July 5 2006
This hak pak introduces flying PCs, NPCs and monsters to the game. Major revision to make compatible with 1.67 and CEP 1.53. Also now all standard races and all armor parts are included as a Flying Phenotype. Robes are now supported. The new 1.67 scripting functions have been used to add a Flying spell as well a a number of magic items that give the flight ability. A Subrace system is included for having flying PCs. See the Installation Instructions (included in the download and also available as a separate download) for more details. When CEP 2.0 is final I will update for compatibility with it.
When using the CEP addition, you get flying Brownies and all of the additional body and armor parts for the other races.
All flying wing models are available, including Demon, Angel, Erinyes, Bird (various colors from CEP), Couatl, Butterfly, Dracolich, Devil, and Balor, and all colors of Dragon wings. Non-flapping versions of wings are also included for use on non-flying NPCs.
So to summarize what flying models are available, there are dynamic versions of all standard races, Vampires (male & female), Erinyes (Erinyes model created by Magma), Succubus, and all Kobolds.
Posted by Twilight-Warrior at 2009-04-14 17:10:04 Voted 10.00 on 04/14/09
Cool stuff! _________________________ Es ist nicht deine Schuld, dass die Welt ist wie sie ist... Es ist nur deine Schuld wenn sie so bleibt!!! - Die Ärzte
Posted by Estelindis at 2007-09-08 06:04:13 Voted 10.00 on 09/08/07
Definitely I will do a 1.68 update to take advantage of the wing transparency fix. The beauty of that is that it will then be possible to use those transparent wings with PCs.
Posted by Mecheon at 2006-08-19 22:26:45 Voted 10.00 on 08/19/06
Ack, took me long enough to register =P
Anywho, next patch (1.68) includes that new column in wings.2da which apparantly fixes the bug involving the transparency of wings. Presuming I'm talking about the thing I'm talking about, will there be an update to this due to that?
Unfortunately no. Where you can move your character is a function of the tileset rather than the character models. I have been working on some special tilesets for this where I change the pits into walkable areas. But this would allow non-flying charactaers to walk across pits too so it's not a good solution. Such a tileset would have to be carefully worked into a module to make sense.
question with flying can u actually increase elevation and fly over gaps and up walls. _________________________ "Ironfist honor and manhood" "Oh you mean the two smallest things in all of faerun"
...
"Fat bellied little knee high"
Amazing hak! I had some trouble finding the entries in the appearance.2da but that post with the reference numbers solved everything. Thank you for your fantastic work. _________________________ -=Rebirth=-
If you want to help with the creation of a conversion to a "pure" D20 experience or a "pure" WoD experience PM me, looking for anyone with anything to contribute.
Yes, I am working on an extensive update for 1.67 and CEP 1.53 now and I am adding a number of things to take advantage of the new script funcions. Included will be a Fly spell as well as a Fly Feat that can be added to a PC via a subrace system.
Ok, I have added the missing CEP parts. Please let me know if you see any other problems. I also added the couatl wings requested below. I will add the other races but perhaps as a separate download that can be added on top of this hak as an option.
Posted by Frayne at 2006-04-01 12:39:50 Voted 10.00
Hi Stonemonkey... yeah I was kinda hoping you'd fancy the idea of doing an homunculus ;) No worries. I'm afraid there is no existing model... I think someone rescaled a balor once and called it an homunculus but... I don't think so. They're a neutral alchemical creation... not a miniaturised demon. I remember one picture in particular from 1st. ed. but have never managed to find it... Google 'Homunculus' and you just get a crap load of pics of those mannequins with proportions that correspond to the number of nerves in each human body part... ooo-er.
Posted by TheLurkingArchmage at 2006-03-29 05:36:00 Voted 9.00 on 03/02/06
StoneMonkey, please email me on Bioware boards under the name "Darklight" -- would love to use my PW as a showcase for your work once you get the update done...
Although the best bits will have to wait for 1.67.
One other thing -- a few folks have noted that these animations would also be good for the wingless who are swimming. But for that to be useful, there would have to be flying models for halfling, half-orc, dwarf, and gnome models as well... and who says Half-Orc Dragon Disciples can't fly?? eh?
Just a suggestion, would really help out the pack's usefulness as well as lessening the amount of scripting -- was hoping to make items so even those with no wings can hover about if they got them... Winged Boots anyone?
Thanks for letting me know about the problem. It is on purpose that robes are not included since they look really goofy on the flying models. But for the rest, I set up all the right 2da files for the CEP 1.52 but forgot to add the extra models. It is easy to fix so I will update soon to include those.
Posted by TheLurkingArchmage at 2006-03-27 00:31:20 Voted 9.00 on 03/02/06
Eh, StoneMonkey, I must express some disappointment about not getting this to work with CEP 1.52 compatible module. There are LOTS of missing piece problems with clothes, especially with anything involving robes. Is this normal??? I thought this was compatible with all CEP armor/clothes (the transparency issue nonwithstanding...)
