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NWN HAKPAKS

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Title  Roman City Addons
Author  GrassMaster
Submitted / Updated  09-03-2004 / 02-20-2005
Category  Tilesets
Expansions  NWN-1.62
Description
Adds five new roman style tiles to the City Exterior tileset. There are some things that still need to be done such as minimap pictures and shadow fixing but I really wanted to show off some of the things I've been working on. I hope to continue to add things to this pack in the future.

2-12-05: It seems like forever since I last updated this pack, but I finally got time to do some much needed things. I did some minor reskins to the forum sets and added minimaps for the Pantheon, Large temple, and forums. Next update Ill finish the mini maps and ill be adding a new group of a roman mansion. Stay tuned...


Files

NameTypeSizeDownloads
gromancity.rargromancity.rar
Submitted: 09-03-2004 / Last Updated: 02-20-2005
rar5.1Mb2654
--
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Comments (18):

Posted by Realms_of_Mythology at 2010-09-04 13:58:01    Voted 10.00 on 09/04/10
Can't believe I have not voted on this before. This is one of the FEW haks that we merged the whole thing into our haks. Usually we pick and choose just a couple things. This hak is key to pulling off the city of Pompeii. Thank you. Thank you. Oh yes, and did I mention thank you? =)

Posted by Dradjeel at 2005-02-27 06:04:00    
Flippin' amazing. I could certainly make use of some of this stuff. For example, the High Hall of Wonders in Baldur's Gate is illustrated as a large building with pillars all round."Et Eärello Endorenna Utúlien"
_________________________
The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.

Posted by Task at 2005-02-21 07:33:00    
Well you sure fixed that fast. I've just finished testing out your update and everything is working fine. Great job!

Posted by Anonymous ( 68.111.xxx.xxx ) at 2005-02-20 19:35:00    
Yes, Ive been working to find the cause of that problem, and finally fixed it with this updated. Apparnely there was an extra walkmesh hidden in there, which I deleted. Everything should work fine now, at least I hope :)

Posted by Task at 2005-02-20 14:55:00    
Another glitch:
When standing in front of the doorway to the forum temple my character sinks into the ground. The floor is up to his knees.

By the way, here is the error I get when attempting to erase the Forum Temple or exit the toolset after putting the Forum Temple in.

Access violation at address 0078B3A5 in module 'nwtoolset.exe'. Read of address 00000058

The only option is gives is to click "OK" but the error keeps appearing until you close everything with the Task Manager

Posted by Task at 2005-02-20 14:46:00    
Darn, this one really looked good but there are serious problems with your Forum Temple. Any attempt to erase it, whether using the eraser in the toolset, or the undo option, freeze the entire toolset. Even trying to close the toolset after putting the forum temple in will freeze the toolset. Everything still looks good though, so I'll be eager to use it once all the glitches are fixed.

Posted by Kaelidan at 2005-02-16 05:38:04    Voted 10.00 on 02/16/05

Posted by DOA at 2005-01-25 07:09:00    
Very nice work... these will definately find a home on our server. I especially like your forum, and think those tiles could be the basis for something pretty special with a few more variations. Congrats!Carpe Terra, Project Lead
carpeterra.com

Posted by Jacoby at 2004-12-03 18:55:00    
Minimaps?

Posted by Renaud ( 213.36.xxx.xxx ) at 2004-11-02 03:22:00    
This in incredible !
You've done a grat, great job !
it changes my plans about making city adventures !
just what the game city environement needed : huge state buildings.
Could you explain me how to add this to city/rural combo like doa cityrural, or at least (for i suppose a word explanation or two wouldn't be enough...) guide me to a tutorial explaining howto ?

Posted by Malek ( 4.14.xxx.xxx ) at 2004-09-15 16:10:00    
Has anyone considered applying this tileset to that of the Romanesque structures used in CCS.. Namely, its amazing Colosseum pieces?

I've been waiting for this hak a long time now, GrassMaster, you've my thanks.

Posted by GrassMaster at 2004-09-10 15:43:00    
Thanks for all the feedback guys. Im currently working on a few roman style houses and a bank building. I am hoping to be able to update the hak again within about a week, so remember to check back then.

Posted by -SlayerUfx- ( 83.116.xxx.xxx ) at 2004-09-10 01:46:00    
"Hey, this changes my plan for making a module.. Very nicely done."

Posted by Silversun at 2004-09-06 15:38:31    Voted 10.00 on 09/06/04

Posted by Ichyro ( 68.50.xxx.xxx ) at 2004-09-06 12:03:00    
Great stuff! Hope more people take inspiration from your hak and make more greco-roman ancient world things.


Posted by Anonymous ( 83.73.xxx.xxx ) at 2004-09-06 10:27:00    
Looks great :) Would work as some nice temples in the city I'm working on. Now what would be really nice, would be some "noble" houses that really looks as if someone wealthy lives there.

Posted by jaz at 2004-09-06 05:45:00    
Your stuff looks great, I like it.

If I could make a request for future work: Perhaps when you've finished adding on to this add-on, you will consider doing a retexture: something that dirties the buildings up a bit.

Posted by Manne at 2004-09-05 23:18:00    
Very nice! Are we going to see sculptures in the tympanum?

Personally I would love to see the forerunner to Roman architecture: Greek architecture as it really looked like, brightly colored in gold, red and blue. The classic white that the west adopted was a misinterpretation. Well. Just a thought.

Great job anyway! :)

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