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NWN HAKPAKS

- Jump to comments -
Title  Alphabets I. Sienna Blackadder.
Author  Vaei
Submitted / Updated  06-19-2005 / 06-19-2005
Category  Placeables
Expansions  CEP-1.51 Requires Community Expansion Project
Description
Overview

This package contains a hakpak (.hak), and a resource file (.erf) that works in conjunction to give you placeables contain a family of alphabets in blackadder font:

26 uppercase,
26 lowercase,
10 numerals,
4 symbols (arrow, line/dash, comma, period),

in both vertical and horizontal orientations.

--

Instructions

Step 1. Incorporate the hak in your module (Edit -> Module Properties -> CustomContent tab). As a sidenote, the hak uses the lines 4600-4665 of placeables.2da, and is fully padded to be CEP-compatible.

Step 2. Integrate the ERF (File -> Import). This places the placeables under Placeables -> Custom -> Signs -> Others.

(Caveat: in the current version, the placeables are not intuitively named. The naming convention is fnt_1_XYZ_h, and only "XYZ" changes in this hak. c indicates capitalized letters, u indicates Uncapitalized letters, n for numerals, and sym for symbols. I created the placeables with the CEP-palette, and don't know what would happen if you don't use the CEP-palette?)

Step 3. Build to your hearts delight! For horizontal (flat) wordings, simply treat the alphabets as any other placeables. To access the vertical versions, select the placeables, right-click on them, and "adjust initial state" to "closed" (tips: it's much easier to construct your phrase, and then select all the alphabets of the phrase -> "close" it. Aligning vertical alphabets can be rather consuming an endeavor.)

(more tips: most likely you wouldn't want your alphabets to be crawling on the ground. To set it floating - or to look like it's on the wall/chest/crate/grave - select the placeable, right click -> "adjust location" -> set Z-axis to whatever suits your need.)

--

What can I use this for? Making puzzles, adding ambience to the world, annotating locations... or share your application with us in the comments :O

(BTW, with some imagination, you can combine the symbols / letters to generate accents, e.g., "Va�i") or other symbols ("!" is a dash and a dot!))

What to expect in future updates?

I'm thinking about doing some black gothic lettering, or a series of symbols (having in mind Mayan glyphs... where my texture left off last year) If you'd like to help making the erfs, by all means give me a shout! (my slightly sluggish computer makes making ERF a major nuance)

About this particular set, I'm not sure yet. You can let me know by posting comments, compliments, and suggestions... =)

Hope that'd be of use to you.

Cheers, Va�i.



Files

NameTypeSizeDownloads
Alphabets_hrzn.erfAlphabets_hrzn.erf
Submitted: 06-19-2005 / Last Updated: 06-19-2005
erf128.33Kb332
A set of horizontal alphabet placeables, under Placeables->Custom->Signs&Pedants->Others*. To access the vertical ones, simply create a horizontal one, then right-click on the selection(s)->"Adjust initial state" to "Close".
vaei_alpbet101.hakvaei_alpbet101.hak
Submitted: 06-19-2005 / Last Updated: 06-19-2005
hak1.5Mb418
--
SCORE OUT OF 10
9.71
9 votes
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SCREENS

A sample of both horizontal and vertical letterings.





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Comments (13):

Posted by Saduj at 2008-08-06 09:31:14    Voted 10.00 on 08/06/08
Very, very nice !
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Realms_of_Mythology at 2008-03-17 08:37:39    Voted 10.00 on 03/17/08
Two types of placeables for the hak space of one. Nice going on the "closed" method to get them to sit vertically instead of horizontally.

These have been in our placeable hak for a while now. Shame on me for not voting sooner.

Posted by Keltic_Oryantal at 2008-02-28 09:56:01    Voted 10.00 on 02/28/08
O_O Forgot to vote.

Cheers,
*K.O*
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Darkvalley at 2007-04-06 10:35:36    Voted 10.00 on 04/06/07
A wonderful Idea, thanks Vaéi.

Posted by Endoora at 2006-03-10 00:59:18    Voted 10.00 on 03/10/06
Max rating! (again, think I was a little too excited in the last post...)
_________________________
- Endoora -
The Glory and Freedom Chronicles
A Neverwinter Nights Persistent World Project
*****
Development resumed as of 2009-JUN.
Hail all inspirational contributors!
*****

Posted by Endoora at 2006-03-10 00:56:10    Voted 10.00 on 03/10/06
Max rating!
_________________________
- Endoora -
The Glory and Freedom Chronicles
A Neverwinter Nights Persistent World Project
*****
Development resumed as of 2009-JUN.
Hail all inspirational contributors!
*****

Posted by Nissa_Red at 2005-11-11 05:11:09    Voted 9.00 on 11/11/05
Thank you for your contribution(s). Your work is highly appreciated.

Posted by Nissa_Red at 2005-11-11 05:10:23    Voted 9.00 on 11/11/05
Is there anything that Vaéi does that does not look sweet and is useful to creative builders *smiles* ?

Very nice, thank you, Vaéi, voted for you as well.

Posted by Alosynth at 2005-07-31 17:16:08    Voted 10.00 on 07/31/05
Good one Vaéi. Thanks.

Posted by 1st Order of Role-Players at 2005-07-09 14:49:41    Voted 8.75 on 07/09/05
Thanks - This looks great for Tavern Names :)
_________________________
RPG-Multiverse
Link
Try the 2da Combinulator that made CEPv2 a breeze:
Link

Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!

Posted by tarim ( 213.10.xxx.xxx ) at 2005-06-20 04:23:03    
This is a nice addition to the game :)

Posted by AdamBarrett at 2005-06-20 00:35:57    Voted 9.00 on 06/20/05
I think this is a splendid idea. Thank you for making it CEP compatible and very easy to install and use. This very simple idea will open a whole lot of creative choices. Well done.

Posted by Vaei. at 2005-06-19 21:21:25    
Hello. Just updated the hak to 1.01 (submitted the "right" texture file with it - the edges are abit cleaner)

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