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NWN HAKPAKS

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Title  Issig Core Hak Set
Author  Daemon Blackrazor
Submitted / Updated  03-03-2005 / 06-29-2008
Category  Module Specific
Expansions  Requires All Expansions (SoU & HotU & CEP)
Forums  Link
Description
The Issig Core Hak Set contains all the necessary files inherent to the Persistant Campaign World of Issig. Credits are within the Read Me. Be the first to examine our throwing daggers, flintlocks, and half-ogres!!! Requires Issig.tlk found here - Link

New Release Beta1 - in 14 downloads (most Haks uploaded seperatly to minimize confusion, plus one readme), the Core Hak set has been updated to allow Issig Races, new Flintlock Animations, new skills, feats and functions. Check out the site - check out the world of Issig!

!! NOW !! Introducing Fighting Forms inspired by and utilizing ragnarok_mr4's ACP v4. This was created with ragnarok_mr4's guidence and used with permission. Fighting Forms are Martial Arts available to PCs through interaction with their Masters during training. as a side note - we now have 59 phenos ;)
Please be advise that these haks will still need updates as they are not final.

This is Version 5. Beta-2!!
04/13/08 update!

PLEASE VOTE!

Files

NameTypeSizeDownloads
Issig_Core__Issig_Pallette_v5.rarIssig_Core__Issig_Pallette_v5.rar
Submitted: 03-03-2005 / Last Updated: 05-18-2008
rar557.61Kb122
Updated 5-17-08
Issig_Core__Underdark_v5.rarIssig_Core__Underdark_v5.rar
Submitted: 03-03-2005 / Last Updated: 02-23-2008
rar23.2Mb93
New File! 2/23/08
Issig_Core__Readme_Credits_and_Suggestions_v5.rarIssig_Core__Readme_Credits_and_Suggestions_v5.rar
Submitted: 03-03-2005 / Last Updated: 02-23-2008
rar1.29Kb269
Updated 2/23/08
Issig_Core__Placeables_v5.rarIssig_Core__Placeables_v5.rar
Submitted: 03-03-2005 / Last Updated: 09-16-2007
rar10.1Mb266
Updated 9/16/07
Issig_Core__VFX_v5.rarIssig_Core__VFX_v5.rar
Submitted: 03-03-2005 / Last Updated: 09-07-2007
rar3.1Mb141
New File! 9/7/07
Issig_Core__Sounds_v5.rarIssig_Core__Sounds_v5.rar
Submitted: 03-03-2005 / Last Updated: 09-07-2007
rar19.9Mb252
Updated 9/7/07
Issig_Core__Creatures_v5.rarIssig_Core__Creatures_v5.rar
Submitted: 03-03-2005 / Last Updated: 01-04-2008
rar23.6Mb291
Update 1-4-08
Issig_Core__Portraits_v5.rarIssig_Core__Portraits_v5.rar
Submitted: 03-03-2005 / Last Updated: 05-03-2008
rar15.8Mb289
Updated 5-3-08
Issig_Core__BaseItems_v5.rarIssig_Core__BaseItems_v5.rar
Submitted: 03-03-2005 / Last Updated: 04-13-2008
rar9.5Mb313
Updated 4/13/08
Issig_Core__PC_Parts_v5.rarIssig_Core__PC_Parts_v5.rar
Submitted: 03-03-2005 / Last Updated: 04-13-2008
rar23Mb317
Updated 4/13/08
Issig_Core__Update.rarIssig_Core__Update.rar
Submitted: 03-03-2005 / Last Updated: 06-29-2008
rar12.1Mb138
Updated 6-29-08
Issig_Core__Issig_Scripts_v5.rarIssig_Core__Issig_Scripts_v5.rar
Submitted: 03-03-2005 / Last Updated: 02-23-2008
rar245.49Kb117
Updated 2/23/08
Issig_Core__CRFCombo_with_hills.rarIssig_Core__CRFCombo_with_hills.rar
Submitted: 03-03-2005 / Last Updated: 03-01-2006
rar7.6Mb264
Updated 03/01/06
Issig_Core_-_Tileset_v5.rarIssig_Core_-_Tileset_v5.rar
Submitted: 03-03-2005 / Last Updated: 03-04-2008
rar61.1Mb85
Updated 2/23/08
Issig_Core_ACP_Parts_v5.rarIssig_Core_ACP_Parts_v5.rar
Submitted: 03-03-2005 / Last Updated: 04-13-2008
rar78.1Mb106
Updated 4/13/08
Issig_Core__2da_v5.rarIssig_Core__2da_v5.rar
Submitted: 03-03-2005 / Last Updated: 05-17-2008
rar322.49Kb386
Updated 5-17-08
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Comments (20):

Posted by Keltic_Oryantal at 2008-05-09 13:32:34    Voted 10.00 on 03/16/06
"as a side note - we now have 59 phenos ;)"

O_O ...O_o
One of those phenos mimes carrying a kitchen sink, right? No, wait. It's the animations for a black jack dealer. Lighting a pipe, complete with a pipe holdable?... Dear God! A MIME? No...that can't be right...
*REDOWNLOADS*
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by JackBlood at 2008-04-08 12:41:44    Voted 10.00 on 04/08/08
This is some great stuff! I'm eagerly awaiting the launch of your server.
_________________________
"Three may keep a secrete, if two of them are dead." Pirate Saying

