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NWN HAKPAKS

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Title  Pirates of the Sword Coast public resources hak
Author  BioWare
Submitted / Updated  06-22-2005 / 06-27-2005
Category  Combos - All-In-One
Expansions  Requires Both Expansions (SoU & HotU)
Description
One of the hakpaks used in the Premium Module, Pirates of the Sword Coast. BioWare has made it freely available to the community and it includes a ton of new stuff such as tilesets, and models. Here's a list from Realms_of_Mythology looking at the names of the files contained in the hak.

Armor Models - 122 (not all races have all models)
2 feet (213 and 214)
2 hands (209)
1 shin (218 and 219)

Inventory Icons - 5
2 misc medium (150 and 151)
1 misc small (100)
2 misc thin (100 and 101)

Loadscreens - 20

Creature Models - 19
Parrot
Ooze (7)
Sahuagin (3)
Seagull (3)
Shark (3)
Troglodyte (2)

Placeable Models - 78

Portraits - 99 (not all portraits have all five sizes)
Various Creatures - 11
Placeables - 72
Female Elf - 2
Male Elf - 2
Male Gnome - 1
Human Female - 3
Human Male - 6
Humanoid Monsterous Male - 1
Humanoid Reptilian Male - 1

Sound Files - 99

City Exterior Tiles - 35

Castle Interior Tiles - 1

Other Tileset Tiles (guessing based on file name)
tdt - 173
ttz - 472

Visual Effect Models - 12

Weapons
Club - 5 and 6
Quarterstaff - 5
Short Spear - 1 to 4 (bottom only)
Trident?? - 1

Files

NameTypeSizeDownloads
potsc_resources.hakpotsc_resources.hak
Submitted: 06-22-2005 / Last Updated: 06-22-2005
hak105.2Mb1964
--
potsc_resources.zippotsc_resources.zip
Submitted: 06-22-2005 / Last Updated: 06-22-2005
zip45.3Mb3190
--
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Comments (38):

  1  2 Next>

Posted by Morgaledh at 2007-08-09 15:13:33    
I can get this to work with a fresh module, but it will not mesh with the CEP. If it will, please tell me how? I need to add the sahuagin and sharks to an area I've got, these are the only models that look even remotely like the monsters and I'd like to use them. Thanks.

Posted by Lisk ( 80.68.xxx.xxx ) at 2006-06-03 13:40:58    
how do i make this stuff work with CEP

Posted by RottedCorpse ( 70.160.xxx.xxx ) at 2006-04-07 09:31:08    
Someone could make some fish out of these(not me though, I don't understand that stuff), and I think it would look a lot better than some of the other fish out there(no offence to anyone, but I haven't found any really good models).

Posted by The Blarghy ( 24.8.xxx.xxx ) at 2005-08-26 09:22:33    
Finally its public.

Posted by istar nimdraugul ( 62.195.xxx.xxx ) at 2005-08-20 14:11:07    
Oeh... Would be great! I am working on this Dutch mod.. Will be the last I make, for NWN, and I was hoping I could use these extra`s, in it. :D I have a Pirate ghostship in it. With the CEP pirate-zombies and skeletons, would be great to do some Quest with it, using the life pirates stuf from this hak. :D

Hhhmm... But wil it work when Bioware publishes the 2da`s of ther own, And I would use those then? Our would I have to rebuild the Pirate ereas all the same?

Posted by Shoe ( 68.80.xxx.xxx ) at 2005-08-14 21:13:59    
I have already made a 2da for the creatures, and am working on the placeables and clothing. As for the itp and set files for the tilesets, we may have to wait on the 1.67 patch for that. I will polish and post my 2das on the Vault if there is enough interest in them.

Posted by rawn_phoenix at 2005-07-29 17:18:16    Voted 10.00 on 07/29/05
Great stuff!

