor
Expansions  HOTU-1.59
Description
You worship a foul goddess of spiders? Want to look appropriate for that foul denizen of the nether realms you're summoning for dinner? Then the Alienist robe is for you! Use it in your override for all modules, in a hak for just some! Works with the in-game conversation based robe-changer. If you have any problems please post them on our modeling boards.

Files

NameTypeSizeDownloads
CodiRobeBFv11.zipCodiRobeBFv11.zip
Submitted: 12-21-2003 / Last Updated: 12-21-2003
zip1.2Mb3522
--
SCORE OUT OF 10
9.57
15 votes
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Comments (32):

  1  2 Next>

Posted by sevius5 at 2011-09-25 15:25:02    
As i know this is a rather out dated post on this hak, i only recently started playing NWN again and found this. Exquisite. However, something nags at me. Is there any possible way of removing the spider legs? I know they add to the imagery of the robe, but was hoping for a more practical, less drow oriented look.
_________________________
Justice for the Living
Vengeance for the Fallen

Posted by Velexia at 2009-02-11 22:15:24    Voted 10.00 on 02/11/09
Absolutely amazing... perfect. It even contains the scripts necessary to craft it!
_________________________
The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011

Posted by Demon_knight_Raziel at 2007-07-12 20:12:47    Voted 10.00 on 07/12/07
Whoa! These are fkin' COOL! Keep up the great work!
_________________________
So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.

Posted by BigfootNZ at 2006-04-15 20:29:08    Voted 9.00 on 02/20/04
I think this might have been completed pre CEP release, not sure, was quite a while ago now. Why it isnt part of it now I have no idea about :P.

Personaly I wouldnt mind seeing it in a future CEP update (if it hasnt as of writing this already been added). Looking at it now after about a year and a bit I see quite a few problems with it (uncaped meshs, sure saves polys but the saveing is so minor nowdays), although still one of my better texture jobs.

Got some good stuff coming up the pipeline hopefuly this year that Ill release eventualy.

Posted by Steelwind ( 84.143.xxx.xxx ) at 2005-09-13 09:10:41    
Can someone tell me why that Content isn't in the CEP?

Posted by Fonrar at 2004-12-29 23:17:30    Voted 10.00 on 12/29/04

Posted by Timendainum at 2004-12-29 18:11:40    Voted 10.00 on 12/29/04

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Posted by Monferrat at 2004-12-29 11:40:26    Voted 9.50 on 12/29/04
great stuff

Posted by chillibaby at 2004-12-29 07:58:36    Voted 10.00 on 12/29/04

Posted by Kaelidan at 2004-12-29 05:10:13    Voted 9.00 on 12/29/04

Posted by Devan_Crowe at 2004-12-28 23:04:02    Voted 9.75 on 12/28/04
This hakpak = teh win!

Posted by Mergon at 2004-12-20 11:25:40    Voted 9.00 on 12/20/04

Posted by Dirgesinger at 2004-12-10 16:13:56    Voted 8.50 on 12/10/04
Not entirely sure what the extra files are for, but shows up just fine, and provided the wearer doesn't swing their head side-to-side, nice. :)
_________________________
Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta!
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Posted by Silver_Eye at 2004-07-26 18:34:07    Voted 9.00 on 07/26/04

Posted by Anonymous ( 68.100.xxx.xxx ) at 2004-04-18 11:09:00    
VERY cool... thats all i can say

Posted by Dradjeel at 2004-04-03 07:15:36    Voted 9.00 on 04/03/04
CODI shows its true quality. The very finest.
_________________________
The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.

Posted by Dur at 2004-03-06 10:59:20    Voted 10.00 on 03/06/04

Posted by BigfootNZ at 2004-03-03 16:42:00    Voted 9.00 on 02/20/04
Im not sure as to what you are asking unregistered?.

might have to ask me that one again.

Posted by Unregistred ( ..xxx.xxx ) at 2004-02-29 15:47:00    
where can i get the .mdl version for all the modules?

