CRPGClassic RPG Wilderness Pack Probably our most popular and most dramatic tile compilation. The wilderness pack includes all those wilderness tilesets that Bioware should have included but didn't - swamps, mountains, forested hills, and more.
CRPG Its difficult to find all our downloads on the Vault. For a full download page and author credits, please visit the Classic RPG Webpage
CRPG You must have theClassic RPG Base Hak installed and CEP v1.50 in order for these tiles to work correctly. Please click the readme link below for the order of haks.
Posted by vanyamia at 2007-09-04 12:08:51 Voted 10.00 on 09/04/07
Can't imagine a mod without mountains in it somewhere now. Glorious.
Posted by Seraphym at 2007-01-23 14:36:33 Voted 10.00 on 01/23/07
Thanks for all the hard work!
you should update these to inform others of all the newer downloads you have avail
Posted by Vipre at 2006-10-22 00:32:33 Voted 10.00 on 10/22/06
Thanks to all involved in the making of these packs _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.
Posted by Maliek Tir'Malice ( 71.130.xxx.xxx ) at 2006-03-18 13:33:25
Great CRAP . . . literally! I like putting a great deal of variaty in my mods, to make them as dynamic and cinematic as possible, and this helps a great deal.
Posted by Medved ( 85.71.xxx.xxx ) at 2006-03-08 09:44:26
Hi, people,
i have problem with every rural packs and that is ground texture, when grass texture is next to that brown texture, they are just split like two square tiles, it doesn't look natural, it is more like two carpets.
Posted by lebowski at 2006-02-20 02:10:27 Voted 9.75 on 02/20/06
A very good compilation, I'd like to see more builders using it. _________________________ The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods
Posted by Rosietreats at 2006-02-02 19:14:24 Voted 10.00 on 02/02/06
Very nice. I am using C.R.A.P. for everything I do. It's nice to have all this stuff... especially since it all works!
Thanks guys!
Posted by jed1 at 2005-09-22 16:45:52 Voted 10.00 on 09/22/05
Never knew playing with this much C.R.A.P. would be this fun.
Posted by Sgain at 2005-09-01 01:16:59 Voted 9.75 on 09/01/05
Ahhh the swamp...filled with snakes and lizardfolk, one of my favorite adventure sites! Loads of great stuff here and a lot of fun to build with.
Posted by javadave at 2005-08-31 14:40:37 Voted 10.00 on 08/31/05
A great tile hak
Posted by Beothul at 2005-08-28 11:02:56 Voted 10.00 on 08/28/05
Great stuff, thanks. Keep up the good work.
Posted by PlywoodChicken at 2005-08-28 10:41:00 Voted 10.00 on 08/28/05
this in itself is a collection of tilesets that others made..if you are talking "C.R,A.P. Haks" in general then there is new content (see base hak) and we fixed quite a few existing bugs in the original tilesets.
Posted by Blaze ( 217.146.xxx.xxx ) at 2005-07-24 07:32:10
what does actually this hak do excpept just putting some vault downloads in one hakpack... ? Does it add anything new in other people work ??
Posted by Grimm182 ( 66.162.xxx.xxx ) at 2005-06-02 06:43:46
Arumath, well theres a reason for it being so popular...i recomend you try it and not miss out on all the community goodies here on the vault!
looks interesting butl ike morethan have the stuff on this site its in RAR format Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh which i have no way to extract :(
Posted by AdamBarrett at 2005-05-12 02:08:51 Voted 9.75 on 05/12/05
These are really beautiful Tilesets. I just love them. I hope the C.R.A.P. continues expanding and updating as I have loved everything you have done so far.
The base hak is needed, alot of the duplicated resources from the the various tilesets are rolled up into the base to make the haks smaller and with less dupes. So tilesets can work to some extent but there will be missing resources.
Posted by billybean ( 216.255.xxx.xxx ) at 2005-03-04 15:57:00
So is the c.r.a.p base hak really needed if a personal already has cep.
Thing is that working cep prc and c.r.a.p base hak together with all the tlk will be hard.
main problem is the prc tlk.
The tilesets seem to be working fine when added to the cep 1.51 starter mod without the c.r.a.p base mod.
Posted by DocHalloween at 2005-02-22 11:36:35 Voted 9.75 on 02/22/05
Besides the pine trees looking like triangles patched together this wilderness tileset hack is really great. The quality is right there with Bioware's offical tilesets themselves. It has been a tileset much needed. You will not be disappointed when you download and install.
Cool job KCS!
Posted by KCS ( 68.97.xxx.xxx ) at 2005-02-20 18:54:00
Thanks for the good feedback all. This project is alive and kicking and will hopefully continue to improve and expand.
DocHalloween, I'm not familiar with NPC Activities 60, but if you'll point me to it, I'll check it out.
Thanks :)
Posted by DocHalloween at 2005-02-17 06:17:00 Voted 9.75 on 02/22/05
It is great that you include a README file that says how to set up the this wonderful hak with the CEP. I have a question as to how to set it up with the CEP and NPC Activities 60 Beta 12? I just got to have this windernes pack, it looks faaaabuuuuulooooouuuussss!!! ====================================
Matthew 6:34 (Bible's New Testament)
====================================
Posted by A.Stoutbow ( 81.86.xxx.xxx ) at 2005-02-11 10:17:00
Hey Guys,
Great job on these haks, in combination with the CEP they seem unbeateable, excellent documentation IF you use the base module, though a little more documentation elsewhere would be the only thing I could possibly say is missing.
Just gonna use them in an AMOOF campaign and have been raving about them all over our forums today :)
Boogers, yea our little team wears many hats...and we have fixed some minor walkmeshes on some of the sets we have but that one is beyond our scope for now...anyone want in on the team as a walkmesh expert?
Posted by Boogers ( 12.202.xxx.xxx ) at 2005-01-22 23:31:00
Love the tilesets, any chance of any work being done of helping out the pathing on the snow mountains tiles? It can get pretty hairy trying to run around through those snowy mountain ranges?
Posted by EdwinDo'Calamar ( 63.224.xxx.xxx ) at 2004-12-20 20:23:00
I'm with Ghetteran's server, building a few cities for him, and I wholeheartedly agree: +blocked+ is turning our server into the opposite of +blocked+...sweet eyecandy.
Yes, in order to duplicate/find any bugs we need more info, without that info it just sounds like you either didnt read the description (not a standalone hak) or didnt follow the readme (readme link above)or just flaming (hopefully not). There were a ton of sources in this and alot of these had bugs we had to fix..so maybe we missed something. These are really for our PW but we posted them here so anyone can use them how they see fit. We just want to have some fun with NWN and hope others will too.
Posted by kc_solberg ( 68.97.xxx.xxx ) at 2004-11-29 05:26:00
Pippin, you're experiencing bugs because you didn't click the link to the readme and READ it. The readme tells you specifically what order and what haks you need to have attached to your module and if you don't have the crp2da and crpbase haks attached correctly (these are the two haks included in the base hak install) or if you haven't used the correct tlk file (also included in the base install and listed in the readme), then yes, you will have lots of problems.
Posted by Pippin ( 68.186.xxx.xxx ) at 2004-11-28 10:02:00
There sure are a lot of bugs in these C.R.A.P. packs. Doors missing, wrong textures etc....
Plus the readme file that is talked about in the description for each pack is not present either.
Posted by The Rebel ( 195.93.xxx.xxx ) at 2004-11-28 03:49:00
Well I am going to download this looks to good are you sure they got the right game?