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NWN HAKPAKS

- Jump to comments -
Title  Slimes, Molds, and Jellies Version 4.02
Author  bkngt
Submitted / Updated  12-11-2003 / 04-02-2005
Category  Creatures
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
Slimes, Molds, and Jellies The base green slime was created by half at [email protected] The base mold models and textures were taken and modified from the Vegepygmy Pak by Lathspell. ----------------------------------- I've added or modified scripts, models, and textures for 40 different creatures and some of their various sizes. ----------------------------------- Any questions, comments, issues forward them to [email protected] bkngt

I've added several new models and textures in version 4. I have also revised the existing creatures to address various size related differences. AC, slam damage, etc. This version has been modified for v1.65 and CEP 1.51

I've corrected a 'bad' 2DA file. Apparently the build included the v1 2DA.


Files

NameTypeSizeDownloads
SlimesMoldsAndJelliesv402.rarSlimesMoldsAndJelliesv402.rar
Submitted: 12-11-2003 / Last Updated: 04-02-2005
rar5.1Mb715
--
readmebkngtv4.txtreadmebkngtv4.txt
Submitted: 12-11-2003 / Last Updated: 02-03-2005
txt76.19Kb856
--
SCORE OUT OF 10
9.5
6 votes
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Comments (28):

Posted by Daijin at 2011-11-17 16:52:28    Voted 10.00 on 11/17/11
Not sure what happened to my 10 vote from a few years back >_
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by ATOM at 2007-01-26 03:31:56    Voted 10.00 on 01/26/07
Excellent stuff.Those scripts really rock!Why, oh why, did the CEP not incorporate some of your models and more importantly
your scripts i will never know?
_________________________
Three Headed Troll Art Wurks

The Demonfiend Pact custom PNP mod project

Posted by Nexorcist at 2006-05-07 13:53:06    Voted 10.00 on 05/07/06
Just been messing about with these in an old mod I made and they are still amazing

Posted by Mecheon ( 203.166.xxx.xxx ) at 2005-12-28 02:49:30    
Well, now that I got my new computer, the Red Amoiboid has been working properly. Along with that, all the slimes are all nice and transparent, which never used to happan on my old computer. Great slimes, all of them

Posted by Mecheon ( 203.166.xxx.xxx ) at 2005-05-12 01:19:11    
I don't think its my graphics card: All the other slimes work perfectly. Its just the red amoeboid that screws up. I can view .dds files fine and all, but the amoeboid is prooving a tough one to get to work

Mecheon

Posted by Mecheon ( 203.166.xxx.xxx ) at 2005-05-11 02:04:06    
Hmm... I can't get the Giant Red Amoeboid working. Its model shows fine, its script probably would show fine if I ever bothered to update my NWN and check, but its the skin. Right now, its playing a "Display white" on me if the only thing I load in is the smandj.hak

Am I missing something, or is this slime bugged? In the Readme, it has it using the grey slime's enviromap, but in the .2da it has it using the red slime one. So I'm thinking I've missed something or the .2da's a bit bugged =/

Mecheon

Posted by bkngt ( 66.255.xxx.xxx ) at 2005-05-04 13:29:23    
Ack, ignore the last two comments. I didn't realize that the comments are now sorted in a different order.
:)

Posted by bkngt ( 66.255.xxx.xxx ) at 2005-05-04 13:27:41    
Thanks, but the creatures that split already have a script for the appropriate damage types.

Posted by bkngt ( 66.255.xxx.xxx ) at 2005-05-04 13:27:30    
Thanks, but the creatures that split already have a script for the appropriate damage types.

Posted by Coruva at 2005-04-11 14:41:01    Voted 8.50 on 04/11/05

Posted by Anonymous ( 24.34.xxx.xxx ) at 2005-04-04 09:55:00    
Thanks!

Posted by bkngt at 2005-04-02 19:54:00    
I've posted a new version with the correct appearance.2DA file. Thanks for the catch.

Posted by bkngt at 2005-03-29 07:05:00    
I'll take a look at it tonight.