Posted by Ebonheart ( ..xxx.xxx ) at 2004-02-23 11:59:00    
great job, we need more drow/lloth items that are actually decent.

Posted by Legelawen at 2004-02-20 10:37:05    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 9   Quality Control 10   

Posted by BigfootNZ at 2004-02-20 10:35:20    Voted 9.00 on 02/20/04
Overall: 9   Usefulness: 8   Value for Size 9   Ease of Use 9   Quality Control 9   

Posted by Koby the Bold ( ..xxx.xxx ) at 2004-02-08 08:14:00    
For some reason, I feel like laughing maniacally and bringing down a reign of terror upon the pitiful mortals inhabiting the realms.

Great job.

Posted by merentha at 2004-01-01 20:20:00    
Sorry if I wasn't clear...It does show up for me just fine. It just didn't show up where I expected at first when I was changing the 2da to also handle the DLA elven chain. They gave me a shorter explanation of the internal reference numbering so I now have a better grip on it all. Thanks!-Merentha
Feel free to start hunting me down on #merentha in the sorcery network.
_________________________
Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :)

No wait, playin' DDO! But I've got a copy of NWN2 to load up and play ><

Posted by BigfootNZ at 2004-01-01 16:35:00    Voted 9.00 on 02/20/04
The number youd want is the first number "ID" this dictates where it appears in teh toolset. The thng is this number has to corrispond to the number in teh file name as well as the number of the model helper within the actualy .mdl file. my robe has ID 26, its file names all end in _026 and its internal referance name ends in _26 to change these around manualy is pretty time consumeing.

The 3rd column i believe sets the armor class value although this number has little use since it seems to be ignored ingame (why they included the column is odd, unless that was to make it compatable with the old system).

replaceing entrys in that column with **** wont remove the entry in teh toolset since the entry is based on the ID number and the number suffix of the robe files. removeing entrys (ie the entire line) will shunt every thing along and mess eveything up.

I still find it funny that my robe wont show up for you since the numbers where pre-worked out.

Posted by Rigel at 2003-12-30 22:31:00    
Fantastic.

Posted by merentha at 2003-12-30 16:44:00    
Well, I finally had to give up and leave it in the spot DLA put it in 2da. I can shift it around in the toolset by modifying the float in the 3rd(? the one that is called Armor something) column (does this do anything aside from dictate the order they appear in?)

I did at one point get it to semi work in 2da slot 027, but the textures didn't actually apply in game or toolset (I got a white outline of it in the toolset and a neato bronze shiny effect where the 'robe' should have showed up). I believe when I finally got it to show up in the toolset/game in spot 027 I had to edit the names of the files before putting them into the conglomerate hak (remember I have only tried moving the DLA entry). I also changed the 3rd column w/ **** on the unused slots to take away all the blank entries in the toolset.-Merentha
Feel free to start hunting me down on #merentha in the sorcery network.
_________________________
Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :)

No wait, playin' DDO! But I've got a copy of NWN2 to load up and play ><

Posted by BigfootNZ at 2003-12-30 16:19:00    Voted 9.00 on 02/20/04
ignore - just testing registration

Posted by BigfootNZ ( ..xxx.xxx ) at 2003-12-30 16:12:00    
Odd if its numbering is 027 in the 2da the for teh DLA chain it should show up on in the toolset as 026. Did you have to rename any of the files when combineing 2da's? (although you shouldnt of had to since the two teams had worked out what numbers where being used by who before hand, or i assumed we had). What number do the robes .mdl files have on them?...

Posted by merentha at 2003-12-29 19:40:00    
Weird, I've been trying to merge this and the DLA Elven Chainmail hak and the weirdest thing is I can't move where the Elven Chainmail shows up when I edit the parts 2da in CODI. I get both to show up in the toolset, but the DLA robe is now on 006 in the toolset but it's on line 27 in the 2da..what gives? I expected it to show on line 026 in the toolset, no?-Merentha
Feel free to start hunting me down on #merentha in the sorcery network.
_________________________
Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :)

No wait, playin' DDO! But I've got a copy of NWN2 to load up and play ><

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