I am proud to finally release the open beta of the Alternative Combat Animations Pack v4.0!
This pack is the culmination of over 4 years of my work on NWN1. Included are a total of 11 fighting styles. 4 Of which are improved versions of the ones found in version 3 of the ACP, while the rest are all-new animation sets. My aim was to allow as much freedom of choice as possible to those who wish to complement their characters' looks with an animation set that matched the character's concept.
The combat styles available in ACPv4 are as follows:
1 - Kensei
2 - Assassin/Ninja
3 - Fencing
4 - Barbarian/Heavy
5 - Arcane - Character levitates, uses force-wave unarmed attacks and floating weapons. Also has spellcasting animations similar to Halaster from Infinite Dungeons or the Witch Lord from Wyvern Crown.
6 - DemonBlade - This is a special combat style commissioned by Daemon Blackrazor for his personal avatar that he graciously gave permission to release. At present, this is available for human males only.
7 - "Classic" Warrior - Inspired by the movie "300", this style is meant for those who wield a shield in one hand and a shortspear or sword in the other.
8 - Tiger Fang - An unarmed combat style inspired by Muay Thai.
9 - Sun Fist - Another unarmed combat style, this time inspired by Shotokan Karate.
10 - Dragon Palm - The third unarmed combat style, this takes its look and feel from Northern Shaolin and Tai-Chi Chuan fighting forms.
11 - Bear's Claw - The fourth unarmed combat style, this style is reminiscent of Hung Gar Tiger Fist kung-fu.
The visible cloaks from the 1.68 patch are supported for all the styles except Demon Blade and the unarmed combat sets. However, please note that as of this release, only the earlier BioWare robes are supported. The Wyvern Crown coats and loincloths included in the 1.69 patch are not yet supported and will not sync up with the ACPv4 animations.
ACPv4 uses phenotypes 15-21 and 30-33, and is thus incompatible with the CEP horse phenotypes. I have no plans of migrating the ACP to a different phenotype range, so please don't ask.
I have removed the ACPv3.0 feat system and instead have implemented a simpler system based on a modified version of the Bioware crafting conversation. Module Builders have the option of discarding this method and using whatever method they prefer to switch fighting styles. Regular users have the added benefit of increased compatibility with modules as they no longer require a merge of the feat and spell .2da's in case the module has modified these files.
More in-depth information and installation instructions are provided in the documentation file also available on this page.
---------------------
Note: I am keeping ACPv3.0 available here in case anyone needs it.
Alternate Combat Animations v4 - open beta (build 4.0.1) - updated on August 4, 2008. This archive contains the core files in a single .hak file. This hak can be extracted to the override folder and should work from there without much hassle.
Alternate Combat Animations v4 - open beta (build 4.0.1) - updated on August 4, 2008. This archive contains a .hak file that has a modified version of the default BioWare crafting conversation designed to allow easy access to the fighting styles via the crafting conversation on the radial menu. This hak can be extracted to the override folder and should work from there without much hassle unless your module has its own custom crafting conversation.