Just when you thought it was safe to go back in the water...
This hakpak contains a few remodels/reskins of the sharks from BioWare and DLA. I have done a little reskinning and moved around a few vertices to convert the mako shark into 5 additional varieties: blacktip, blue, bull, tiger, and white (2 sizes of the white in the updated version).
The "sharkme" file in the zip archive tells you what you need to know to use the hakpak and associated files.
Ahh... I thank you. BTW That was my topic. :) Thx twice. Now could I talk you into making a diving bell placeable perchance. :) _________________________ Where the Spirit of the Lord is, there is Liberty.
Hail! Shrike, if you go to the BioWare NWN boards and do a search for posts by NWC Snake, you should be able find a post I made that has a link to a screenshot of the dolphin model and the killer whale model I have been working on, in addition to the oceanic fish models that I have put in my own underwater areas.
snake, could you please send me a message (via my profile) here or on the nwn forums? i would like to contact you with a few questions. thanks :)
dolphins will have to be a separate project, since the animations (for the tails) wouldn't apply to them. you might try asking on the custom content bioware forum, shrike.
While you are at it, could you please add a few dolphins to the mix. :) They go really well with sea elf adventures. _________________________ Where the Spirit of the Lord is, there is Liberty.
snake, are you going to update this now that 1.67 is out? the appearance 2da, i mean.
Posted by mondego at 2006-04-05 04:36:49 Voted 10.00 on 04/05/06
Shame on me i forgot to vote.
Posted by The Amethyst Dragon at 2005-10-23 01:29:03 Voted 10.00 on 10/23/05
Excellent work on these. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
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Hail! I have updated this hakpak to add a second, larger white shark, which I have namded the White Pointer. It is at about the limit of what the animations can handle without getting some very strange-lokking behavior. It is considerably more convincing as a top carnivore at this scale.
Haikl! Frayne, I can try to scale the white shark larger. I don't know how far I can push it with respect to the animations, though. I know I can go too small, since I made a barracuda that looked awesome until the tail, which didn't skin right and got twisted in some strange way when the animations played. I will experiment and see how big I can make the model without having to redo the animations. The tiger shark could probably stand to be a bit larger, too.
Thanks Snake. I was going to redo my shark pack with these bad boys, but ya beat me to it. I could always redo my parrot pack or seagull (seabirds) one. Or just skip and work on better dolphins. This was bound to be done. Great job on it. _________________________ [img]http://rpgs.sytes.net/preview_cache/mazteam_tag.jpg[/img]
Posted by Cuthbert503 at 2005-07-01 18:39:54 Voted 10.00 on 07/01/05
\m/(>.
Posted by Cuthbert503 at 2005-07-01 18:38:04 Voted 10.00 on 07/01/05
.
Posted by Cuthbert503 at 2005-07-01 18:37:31 Voted 10.00 on 07/01/05
\m/(>.
Posted by Frayne at 2005-07-01 11:45:35 Voted 10.00 on 07/01/05
Fabulous. Any chance you could rescale a version of the Great White so it's three times the size... at least?
Posted by Frayne at 2005-07-01 11:23:42 Voted 10.00 on 07/01/05