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NWN HAKPAKS

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Title  Classic Roleplaying Adaptation Project - Dungeon Pack v1.00
Author  kcsolberg&grimm
Submitted / Updated  11-24-2004 / 12-04-2005
Category  Tilesets
Expansions  NWN-1.64
Description
CRPG Classic RPG Dungeon Pack
A collection of the 'must have' tiles that will breath life into any dungeon crawl.

CRPG Its difficult to find all our downloads on the Vault. For a full download page and author
credits, please visit the
Classic RPG Webpage

CRPG You must have the Classic RPG Base Hak installed and CEP v1.50 in order for these tiles to work correctly.
Please click the readme link below for the order of haks.


Files

NameTypeSizeDownloads
kcsolberggrimm241101311475263crpbasereadme.txtkcsolberggrimm241101311475263crpbasereadme.txt
Submitted: 11-24-2004 / Last Updated: 11-24-2004
txt0.32b3132
--
kcsolberggrimm1101311475263crpdungeons.rarkcsolberggrimm1101311475263crpdungeons.rar
Submitted: 11-24-2004 / Last Updated: 11-24-2004
rar18.7Mb8320
--
SCORE OUT OF 10
9.92
11 votes
View Stats
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Comments (19):

Posted by vanyamia at 2007-09-04 12:03:52    Voted 10.00 on 09/04/07
Dungeons with a difference, in particular ones that actually look like dungeons rather than ones the undead sweep mop clean. Should have voted ages ago.

Posted by Mungo_D at 2006-04-16 22:20:39    Voted 8.50 on 04/16/06
LOS issues spoil an otherwise interesting set

Posted by lebowski at 2006-02-20 02:07:00    Voted 9.75 on 02/20/06
A very good compilation, I'd like to see more builders using it. I especially love the roofed caves.
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Posted by Rosietreats at 2006-02-02 19:13:34    Voted 10.00 on 02/02/06
Very nice. I am using C.R.A.P. for everything I do. It's nice to have all this stuff... especially since it all works!

Thanks guys!

Posted by jed1 at 2005-09-22 16:43:47    Voted 10.00 on 09/22/05
Wow I have to take a C.R.A.P.

Posted by rawn_phoenix at 2005-09-18 14:52:04    Voted 10.00 on 09/18/05
Great set of Tiles!

Posted by Sgain at 2005-09-01 01:09:29    Voted 9.50 on 09/01/05
Minor quibbles about some of the hill based tiles (especially winter based ones) not always meshing perfectly. I am able to work around it though.

Posted by Sgain ( 207.216.xxx.xxx ) at 2005-09-01 01:07:35    
This series of Haks are my favorites, they have a wide variety to choose from and mesh very well.

Posted by javadave at 2005-08-31 14:44:56    Voted 10.00 on 08/31/05
Suh-weet!

Posted by pistonpunch at 2005-08-30 09:18:05    Voted 10.00 on 08/30/05
crap has changed my life.. I can now walk around with confidence!!! Thanks guys!!! :)
_________________________
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Posted by Beothul at 2005-08-28 11:14:03    Voted 10.00 on 08/28/05
thanks for all your haks, great bit of collecting good tiles and scripts.

Posted by PlywoodChicken at 2005-08-28 10:38:56    Voted 10.00 on 08/28/05
i like what i see

Posted by Grimm182 at 2005-02-04 10:10:00    
Elvisman2001, make sure the base hak is in highest priority and that you have the correct tlk file loaded.
hope that helps if not shoot me some more info and i will see if i can dupe the issue.
thanks

Posted by Elvisman2001 ( 69.241.xxx.xxx ) at 2005-02-01 18:49:00    
I am having some really starnge issues with this hak pack... and it really sux because I would LOVE to use it. Namely, using the Aged Dungeon tiles and I am unable to see MOST of the doors I place in the door transitions when I log into my mod as a player. Its like they dont exist. I can log in with the DM client, however, and everything works fine... anyone have ANY clue about this??

Posted by kc_solberg ( 208.167.xxx.xxx ) at 2004-12-03 14:54:00    
Adam,

The cave ruins that we used actually overwrites the standard mines and caverns tileset, so that's how it shows up in the toolset. We should have specified that in the description of the hak. Sorry about that. Cave Ruins is a little glitchy when you use individual tile lighting, so you may have to mess with it a bit, but we did correct the orginals walkmesh issue with the dragonmouth cave entrance.

KCS

Posted by AdamBarrett ( 70.64.xxx.xxx ) at 2004-12-02 23:51:00    
Hey guys, love the haks, I am a big fan of C.R.A.P. now.

In this Dungeon hak the picture above has a display of "Cave Ruins" which does not seem to be included in the hak. Was this an oversite or am I missing something?

Everything else is awsome, the sewers look great and the dungeons will help for unique looking dungeons everywhere.

Keep up the awsome work!

Posted by Grimm182 at 2004-11-29 06:54:00    
Yes, in order to duplicate/find any bugs we need more info, without that info it just sounds like you either didnt read the description (not a standalone hak) or didnt follow the readme (readme link above)or just flaming (hopefully not). There were a ton of sources in this and alot of these had bugs we had to fix..so maybe we missed something. These are really for our PW but we posted them here so anyone can use them how they see fit. We just want to have some fun with NWN and hope others will too.

Posted by kc_solberg ( 68.97.xxx.xxx ) at 2004-11-29 05:28:00    
Ya guys, click the readme link and pay attention to the order of haks in there. You should have them all, and in the order specified. You must also use the correct tlk file, as specified in the readme.

Posted by Pippin ( 68.186.xxx.xxx ) at 2004-11-28 10:02:00    
There sure are a lot of bugs in these C.R.A.P. packs. Doors missing, wrong textures etc....

Plus the readme file that is talked about in the description for each pack is not present either.

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