This is a continuation of the City Inner W / Blank Rooms that I started some time ago. This hak builds on the base LOKTSAddon3 created by Danmar, that builds on the first blank tileset I started :) and adds content that was sent to me by Arminas Lostminds, along with tiles I cleaned up myself recently. This tileset will replace the normal City Interior tileset but will NOT overwrite any of the old tiles (I.E. Non Replacing Tileset). All textures are from the original tileset so this hak is pretty small, a few megs or so unzipped.
Posted by Theophilus ( 24.8.xxx.xxx ) at 2005-01-12 18:10:00
It'd be great if you could make blank tiles for the downstairs part of the house as well. Remove the tables, chairs, fireplace, etc. That'd be really cool. Just a suggestion.
Posted by ZuMe ( 212.144.xxx.xxx ) at 2004-12-13 13:10:00
dito, same problem here. No fix in sight, hm ? :(
Posted by qworty at 2004-11-16 13:22:03 Voted 9.50 on 11/16/04
A very good and usefull hak. I am glad you made it.
First off, really good stuff here, however, I seem to have a problem with the tileset. I'm building a module, with SoU, HoTU and CEP 1.5, the door for the "Blank Living Room 3 1x2" tile seems to have a walk mesh problem -- I can't walk through the door. I've tried it a number of ways, even in an area by itself.
Your tileset is at the top of the hakpak list in the module, I've also tried it at the bottom. I'm running patch 1.64
Any idea what I am doing wrong ?
cheers
"Create like a god, command like a king, work like a slave"
- Constantin Brancusi
First off, really good stuff here, however, I seem to have a problem with the tileset. I'm building a module, with SoU, HoTU and CEP 1.5, the door for the "Blank Living Room 3 1x2" tile seems to have a walk mesh problem -- I can't walk through the door. I've tried it a number of ways, even in an area by itself.
Your tileset is at the top of the hakpak list in the module, I've also tried it at the bottom. I'm running patch 1.64
Any idea what I am doing wrong ?
cheers
"Create like a god, command like a king, work like a slave"
- Constantin Brancusi
Posted by Undertowe ( 216.231.xxx.xxx ) at 2004-10-14 20:19:00
It would appear that tin01_l01_07.mdl is missing it's walkmesh file. This is the store corner tile with the empty shelf. Consequently, players can walk up and down the wall, dance around near the ceiling, and generally get up to no-good. Completely unacceptable. :)
Veldin, do you have this walkmesh lying around somewhere but forgot to put it in the hak? I tried using the walkmesh from the tile with full shelves in the standard tileset, but it didn't fix the problem.
Posted by Renarion at 2004-08-10 16:48:00 Voted 9.50 on 08/10/04
A great hak, using it in my module. There are a few shadows that look out of place but being able to have interiors look exactly the way I want them is great.
Posted by Anonymous ( 66.167.xxx.xxx ) at 2004-04-23 11:32:00
L]E[O
Yeah thats the only room I've found an error in so far that I had any hand in making. I've just not had time to go in and fix it yet.
srn
If there is an error in the house its a bioware messup as I did not actually modify any of the house tiles at all. Only thing I did was tell the toolset to NOT keep them grouped as a 4x4 unit so you could mix and match them.
Posted by Dradjeel at 2004-04-03 07:20:20 Voted 8.00 on 04/03/04
A small thing that makes all the difference. _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
In the individual house corner tiles, the tile with the desk has a unwalkable section along one edge. It looks like a very narrow wall was there once?
Posted by Dur at 2004-02-20 10:37:17 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 9 Value for Size 10 Ease of Use 9 Quality Control 8
Posted by L]E[O ( ..xxx.xxx ) at 2004-02-06 14:46:00
It seems like in the 2x1 Inn tilegroup (the one with everything removed and the door to the side) there is some sort of "split". The walkmesh and everything in the tile with the door is fine, but the other one is completely not walkable. Hope this could help you.
Hmmm could have sworn i ran a character through every single room. I'll recheck and see if i can find the error you are talking about. I've been building an inn with this and have not hit this in the main areas.
Veldin
Posted by L]E[O ( ..xxx.xxx ) at 2004-01-31 11:14:00
I have encountered problems with the walkmesh in all blank rooms. For example in the 2x1 Inn Room with both table and chairs removed. I cannot walk where the table or chairs were. The same with all the other blanked rooms. Would be great if you could fix this, cause apart from that this is a great tileset.
Posted by L]E[O ( ..xxx.xxx ) at 2004-01-31 11:14:00
I have encountered problems with the walkmesh in all blank rooms. For example in the 2x1 Inn Room with both table and chairs removed. I cannot walk where the table or chairs were. The same with all the other blanked rooms. Would be great if you could fix this, cause apart from that this is a great tileset.
I am pretty sure you should be able to with no problem. I don't think that Danmar renamed any of the tiles that were done on the first run I did when he added to them with his LOKaddon3 and seeing as I based this one off that one :) they should be fine as I didn't overwrite any tiles either.
The best thing to do is to make a copy of your mod file somewhere and then just open it and try it. It should work without a hitch and then you can use the new tiles.
Veldin
Posted by Valette ( ..xxx.xxx ) at 2004-01-15 13:46:00
Hi, Vel!
Thanks for v2, but I have question.. I have a mod with inner blank rooms built on v1 of your hak. Can I just replace v1 with this new one? Thanks again and good luck =)
Sophales - All the interiors are there and are non replacing. As to the lower house area thats just been broken out of their preset and limiting groups into something thats more modular.
Thank you very much, this helps a lot to create some unique looking house-interiors.
I would like to ask you to make it a seperat hak-pack, so I can choose between the full and the empty interior. But most importantly I can evt. retexture the seperate hak more easily.
If this soes not create too much work I would appreciate it very much. Thanks!