This package adds 136 new doors to NWN toolset (38 curtain, 14 metal, 29 stone, 16 vertical stone, 39 wood). Being a point release, there is only a small amount of new content, patch compatibility, and some bug fixes. Specifically:
* Corrected area transition orientation for all vertical stone doors
* New doors (3 curtains, 1 wood door, 1 stone door, 2 vertical stone doors)
* Relocation of content to > 255 in the genericdoors.2da file
The genericdoors.2DA file is HOTU patch 1.69 compliant. There is also a CTP generic doors compatibility hak to allow use of both haks without conflict.
A large thanks goes out to the following NWN community members for making this hak possible:
* OldMansBeard of the CTP team for his fixed curtain door model
* gaoneng of the DLA team for his center parting wood door model
* Pasilli for some of the original door models and textures
Files
MoreDoorsv4.1.hak --- This is the MoreDoors v4.1 hak
MoreDoorsv4.1CTP.hak --- This is the MoreDoors v4.1 CTP compatibility hak
md41_all.erf --- This is the MoreDoors v4.1 erf to get all the doors into the toolset
md41_curtains.erf --- This is the MoreDoors v4.1 erf to get ONLY the curtain doors into the toolset
md41_wood.erf --- This is the MoreDoors v4.1 erf to get ONLY the wood doors into the toolset
md41_stone.erf --- This is the MoreDoors v4.1 erf to get ONLY the stone doors into the toolset
md41_vstone.erf --- This is the MoreDoors v4.1 erf to get ONLY the vertical stone doors into the toolset
md41_metal.erf --- This is the MoreDoors v4.1 erf to get ONLY the metal doors into the toolset
md41_patch_wood.erf --- This is the MoreDoors v4.1 erf to patch existing modules that use MoreDoors v4.0 content
md41_patch_new.erf --- This is the MoreDoors v4.1 erf to add content to existing modules that use MoreDoors v4.0 content
Usage
* If you are not using the CTP generic doors, just add the MoreDoorsv4.1.hak file to your module. Then import from the erf choices (except for the patch ones) above to get blueprints for each door type.
* If you are using the CTP generic doors, place the MoreDoorsv4.1CTP.hak and then the MoreDoorsv4.1.hak file in your module AHEAD of the CTP generic door hak. Then import from the erf choices (except for the patch ones) above to get blueprints for each door type.
* If you are already using MoreDoors v4.0, then change your module to use the MoreDoorsv4.1.hak file (and MoreDoorsv4.1CTP.hak if applicable) and import both of the patch erfs above to correct existing blueprints and add the new content. When importing the md41_patch_wood.erf, the toolset will ask you to overwrite existing resources - do so, as this fixes the issue between MoreDoors and the new Bioware content.
Enjoy!
Tiberius_Morguhn
Release History:
v1.0 - Initial release
v2.0 - Added more stone, wood doors plus metal and curtain door additions
v3.0 - HOTU 1.66 patch compliance (portraits.2da) plus blueprints for all doors instead of ERF, replaced curtain model with CTP fixed curtain model, created 2DA haks to allow combination with CTP, CEP or both
v4.0 - Added 18 curtain doors, 5 metal doors, 24 stone doors, and 16 wood doors. HOTU 1.68 patch compliance. Added vertically operating stone doors. Enhancement of several textures. Reorientation of several curtain textures to better fit the curtain. Corrected texture map for several wood doors. Removal of door specific portraits.
v4.1 - HOTU 1.69 patch compliance, fix to vertical stone doors transition, added 7 new doors.
Posted by McV at 2009-05-08 15:01:31 Voted 10.00 on 05/08/09
This is really lovely work and I'm glad it's still on the Vault and available for download. Thank you, Tiberius_Morguhn, for your continued support of this community. I hope to use this in a module soon - if I do, full credit will be given regardless of whether I link this hak director or only use a few doors from it.
My bad, CEP 2.2 has a notice on the bottom of their page;
"Tiberius_Morguhn's "More Doors" hak was in inspiration for development of CEP doors and that hak can easily be merged without conflict, however the doors from More Doors hak do not exist in CEP Door hak.
