This is a substantial combination of doors compiled from various tilesets and HAKs. There is actually 86 doors in the pack, I will add more when I come across them or create more of my own. It includes an ERF file with all the neccessary blueprints for all the doors. There are also scripts which provide more control over the doors including bashing, auto close, XP, lever control. Big Thanks to Co-Authors: Tiberius Morguhn, Pasilli, Na, Colisfu, Danmar, Chandigar, MGSkaggs, Adam Miller, d20 Modern Mod Team, DLA Team for all these outstanding door models. Thanks & Enjoy!
Simply $cool! I´m downloading and using it in my post-apocaliptyc server. _________________________ dipi evil danger
MSN: [email protected]
Mail: [email protected]
Posted by grimjim at 2008-01-20 10:37:32 Voted 10.00 on 01/20/08
We used these doors in Citadel. It makes a big difference having doors that close and that have so many different looks. Very good system. _________________________ Jim Grimsley
Posted by Tiberius_Morguhn at 2006-06-06 12:43:09 Voted 10.00 on 06/06/06
I included such a blueprint, simply called 'Transition', under either Custom 1 or Custom 2. To make your own, create a new door and use the Cave door model for it.
Posted by DM Frayne ( 82.69.xxx.xxx ) at 2005-03-19 13:24:00
Ok� I think I�m losing my marbles. I used to have a blueprint rigged up that was a standard door sized blank transit (just a clickable blue space in a doorway) that, with all my door hak juggling, I�ve now lost. Someone set me straight� what blueprint options do you need to select to get such a transit?
Having descriptive names would be helpful to a point, in the end one would still need to look at the door to see if it was really what they wanted to use, whether it was 'Door', 'Evil Door' or 'Evil Door With Metal Bands'. Tiberius also brings up a good point and one that definitely swayed my descision initially but the builder could always change the name I suppose. In the end it becomes a matter of personal preference and not everyone will be perfectly satisfied.
I do like how Pasilli created the different menu pull downs for different types of doors and this may be something I will do in the future to try and break them down a bit more.
fk: I figured that was what happened to them. Is the DC Tiles v. 3.04 seperated into the original HAKs or is it just one big HAK?
Posted by Tiberius_Morguhn at 2005-03-10 15:16:00 Voted 10.00 on 06/06/06
One of the problems of having names other than "Door" is the way the info window at the bottom handles it. It displays the name of the door if you attack/bash it, so "DoorWithLongDescriptiveName" now shows up instead of just "Door".--------------------------------------------------------------
As a single guy, I hated going to weddings. All the elderly
women would love to tease me by saying "You're next" when
talking with them at the reception. I found out how to shut
them up quickly .... I started doing the same thing to them
whenever we were at a funeral.
What you could do is replicate the structure for blueprints Pasilli has ín his hak. Having a Gzillion entries under Door/Universal/Wooden, all labeled "Door" is a bit of a bummer."Et Eärello Endorenna Utúlien" _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by fk ( 134.47.xxx.xxx ) at 2005-03-09 00:40:00
Na's Genericdoors hak is part of the DC Tiles v. 3.04. :)
Vigilant Crusader also uses it in his Na' Tileset merger.
fkirenikus, neither really.
I have included all of Na's doors since that HAK is not available on the Vault anymore (or I cannot find it), the doors are all very good and it was for a long time the only door hak available, kudos to Na.
Pasilli's door hak is beautiful and very well done but I did not include all the doors since there were some model flaws (looks like some geometry, handle, was deleted off of the model and leaves a noticible mark, at least noticible to me), I decided to use only those that looked best, model wise. Others I left out due to my own aesthetic sensibilities or utter madness, need to think about it.
Nevertheless, it may force me to release a new version to include the remaining doors (updated) in Pasilli's door hak in the NOT near future along with an inclusion of doors I discovered in Chandigar's Gothic Interior. I think I will wait for some feedback concerning the scripts first to see how they may be improved or not.
Is this based on Na' and/or Pasili's door haks?
I'm asking as I am already using Pasili's door hak, which again is based on Na's door hak...
Just want to make sure I don't have to rework the genericdoors.2da file AGAIN... :)
best regards,
fkbest regards,
fk _________________________ best regards,
fk
Greetings! I have an update which I am working on which will include new scripts for the doors and a new door or two. Thanks for the votes!
Posted by Anonymous ( 82.69.xxx.xxx ) at 2005-01-12 13:31:00
I didn't have any problem using this hak, it works fine.
Posted by (Avaddon) ( 213.85.xxx.xxx ) at 2005-01-12 13:27:00
You can't use this hak pack,and see doors in toolset, because it have a some error.
"List index out of bounds (-1)". Yeah?!
You must open this hak by nwhak utility,and delete two files from it:
t1doora6.dwk.txt
t1doora7.dwk.txt
And save this hak. Now it will work! Have fun!
Posted by Anonymous ( 82.69.xxx.xxx ) at 2005-01-12 03:04:00
You know what would be a really useful addon to this... nailed up plank placeables you can position in front of a door to make it look like it's boarded up and that you'd need to hack your way through to get to the door itself. Sorry, just thinking aloud. ;)
Yes, please. Be a dear and save me the trouble. ;) Hmmm...this looks promising... *download*Warm Regards,
~SilverLady~
-------------
Closet-Scholar of Forgotten English and Medieval studies, Part-time Writer/Student. Translating my "novel in progress" into CEP compliant NWN mod. Done:25% Time:Most
"Unfortunately, I'm just as truthful as I am opinionated."
"Bugless? Its coughing 2da hairballs all over my desktop."
"Giant, enormous ideas! Ity bity non-existent haking talent."
This looks cool. I will download this. Have you ever thought of doing a loadscreens hak for all of the different tilesets? I have accumulated all of the different loadscreens into a hak so far, but I haven't yet created a 2da for it.
This looks cool. I will download this. Have you ever thought of doing a loadscreens hak for all of the different tilesets? I have accumulated all of the different loadscreens into a hak so far, but I haven't yet created a 2da for it.
My editors must not have caught that one in the ReadMe, ha!
Only the genericdoors.2da is supposed to be in the hak, no doortypes.2da.
I also did not explain the added script that is included in the erf file. The Will save on the door determines the amount of seconds it will take for the door to close. If the 'Can be Relocked' is checked under the Lock tab for the door then the door will relock at Will + 3 seconds. Of course you can reedit or remove this script if you wish.