Posted by TheLurkingArchmage at 2006-03-24 18:16:32 Voted 9.00 on 03/02/06
StoneMonkey,
This looks fantastic. If the phenotypes don't conflict with my horse-riding phenotypes, this thing is getting added to my hak system.
As requested by several in the comments section, this update is only the addition of the "Flying Phenotypes" file. It can optionally be used in addition to the "Flying NPC" files to have the flying models as a 3rd phenotype instead of separate models. You can just add the included hak "CEP Flying_pheno.hak" above the "Flying NPC.hak" in the module properties. Also you need to add "cep_flying.tlk" as the custom talk file. Both of these files will work whether you have CEP or not. The flying phenotype is only for humans, half-elves, elves, and brownies (if using CEP).
Also to clear up what versions this is compatible with, it is HotU 1.66 and CEP 1.52; When 1.67 and CEP 2.0 are out in final versions, I will do an update compatible with them, but I don't plan a release to be compatible with the beta versions. So the comment below about flying brownies not working with CEP 2.0 beta are probably correct; but they do work with 1.52.
Posted by Kendaric at 2006-03-15 03:37:14 Voted 9.00 on 03/15/06
Nicely done and quite useful. It would be good to have a phenotype version for PC races, though.
Posted by Kendaric at 2006-03-15 03:33:50 Voted 9.00 on 03/15/06
A phenotype version for the various PC races would still be a good thing, as it can be used quite well to simulate underwater movement (without wings obviously :) ).
That being said, to have those animations for the 1.67 sahuagin would be a good thing as well.
Posted by Fire_Wraith at 2006-03-10 19:44:49 Voted 10.00 on 03/10/06
Wonderful work - it looks great, though I wish it were easier to use with PCs. You *can* use it for PCs, but there are a few issues/drawbacks. Primarily, if you're using it on a PW, you'd need versions of any custom clothing models made for these new racial types, as well as any custom head models. Otherwise, your PCs will be limited to the clothing and head options in the hak pack.
Also, if you intend to have your PCs switch between appearances, I recommend making a custom appearance line that only PCs use, which has PC Movement as the default - otherwise, your PCs will get set to NPC default movement, which is slower.
Posted by TheLurkingArchmage at 2006-03-09 16:20:52 Voted 9.00 on 03/02/06
This update needs to get to the CEP 2.0 team. The current beta does not allow flying Brownies as your update implies...
I can't wait to use this when 1.67 is done... that scripting will make any dynamic stuff easier to use as far as i can tell.
I have a request on the wings, though: Couatl-style rainbow-feathered wings... love them Rainbow Servants from Complete Divine and i have an aztec area... heh
Darklight
Posted by TheLurkingArchmage at 2006-03-02 15:56:25 Voted 9.00 on 03/02/06
Holy crap and I thought I almost had my custom hakpak complete.
AMAZING! *curses and starts opening 2das*
FANTASTIC! *scowls at his immense hak size*
WONDERFUL! *pulls hair out going over his code*
Mecheon,
Actually at first I put this together as a phenotype because it is more efficient to do it that way in terms of file size. But then I ran into a few problems because I needed to have different appearance.2da settings for the flying models and you can't do that if your just adding a phenotype. For instance to be able to use the dracolich and devil wings I need to have a 2da entry without environment mapping and if I did this on the default human and elf models, then all armor on humans and elves in the game would have been transparent. Thus the issue mentioned by Anonymous. Also head tracking doesn't work well with the flying models; they end up looking at their navels. So I have to turn that off and using the phenotype approach would turn it off for everyone. Finally there are a few other settings that work a little better for flying when tweaked a bit. So in the end I chose quality over file size efficiency.
To go ahead and answer a few of the older posts below...
Goky, You can play the flying models as a PC if you use the NWN Character Creator and select the appropriate model.
DM Frayne, I'm not sure what you mean. Is there already a homunculus model seomwhere? If so I could give it flying animations and wings pretty easily but creating a homunculus model from scratch would be a pretty big effort.
Posted by Mecheon ( 203.166.xxx.xxx ) at 2006-02-28 02:55:57
Woohoo for an update!
Hmm... I'm just a little curious to anyone who knows this stuff. Is it more efficient to use them as a new creature, like this, or as a new phenotype, like the alternate combat animations?
Posted by mondego at 2006-02-27 02:46:48 Voted 10.00 on 02/27/06
thanks mate this will go to my packs if you dont mind.
Posted by Anonymous ( 64.12.xxx.xxx ) at 2005-09-01 17:55:41
All the metallics on the flying models have a small transparency bug. You don't see it in the toolset, but its pretty obvious during play. Slap some metal armor on it or choose one of the metallics for hair and you'll see what I mean. I made sure that I also ran one without any of my haks in it and got the same results. Looking forward to update. :)
Posted by Drakken_Raed at 2005-07-18 19:44:43 Voted 10.00 on 07/18/05
All these downloads and 4 votes? I think this is pretty dang cool.