Tiberius_Morguhn I would very much appreciate a 4.2 that is completable with CTP and CEP 2.2 despite all the CRAP that has gone on :) Will keep my eye's open bud. Thank you
Posted by NWN DM at 2008-12-21 18:30:29 Voted 9.75 on 12/21/08
@LeClaire -= Hi, the MoreDoors package is compatible with CTP already. Just use the MoreDoorsv4.1CTP.hak as the top level door hak in your module(s) and you are good to go. I have not downloaded/looked at CEP 2.2 yet since it just came out recently. The CRAP merge and the addition of tilesets with possible generic doors will cause issues. I can't promise a timeframe for a v4.2 to address this currently. _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]
Hi, just wondering if theres any hope of an update to make this baby compatible with CEP2.2 + the CTP. As noted in some earlier comments, with C.R.A.P. added to CEP that means some doors were added to, so I dought this would be automatically compatable as is. I sure would love to be able to use this with them. Would you consider dropping me a quick line to let me know if you have any new plans? _________________________ LeClaire
Teaching kobolds to moonwalk since 1983
Posted by Dorrian at 2008-10-30 02:21:42 Voted 10.00 on 10/30/08
Posted by Keltic_Oryantal at 2008-08-02 06:14:51 Voted 10.00 on 07/19/08
Thanks for the reply. Again, great work. Too bad I can't turn this up to elven, but hey, it's already a Hall of Famer! Echoing Estelindis, congrats! _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by Estelindis at 2008-08-01 18:42:52 Voted 10.00
Posted by Inayity at 2008-07-22 10:43:59 Voted 10.00 on 07/22/08
Incredible work! I hope this winds up in the next iteration of CEP!
Posted by BoomWav at 2008-07-21 05:01:42 Voted 10.00 on 07/21/08
This is awesome work and definitly need to be in the Hall of Fame! Thanks a lot! _________________________ [Enhanced class icons] - Last updated [07-20-2008] [Enhanced skill icons] - Last updated [07-26-2008]
Posted by Pstemarie at 2008-07-20 02:29:49 Voted 10.00 on 07/20/08
Outstanding! _________________________ --
Pstemarie - Project Q Team Artist
They went from an unsigned short (0 to 255) to an unsigned int (0 to 32767), so you should not have to worry about space in the genericdoors.2da anymore. Several other 2da files were also modified in this manner, but I am not sure which ones (the skybox one and some others). _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]
Posted by Keltic_Oryantal at 2008-07-19 04:37:36 Voted 10.00 on 07/19/08
Thanks for the update. By the way, could someone please remind me what the limit is on the door 2das? I'm trying to juggle ctp, rtc and a few other sets. _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by ATOM at 2008-07-16 03:14:36 Voted 10.00 on 07/16/08
Well done! I have made use of this little
Hak Gem on quite a few occasions. Thank you Tiberius_Morguhn. _________________________ Three Headed Troll Art Wurks
Yes, I am working on a MoreDoors v4.1 which is Bioware patch 1.69 compliant. It will also have a few new doors as well and fix some outstanding issues. Unfortunately, I am having to test beyond the 255 limit as Bioware used space the genericdoors.2da that I had been using for MoreDoors. Stay tuned. _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]
Posted by Bane_Moonglum at 2008-07-13 18:30:05 Voted 10.00 on 07/13/08
Will this be updated for 1.69?
Posted by Bane_Moonglum at 2008-07-13 16:23:42 Voted 10.00 on 07/13/08
Good Stuff!
Posted by Saduj at 2008-05-26 16:27:54 Voted 10.00 on 05/26/08
Posted by Barry_1066 at 2008-05-25 11:16:34 Voted 10.00 on 05/25/08
I use these door for my PW Annakolia -- I find the variety and quality great. Doors can make a remarkable difference used in tilesets with creativity -- these help make a much richer world. Thanks.
Posted by _Shadow Weaver_ at 2008-02-23 12:30:27 Voted 10.00 on 02/23/08
heh... I voted on the community news about this, lol ... just adding my vote here :o)
Posted by The Amethyst Dragon at 2008-01-25 22:32:50 Voted 10.00 on 01/25/08
Wow. These are excellent. I dig the Thundercats style curtain :) _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Great, 'cause this is among the best door packs on the Vault. The dwarven doors in particular are very good - just what I need for my current project. :)
Will vote when next version is up. :) _________________________ best regards,
fk
@fkirenics
Argh. Good catch - it is definitely a model error. Since I am my own tester, that is a big one to slip thru. I will try to get an update hak file up soon. Possibly with some additional content.... _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]
Great - but having a minor but somewhat irritating problem. I'm using the CTP door hak as well, and so I have to use your CTP patch. The vertical sliding doors (dwarven and maztican for example) show up correct in the toolset and game, but the actual area TRANSITIONS are placed more or less 90 degrees wrong. I am presuming that it can't be an error in the set file(s), so either I'm doing something wrong, or else the models have a flaw... Any suggestions on how to solve this problem?
Did I say great pack? :-)
Love those dwarven doors... Perfect for what I'm doing these days. _________________________ best regards,
fk