Posted by rawn_phoenix at 2005-07-29 17:17:42    Voted 10.00 on 07/29/05
I was able to extract the Sahuagin models, and using an old appearance.2da, with the old Sahuagin entry from one of the older sahuagin haks, I can now place my new sahuagin hak in a mod, and actually fight the new models! Pretty nice, actually.

Posted by Yokel ( 69.161.xxx.xxx ) at 2005-07-18 20:02:02    
That is great to hear, better to get it all when it works. However, do you think you can put a timeframe on it? Even if it is 'in a few weeks/months'.

My guess is the answer is 'when it's done'.

Posted by Yokel ( 69.161.xxx.xxx ) at 2005-07-18 20:01:51    
That is great to hear, better to get it all when it works. However, do you think you can put a timeframe on it? Even if it is 'in a few weeks/months'.

My guess is the answer is 'when it's done'.

Posted by Yokel ( 69.161.xxx.xxx ) at 2005-07-18 20:01:26    
That is great to hear, better to get it all when it works. However, do you think you can put a timeframe on it? Even if it is 'in a few weeks/months'.

My guess is the answer is 'when it's done'.

Posted by Rob Bartel ( 66.244.xxx.xxx ) at 2005-07-18 10:47:11    
The main reason why we're not releasing the hakpaks in full is that there are still a number of bugs and issues that need to be addressed in the content before they're sufficiently user-friendly. Whether peglegs get handled as clothing parts or as body parts is one example. The minnows are another - if used in their current form as placeables, flagging them as 'static' will crash the game due to their use of animated mesh. In the end, we'll probably release them as a spell effect instead (which can then be applied to an invisible placeable if you wish).

In short, there are two separate stages that premium module art content must pass through. For the first stage, it simply has to be appropriate for a specific use within a specific module (none of the minnows in the Pirates module are flagged as static, for instance). The standards for the second stage are much higher - the art content has to be robust and appropriate enough for a wide range of possible uses within the community. That's why developing a game like NWN is such a challenge and why there've been so few companies willing to follow BioWare's lead in this area. It takes a lot of effort to go that final 10% and make something fully releasable to the community but don't worry, we'll get there - content released in Pirates of the Sword Coast as well as in future premium modules will ultimately make it onto your hard drives in the form of a full-fledged NWN patch.

Posted by Anonymous ( 82.69.xxx.xxx ) at 2005-07-14 05:18:02    
Waste of content? You're assuming that Bioware make stuff for use in community mods... they don't... they make stuff for use in their premium mods and consequently do so in whatever way is quickest and most expedient to that goal. It would be nice to look through the rest of this stuff at some point and I fail to see the reason for not releasing the 2das with this hak... unless of course it's a way of showing builders part of the content and perhaps intriguing them enough to buy the premium mod to see it all in action, heh. Either way, a big girlie hug to Bioware for the sharks...

Posted by Anonymous ( 82.69.xxx.xxx ) at 2005-07-14 05:16:53    
Waste of content? You're assuming that Bioware make stuff for use in community mods... they don't... they make stuff for use in their premium mods and consequently do so in whatever way is quickest and most expedient to that goal. It would be nice to look through the rest of this stuff at some point and I fail to see the reason for not releasing the 2das with this hak... unless of course it's a way of showing builders part of the content and perhaps intriguing them enough to buy the premium mod to see it all in action, heh. Either way, a big girlie hug to Bioware for the sharks...

Posted by Sethai at 2005-07-13 14:28:26    
I don't know much about haks, but will it be possible for the community to create a version of this that doesn't require people to download 2das? Basically, will i effectively have to wait until a patch until I can use this in my own mod?

And whose bright idea was it to make the new clothing body parts? Talk about a waste of content.

Posted by yokel ( 170.35.xxx.xxx ) at 2005-07-08 11:24:36    
any movement here? this seems dead in the water.