Posted by Anonymous ( 24.34.xxx.xxx ) at 2005-03-28 12:59:00    
I placed the hak at the top of the list and the DLA Golems (Ruby, Emerald,etc etc)can't be placed in the module. They are
missing but all the other CEP is there. (?)

Posted by bkngt at 2005-03-20 18:57:00    
Send me an email and tell me what you are doing. The module is built using 1.51 2DA files. What sort of problem are you having?

Posted by Anonymous ( 24.62.xxx.xxx ) at 2005-03-09 06:14:00    
can't seem to get this working with CEP 1.51

Posted by bkngt at 2005-02-03 18:06:00    
The current version is now for v1.65 and CEP v1.51

Posted by bkngt at 2005-02-03 18:06:00    
The current version is now for v1.65 and CEP v1.51

Posted by bkngt at 2004-12-07 08:10:00    
I am working on an update for 1.5 CEP and 1.64

Unfortunately, I've gotten the Monster Manual III with about 12 more oozes. I'm down to trying my hand at making models for 4 that are non-standard cubes or cylinders.

I'm expecting to have this done by Christmas... :)

-bkngt

Posted by Trelantris at 2004-05-30 09:23:44    Voted 9.00 on 05/30/04
A very nice set of creatures, to add to any swamp or sewer areas.

Posted by bkngt at 2004-05-17 17:38:00    
I have 'finally' decided that I can't polish this anymore. I'm certain that the first person to download this will discover 27 and a half bugs within 5 minutes.

Any bugs and/or problems found please forward them to me at [email protected]

- bkngt

Posted by bkngt at 2004-04-26 06:48:00    
I should be posting an update this week.

Posted by PyroStock at 2004-02-20 10:37:17    Voted 9.00 on 02/20/04
Overall: 10   Usefulness: 9   Value for Size 9   Ease of Use 9   Quality Control 10   

Posted by bkngt ( ..xxx.xxx ) at 2003-12-14 19:38:00    
I'm still working on the targeted item damage. I'm looking at the Rust Monster scripts to see what/how they implemented the Rust Monster's behavior.

I am also working on the Green and Olive Slime diseases along with finding a decent model for the Slime Creatures.

- bkngt

Posted by NIZ ( ..xxx.xxx ) at 2003-12-13 12:04:00    
Thanks to you both, bkngt and Halfscan! These are great!

Honestlty, I was skeptical of the animations (before I viewed them). Skeptical I am no more. Animations are superb in my opinion.

This makes me want to build dungeons!!!!!!!!!!

Posted by bkngt ( ..xxx.xxx ) at 2003-12-13 08:40:00    
I looked at your models Halfscan. If it is OK with you I'll take the Brown and Yellow Molds and the scripts from my hak and merge them with your models. I liked your Arena better too. :)

I will work on the scripts for the new creatures that you have added, Olive Jelly, Slithering Tracker, etc.

I will also take the Slithering Tracker model and make a Water Wierd and some of the other stuff too.

Hopefully, I can post a combined hak of your models and my scripts late Sunday night. Assuming of course that I can find some of these critters in my older D&D stuff. (DM since 1977. Ya, old geezer. LOL)

-bkngt

Posted by bkngt ( ..xxx.xxx ) at 2003-12-13 07:53:00    
Woot! I will take a look at yours Halfscan. :)

I'm a scripter so the portraits for the Black pudding and Ochre Jelly are the same as your original Green Slime. I renamed the images to allow somebody else to just repaint the portraits and re-add them to the hack.

I have included scripts for the Black Pudding and Ochre Jelly to split on the appropriate damage types.

I suspect that the only new content that I've added will probably be the Brown Mold and Yellow Molds that I 'modified' from Lathspell's Russet Mold that was is his Vegepygmy hack.

I'm just glad that 'somebody' finally created a good looking slime model.

Perhaps we can combine the 'best' of the two hacks into a single one.

-bkngt

Posted by fatgato ( ..xxx.xxx ) at 2003-12-12 23:51:00    
I do not know if you want this but We have a script for puddings that will make them divded if they are hit with slashing and or electrical dmg.


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