2012-02-13: UPDATE!
Adjustments for CEP compatibility.
For players: Download ana_hak and unpack to your Neverwinter Nights hak folder, to play on my server.
For builders: ana_hak topmost, on top of CEP2.3/2.4
26-04-2010:
Portrait pack added. Only one portrait in it, so far.
Unpack and copy to your NWN portraits folder.
Addendum 15-12-2009 für Land der Schatten:
Eine Sammlung von Ressourcen zum Gebietsbau für das Modul "Land der Schatten".
--> LdS_modbaukrams.rar
Entpacken, erf-Datei in den NWN erf Ordner, dann im toolset ins Modul importieren (Menü-Punkt "Datei")
2009-12-15: Eine Sammlung von Ressourcen zum Gebietsbau f�r das Modul "Land der Schatten".
--> LdS_modbaukrams.rar
Entpacken, erf-Datei in den NWN erf Ordner, dann im toolset ins Modul importieren (Men�-Punkt "Datei")
The Planar Orrery:
A conservative, albeit brightly coloured representation of the planes as described in the 2nd Edition 'Planescape' AD&D setting.
Three functional clocks. Each one of these is a complicated affair assembled from several different placeables. Scripts make them tick and measure server time.
Oh, well,
haven't really been in here in a while and am really sorry for not responding instantly.
@ArmorDarks:
Not planning on any tilset additions, at the moment. So there will be no stone bridges for DOA Rural Base Builder in the near future.
@Calgach:
It's called "Planarium" and is only hosted infrequently in the RolePlay Section.
Have to look into the cepv23_starter mod issues. Bear with with.
Cheers,
Ana
Posted by Armor Darks at 2009-10-14 04:42:54 Voted 10.00 on 10/14/09
Ana, your stone bridge from rural and winter tilesets really great!
Can I ask you to make version for DOA Rural Base Builder? In DOA tileset clifs are lower then in original tileset. _________________________ .: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1
Yup, loads of conflicts with the latest CEP starter mod. I hope it gets fixed because I'd love to use some of this stuff in an Alice in Wonderland themed mod I'm working on.
There is some excellent content in there but I can't get it to show up in the toolset pallette. Shows up in nwnexplorer though. I added it to the cepv23_starter mod. Is there some particular part of the palette I should be searching? Has this stuff been added to Project Q?
As for the lack of documentation...
The real reason behind it is partly lazyness, on the other hand my approach at things: "Gods, what might that be? Oh, I know, I'll use it as an ...".
I know this doesn't help much with the rather complicated Grandfather Clock stuff or the visual effects.
So, if you have any questions, feel free to send me an e-mail.
Cheers,
Ana
Posted by Nissa_Red at 2007-08-08 07:17:31 Voted 10.00 on 08/08/07
Where it lacks of documentation (head's spinning at everything contained within this pack), it definitely doesn't lack of quality and diversity. I am not sure why this doesn't get noticed more, because it is truely fabulous package of original custom content, CEP2 compatible too.
Well worth the download, which has never been corrupted on my side. Thank you very much for sharing the labor of your talents with us, Ana!
Seems that it is a Vault problem. I tried downloading the hak shortly after the upload, and it worked.
Tonight, just a few minutes ago, I tried to download the "shabby" override package, and it only partly arrived on my machine. So I guess it is either a traffic or some other issue the VaultNetwork suffers from during certain hours.
I downloaded the archive for the hak but it I couldn't get the actual hak from the archive, it said it was corrupted. _________________________ "You're a dreamer, a schemer, a schemer who's schemes don't work. A man who is not a man..."
-Astrid Hadad "Pueblo Sin Suerte"
Posted by Darkvalley at 2007-03-09 04:52:57 Voted 9.50 on 03/09/07
Very nice and useful, thanks!
Posted by helvene at 2007-02-04 05:12:51 Voted 10.00 on 02/04/07
Seems I'll never get this one right... I discovered a number of new or hitherto unnoticed bugs, so I'll have to upload an updated version or at least a patch.
Once more, I have to apologise to the ... uhm, few people who actually download this stuff. :good:
Unfortunately, version 08b of the hak contains quite a number of bugs.
I will upload a revised version soon, I recommend not to download the current one.
Apologies,
Ana
Posted by mondego at 2006-01-06 04:41:34 Voted 10.00 on 01/06/06
Good stuff!