Posted by spider661 ( 68.62.xxx.xxx ) at 2005-07-05 01:24:29    
anyone get the set files and such for this yet any new info on this? so far without the other stuff this hak is almost usless

Posted by Tom_Banjo at 2005-07-02 11:12:52    
the "armor parts" are not really armor. the appear now as body parts. when you are creating your npc, change the shin, foot, and hand models under appearance and you should see them. you don't need a 2da change for these to appear.
_________________________
ProjectQ
Tom Banjo's Forest Expansion
Tavern NPCs - Dart Players

Posted by Eowien Luelle ( 69.152.xxx.xxx ) at 2005-07-01 18:59:37    
You have to go into the creature appearance changer to see the new creatures. The tilesets still aren't available at this time. Far as I know the new armor isn't either. Check the URL Cheiron posted below for updates and info from Derek on the status of further releases.

Posted by DeLaY_LaMeR at 2005-07-01 09:31:26    
yeah, theres nothing new to see. strange.

Posted by DeLaY_LaMeR at 2005-07-01 09:20:39    
yeah, theres nothing new to see. strange.

Posted by odenien at 2005-06-30 14:16:16    
Is this hak along with the master hak suppose to allow building of a new mod, or do you need the premium mod to make it work? I was not able to see anything new, when I did add this to a fresh mod.

Posted by VigilantCrusader ( 68.250.xxx.xxx ) at 2005-06-28 15:54:38    
Those are both very good reasons to buy the module. I've purchased and played one premium module (ShadowGuard/Witch's Wake) thus far. I look forward to enjoying the other modules as well.

Posted by Cheiron at 2005-06-28 14:52:12    
VigilantCrusader:
No, buying the module will not give you access to the rest of the custom content... what you have here is all that's available for the time being. It is still uncertain if Derek French is allowed to release the rest before the 1.67 patch, but we should know more sometime next week.

On the other hand, I still recommend buying PotSC, because it's (1) actually a lot of fun to play, and (2) a good way to support Bioware so they keep developing stuff and releasing patches for NWN.

Posted by VigilantCrusader ( 68.79.xxx.xxx ) at 2005-06-28 07:43:29    
Will I be able to use all of this new stuff in my own module, if I buy the Pirates of the SwordCoast module? Or will the haks still be locked away where I can't use them?

The most I've been able to view are the new creature appearances (via scrolling through a creature's appearance option), portraits and new weapon variations. The new armors don't show up nor the tilesets.

I've got the beta master hak installed too. I'm just hoping that there will be a complete 2da/set/itp version available eventually, but I don't know if buying the Bioware module will grant me full access to the hak models or not.

I'm so glad that BioWare is moving in this direction. I can't wait to see it all. Just curious. Thanks.

Posted by VigilantCrusader ( 68.79.xxx.xxx ) at 2005-06-28 07:21:23    
Will I be able to use all of this new stuff in my own module, if I buy the Pirates of the SwordCoast module? Or will the haks still be locked away where I can't use them?

The most I've been able to view are the new creature appearances (via scrolling through a creature's appearance option), portraits and new weapon variations. The new armors don't show up nor the tilesets.

I've got the beta master hak installed too. I'm just hoping that there will be a complete 2da/set/itp version available eventually, but I don't know if buying the Bioware module will grant me full access to the hak models or not.

I'm so glad that BioWare is moving in this direction. I can't wait to see it all. Just curious. Thanks.

Posted by VigilantCrusader ( 68.79.xxx.xxx ) at 2005-06-28 05:58:47    
:) I'm in love again.

Posted by Tom_Banjo at 2005-06-28 04:35:18    
i notice you have updated this file, but i do not notice what the update included.
is there a estimate on when we will be given the rest of the missing files (still missing are the .set and .itp files for the tilesets, the placeable.2da)
_________________________
ProjectQ
Tom Banjo's Forest Expansion
Tavern NPCs - Dart Players

Posted by MarlakMijoes ( 84.143.xxx.xxx ) at 2005-06-25 09:25:55    
thank you bioware :)

Posted by Cuthbert503 at 2005-06-24 03:34:47    Voted 10.00 on 06/24/05
YES! Thank you!!!

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