ENGLISH:
Ok, here�s something that I allways miss, no more, I�ve maded 19 new placeables, 3 styles of waggons with some variations and some other placeables (such as plank of woods, stone blocks, etc), I maded this for a test, I�m working on the creature version of it (pulled by horses and oxes), hope you enjoy and sorry for any english errors.
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PORTUGUESE:
Ok, aqui est� algo que eu sempre senti falta no NwN, carro�as, eu criei 19 novos modelos de placeables, 3 estilos de carro�as com algumas varia��es, e mais alguns outros placeables (t�buas de madeira, blocos de pedra, etc), eu criei esse hak como um teste, e no momento estou trabalhando na vers�o de criaturas (puxadas por cavalos e bois), espero que gostem.
I downloaded this for the plank model, and as far as that goes the hak is very good. But I'm having issues with both placeable.2da files.
The default eliminates many placeables from the palette, and the replacement 2da has its own problems (lines of dialogue show up in the "Appearance Type" menu, etc).
Posted by Sherincall at 2009-02-27 11:12:20 Voted 10.00 on 02/27/09
Very very very much needed. Thanks. _________________________ Shadows and Silver
Posted by Fredy Moreira at 2008-10-28 14:37:48 Voted 10.00 on 10/28/08
Bem legal! Parabéns! :D
Posted by SilverLady at 2005-08-31 10:06:12 Voted 10.00 on 08/31/05
I really like this content but some of the CEP content is overwrittenin the CEP compatable Hack. It overwrites many farm placables such as horse shoes, food trough, water trough, hitching post and horse brush. Those are the ones I've found so far, any ideas on how to fix this? (besides digging into the 2da that is)
Posted by Frayne at 2005-07-11 08:10:45 Voted 10.00 on 07/09/05
The clue was in the phrase 'irregular heap'. If you stack the stone cubes in any way other than exactly on top of one another you can see the missing bottom surface. It's hardly a big problem but was noticeable.
Thanks again all of you, this replys give me inspirations :)
arduain: Once my english is poor i don´t understand exactly what you want, about empty carts, each style have an empty version.
Frayne: I know about the limitaions, turn right or left or go thtoug a ramp will be very very ugly, but once the creatures version will be primaly for ambiantation, all you need is to create straigth waypoints.. I will include a driver, I was thinkig about make a new phenotype to make the driver customizable, but I don´t have shure about this.
And why do you want a bottom for the stone block? If you think that´s really necessary I´ll include it in the future update.
Again, thank you and sorry for my poor english
Posted by Frayne at 2005-07-10 14:27:59 Voted 10.00 on 07/09/05
The problem with carts as creatures has always been their length and the fact that they have to pivot around a particular central axis, therefore when they turn it looks daft as the tail end (inc. the wheels) swings around irrespective of the laws of physics, heh. To work properly the model would need to be articulated, but I would imagine that's impossible in NWNs. Good luck, either way. ;)Very useful just as static placeables, tho.
Some observations... can you please put a bottom on the stone cube? I was stacking a load in an irregular heap but unfortunately you can see there is no bottom surface. Also, if you do a creature version please include a driver... sounds obvious but the only other example of this on the Vault does not include a driver.
Khauna - THANKS for the CEP compatibility!!! :) I'm looking forward to anything/everything else you'll create. _________________________ RPG-Multiverse Link
Try the 2da Combinulator that made CEPv2 a breeze: Link
Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!
Posted by Arduain ( 24.167.xxx.xxx ) at 2005-07-09 10:48:46
Man, these have been needed for a long time! Great work. Thanks for sharing!
Think you can make some vegetable stands and empty carts that can be filled with display items like a slanted super market produce counter?
Posted by Marcos at 2005-07-09 09:45:44 Voted 10.00 on 07/09/05
Aee Khauna, trabalho ótimo cara, como te disse, com certeza usarei ^^
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Wonderful job, congratulations Khauna... _________________________ "Grandes mentes discutem idéias,
Mentes medianas discutem eventos,
Mentes pequenas discutem pessoas."
Greetings. Well done! This is a set of placeables we most certainly needed...but ... it's not CEP1.51 compatible. Your Placeables.2da in the hak only goes up to 498, the CEP1.51 placeables.2da continues on to 4009 (although most are blank). Can you fix this up, or should we do this on our own?
Thanks again! I look forward to seeing them as moveable creatures!
-Tom _________________________ RPG-Multiverse Link
Try the 2da Combinulator that made CEPv2 a breeze: Link
Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!
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