12 new animated blade textures (blades 2-4) for daggers, short swords, longswords, bastard swords, great swords and two bladed swords. Colors include Acid, Blue, Dark, Green, Holy, Ice, Light, Orange, Red, Storm, Violet and Yellow. Suggested Settings : under Options -> Video -> Advanced enable texture animations(water/lava/etc...). You may need to disable creature enviornmental mapping for ice transparency. Known Issues : Animations can get 'overloaded' (i.e. slow to a standstill) when multiple weapons of different types are onscreen at once.
Posted by The Amethyst Dragon ( 4.240.xxx.xxx ) at 2005-04-08 00:01:00
Nice work on these. While I generally frown on custom content that overrides the standard items (as your blades do), these were worth the time for me to rework in my own personal hak to make them compatible with the game and with the CEP.
I've been looking for sword blades that seem to glow on their own without one of the standard "elemental" effects.
I have to agree with walrusgumbo about the lack of testicular fortitude! Recently I've read many comment like the one of the "anonymous writer"!
For what I know this is the first work of Hakalot and it's not so bad! Sometimes a simple retexture work can be usefull as a new model!
Good work, Hakalot!
Posted by Hakalot ( 207.178.xxx.xxx ) at 2005-03-29 09:39:00
A note on colors - colors names for slots 2,1 to 4,4 are : Yellow, Acid, Blue, Dark, Green, Holy, Ice, Light, Orange, Red, Storm, Violet. Thus the damage effect weapons (meant to represent weaker +1d4 weapon whohave no aura or to mix with the vfx of more powerful weapons) are Acid 2,2; Dark (for negative) 2,4; Holy 3,2; Ice (Transparent) 3,3; Light (for sonic) 3,4; and Storm 4,3. The other color blades (blue, green, etc) are for light emitting blades (it always bugged me that there was purple light but nothing that looked like it would emit such a hue...). If anyone wants/needs a specific color combo or theme feel free to post.
Posted by Hakalot ( 207.178.xxx.xxx ) at 2005-03-29 09:22:00
walrusgumbo - just place them above any cep and weapon haks and they should work fine. You should also get access to the two-bladed sword blades 4,1 through 4,4 (orange, red, storm and violet).
OK, I've got a few things to say about these. True, they could use a bit of work (I'd put them into a CEP compliant hakpak for one), but the idea is good. Perhaps you could condense it a little?
Ignore the nameless poster giving the insults.
If you have something to say but lack the testicular fortitude to put a face to it, shut yer yap.
Posted by Anonymous ( 203.173.xxx.xxx ) at 2005-03-28 22:07:00
what, you think you can just do a retexture of the bioware blades and think your leet? ack.
Make some new models and learn to texture bro.
this sucks lama +blocked+.
Posted by Hakalot ( 207.178.xxx.xxx ) at 2005-03-28 11:35:00
Happy Easter!
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