Posted by mondego at 2006-01-06 04:41:04 Voted 10.00 on 01/06/06
Very nice work girl, very nice.
Posted by anathema_17 ( 217.231.xxx.xxx ) at 2005-03-04 02:18:00
Hi!
Seems the file corruption issues are solved.
I tested the hak in any way I could think of and did not come across any corruption bugs.
Should work, now.
Cheers,
Ana
Posted by anathema_17 ( 217.231.xxx.xxx ) at 2005-02-28 08:08:00
Hello!
I am sorry to tell you that I had to take the hak down, for severe file corruption problems.
I will upload a clean version as soon as possible, though I have no idea how to avoid further cases of that odd file shreddering.
Trying to build a clean and working hak is all I can try, at the moment.
Suggestions welcome,
have fun,
Ana
Posted by anathema_17 ( 217.93.xxx.xxx ) at 2005-02-27 17:05:00
Hi!
Had to fix several corrupt files inside the hak.
I really hope it was the last time I had to do this...
Have fun,
Ana
Posted by anathema_17 ( 217.231.xxx.xxx ) at 2005-02-06 03:18:00
Hi!
Issues solved, + hak CEP compatible, now.
You need the CEP (version 1.51) and this hak to play on my current module, 'Asylum'.
For builders: Put htis hak above all the CEP stuff in your module's custom content queue.
Please report any inconsistencies to the mail given above.
Cheers,
Ana
Posted by anathema_17 ( 217.231.xxx.xxx ) at 2005-01-30 06:34:00
Mmmh,
I have an odd problem, here.
The 01a version isn't safe to use´, on account of some sort file corruption inside the hak.
Sometimes it's creature models, sometimes it's a 2da file or something else.
First symptom is, that the Aurora Engine stops to work or the mod closes immediatly after loading an area with the corrupt object inside it.
When I look at the actual file, the first half is all well, while the lower half got completely data-shreddered.
Thing is, only some files are affected and I cannot tell which, until I need to work with the actual object or come across it while testing the mod.
I wonder, which process causes this kind of disorder.
Could be opening/closing the hak pack a lot or appending/deleting stuff too often?
Any clue, anyone?
Seems it happened to the last hak upload, as well, so I have to test a lot and exchange the crapped files for unharmed ones, next few days, then test again...
Well, I'll upload a proper version as soon as possible.
Cheers,
Ana
Posted by anathema_17 ( 217.231.xxx.xxx ) at 2005-01-26 06:17:00
Hi!
Had to make some changes to the hak, version is 'ana_haks01a', now.
Cheers,
Ana
Posted by anathema_17 ( 217.93.xxx.xxx ) at 2005-01-13 07:13:00
Hi!
Since only about 80% of the contents are my own work, I'd like to thank all those talented people for the other 20%, again.
So here's a big "THANK YOU!".
Especially for the Myconids. Really cool, those.
Cheers,
Ana
Posted by Ana ( 217.231.xxx.xxx ) at 2004-07-22 11:39:00
Hello!
I added a small patch for the portraits.2da.
Please download the patch "...bringing the hak to HOTU to 1.59 or higher..." thingy.
If you use this hak for your own mods, put the patch to the top of the custom content queue to override the faulty portraits.2da.
Hey guys, I DLed your hak and checked out your mod and I was compleatly blown away. It was amazing!! Your area designs and custom content and scripting was really good!! I think you guys made a winner! Keep up the good work!! =)
Hey guys, I DLed your hak and checked out your mod and I was compleatly blown away. It was amazing!! Your area designs and custom content and scripting was really good!! I think you guys made a winner! Keep up the good work!! =)
Posted by Dahak at 2004-03-05 16:28:57 Voted 10.00 on 03/05/04
Hmm I can't say it enough! This hak is great. It wouldn't work on every mod of course but it's just perfect for Blackwater Bay! The placeables Ana made are terrific. They're very detailled .. and those clouds are neat too. They give you the impression that you're on a mountain. Which would be hard to do from time to time. Heh!
Greets!
Posted by Dahak at 2004-02-26 08:39:00 Voted 10.00 on 03/05/04
Oooh goodie!
Not even 10 MB great great great :)
Now .. trying not to open it. Patience is a virtue :D