Posted by _Shadow Weaver_ at 2008-02-29 21:05:01    
Email sent off your web-site for Issig regarding the NwN Armory INI settings for your tall, slight and half-ogres :o)

Posted by Daemon_Blackrazor at 2007-10-14 06:54:53    
Pheno Heads are not the same size as the normal ones - however, there is not a lot of differance, as the head is mostely skull as you know, skinny people usually have lasger heads compared to with bodies than larger people. That being said, the angle of the picture skews the image a bit also. Keep in mind that the lastest update is the first of many more to come before Christmas. ;)
_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Adinz at 2007-10-08 13:39:31    
Posted a comm on the Pheno pack but this seems to be were you are active :P
And i got my question on cep2 compability answered here, but when looking at the images i got another one when the pheno of a char is changed does the head allways stay the same size?? >.< If not then its ok, but the dwarf in the picture looks goofy with that big head
_________________________
My Vault stuff
------------------------------------------------
Mine and Sixthrice's Imp-provments ^^
Link
---
Ghoul Reskin & repack: Link
---
Some Backgrounds: Link

Posted by Keltic_Oryantal at 2007-09-21 05:58:31    Voted 10.00 on 03/16/06
"...but I am implementing Wyvern Crown Horses for all phenos and hopefully ACP 3.5 for all phenos as well."

:D Well that just made my day. ::crosses fingers and toes::

Cheers,
K.O
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Keltic_Oryantal at 2007-09-21 05:53:03    Voted 10.00 on 03/16/06
Thanks for the news! At least while I'm pretending to be patient I have an idea of what I can do (copy and re-number heads, clothing...*sigh*) while I wait. :D

Cheers,
K.O
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Daemon_Blackrazor at 2007-09-16 19:37:22    
I just realized I didn't answer your first question, we are trying for a huge Christmas release of phenos, hands and "Oliver". So, keep your fingers crossed for us. :)
_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Daemon_Blackrazor at 2007-09-16 14:52:40    
Well I came up with a new pheno-scheme - but lets say - right now - that this should be a tenative: yes - thats how it will be. Save your phenotype.2da if you use it for a special system, or can't let it be "down" fo any lenght of time. The pheno- updates are at a alpha stage right now, and the system will require some more scripting and it's a bit more complicated. So I thought I'd leave the old system online too when I update - so you cane pick which you want. The phenos will not be useable with the CEP as such. the clothes and armor will but I am implementing Wyvern Crown Horses for all phenos and hopefully ACP 3.5 for all phenos as well. And don't forget Oliver. ;)

_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Keltic_Oryantal at 2007-09-15 12:33:33    Voted 10.00 on 03/16/06
So...(hops on one foot, then the other) since I peeked in your phenotype 2da, may I ask when the tall and slight pheno haks will be updated? :D

And may I please ask if those are the lines you are going to be sticking with for a while? I'm doing some major overhauls between two other phenos from seperate haks, both of which share line 9, unfortunately. Any info would greatly be appreciated and save me some migranes. :)

Cheers,
K.O
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Keltic_Oryantal at 2006-03-16 08:36:54    Voted 10.00 on 03/16/06
:)
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Selric at 2005-05-08 19:59:03    Voted 10.00 on 05/08/05
It's a lot of stuff but it's all very clean and functional, something which turns out to be a problem with many hak packs.

Posted by ??? ( 24.34.xxx.xxx ) at 2005-05-08 11:42:00    
what do you even do with rar files?

Posted by Daemon_Blackrazor at 2005-03-15 07:20:00    
Saryleth; Indeed they are CEP dependant. When we started our core hak was about 600 meg, I do believe, then when the CEP was released our hak size dramatically shrunk - hence the CEP. The pc parts may work without the CEP 2das plugged in, I don't know, I havn't tried it - but you would still need HotU. I may release a non-CEP version - but only after we go Live. Thanks for your intrests.
_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Saryleth at 2005-03-15 00:21:00    
Hm. My last comment was directed at all of the Issig haks, especially the phenotypes. Maybe I posted it in the wrong place. But it applies across the board. I'd love to see the phenotypes, half-ogres, and flintlocks all released without being CEP-dependant (if they indeed are).

Posted by Saryleth at 2005-03-15 00:17:00    
So, it seems like the CEP is required for this. Am I wrong?

If so, are there any plans to release a non-CEP version?

Posted by Daemon_Blackrazor at 2005-03-11 04:51:00    
He will be released eventualy; I have a little more work to do to him...and it is all based on time and availability.
_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Arminath at 2005-03-10 22:15:00    
Would it be possible to release the half-ogre seperately? I've been looking for one for a while now for a custom subrace, but I'm not sure if all the pcparts are just for that or for some other things you have in your hak as well.

Posted by Daemon_Blackrazor at 2005-03-10 11:49:00    
Thank you...Well I've got to say, I'm no animating genius; it's rough - I'm sure - (my first animation) so - I will eventually smooth it out in future updates.
_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Monferrat at 2005-03-09 19:14:00    
eager to check out half-ogre anims -- cpngrats on all your hard work - impressive stuff today

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