Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN HAKPAKS

- Jump to comments -
Title  Aztec Exterior Redux 1.23
Author  Chandigar
Submitted / Updated  07-24-2005 / 08-29-2006
Category  Tilesets
Expansions  Works on all versions
Description
"Come adventurers and explorers, a new land awaits! Plunder the lost riches of the new world! Temples to pagan gods built out of gold, luxurious silks and furs to clothe even the most discriminating patron! Carve out your own niche in the disease infested jungles and return a hero! Join the expedition now!"
- Far Seas Exploratory Co. recruitment poster

FEATURES:
=========
This revisiting of the original Aztec Exterior tileset features completely rebuilt tiles and hundreds of new tiles and features and textures including new doors, loadscreens, flexible mountain construction and dense jungles.

Suitable for Maztica, Aztec, Mayan, Incan modules. Please see the readme for details!

Interviews

SubmittedTitleAuthor
2005-09-03CTP Interview with ChadigarQSW

Files

NameTypeSizeDownloads
az2_1_23_readme.txtaz2_1_23_readme.txt
Submitted: 07-24-2005 / Last Updated: 08-29-2006
txt5.64Kb1777
--
az21_21to1_23.zipaz21_21to1_23.zip
Submitted: 07-24-2005 / Last Updated: 08-29-2006
zip95.23Kb718
Updates from 1.21 to 1.22. Requires a full install of 1.21. To use, insert the .set and .itp file from this zip into az2.hak
aztec_exterior_redux_1_23.zipaztec_exterior_redux_1_23.zip
Submitted: 07-24-2005 / Last Updated: 08-29-2006
zip19.1Mb4292
--
SCORE OUT OF 10
9.94
37 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS













You Must Be Logged In to Participate.
Comments (121):

  1  2  3  4  5 Next>

Posted by Chandigar at 2009-04-12 19:52:18    
@valexia: So long as the snow part is completely flat, you should be able to paint over it with regular mountains...
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Velexia at 2009-03-12 19:12:46    Voted 9.75 on 03/12/09
Awesome. I've only found one bug: After placing snow on a mountain, I can't get rid of it.
_________________________
The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011

Posted by Sienna at 2008-11-16 17:07:25    Voted 10.00 on 11/16/08
beautiful, simply beautiful. must be the best tileset for nwn there is. i love aztec art and this captures those temples really well. the detail in the wall murals is so awesome. really versatile too with the jungles and mountains. i love it!

Posted by Dorrian at 2008-09-23 11:21:59    Voted 10.00 on 09/23/08
This is really nice. Well done.
_________________________
Trials of Newcastle - a Role Playing Persistent World for NWN 1

Newcastle�s Direct Connect: 216.161.26.220:5121



Posted by Izk The Mad at 2008-09-10 06:18:56    Voted 10.00 on 08/21/06
I've been using this for two years and I just recently found out that you can raise/lower the jungle terrain! I assumed it was flat, like the Bioware trees. Had to share that, in case anyone else missed it. Chandigar, you're a genius!
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Chandigar at 2008-06-18 21:16:49    
Saduj: Thanks for your comments here and elsewhere! Unfortunately I can't guarantee that any further development is slated for my existing tilesets (aside from bug fixes). But I appreciate your enthusiasm!
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Saduj at 2008-06-05 13:37:40    Voted 10.00 on 06/05/08
Ideas: A few things I'd love to see in jungle tilesets, are flimsy rope bridges over chasms (or cliffs with rivers/lakes) below, tar pits, and giant tropical plants (such as brightly colored flowers like yuccas, and even man-eaters, like sundews, giant-flytraps, etc)...

One Thing that the various Aztec Tilesets in particular seem to be missing is the brightly colored hieroglyphic sundial (versions could be flat on floor, a raised platform, and against a wall).
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-06-05 13:27:20    Voted 10.00 on 06/05/08
The Jungle Paths are especially cool :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-06-05 13:24:15    Voted 10.00 on 06/05/08
Excellent Work, just what the Savage Empire Needed!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by PLUSH HYENA of DOOM at 2008-03-15 20:21:29    Voted 10.00 on 01/16/08
Chandigar,

Thanks indeed for the appropriate interiors!

So often a brilliant exterior Tileset leads through into... hm, standard BioWare castle interior... again...

Thanks for taking the time to create complete environments, inside and out. It's really appreciated... I have apparently forgotten to vote on the interiors... Oops. Apologies... About to do so now!
_________________________
[PHoD Metal Wastelands Tileset] [PHoD Gross Undead Animal Invasion Pack] [PHoD Metal City Tileset] [PHoD Cityoid]
[PHoD Loathsome Undead Unicorn] [PHoD Metal Crypt Tileset] [PHoD Starship Walls and Pillars] [PHoD NEW VFX]
[PHoD Metal Vaults Tileset] [PLUSH HYENA of DOOM Vault Interview] [PHoD Metal Placeables of Doom]
[PHoD Big Bag of BUGS] [PHoD Sinister Sack of SPIDERS] [PHoD Mechanical Animals] [PHoD H.R.Giger Stuff!]
[PHoD Mummified Animals vs Hound of Anubis] [PHoD Gelatinous Mass] [PHoD UNDEAD ANIMALS 3]
[PHoD Sinister Spleen Surgery] [PHoD Magic Blobs!] [PHoD Bunkers] [PHoD Stone Vaults] [PHoD Spleen Creatures]
[PHoD Psycho Vixen Attire] [PHoD Obelisks & Pyramids] [PHoD Female Stingers]

Posted by Chandigar at 2008-02-12 15:47:49    
Thanks PHoD! Check out the link to the aztec interiors in my sig, its meant to work with this set!
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by PLUSH HYENA of DOOM at 2008-01-16 11:08:47    Voted 10.00 on 01/16/08
The Ishtara Gnoll Clan, whilst growling dubiously as is their habit, bestow immense, we say again IMMENSE, gratitude upon Chandigar! Finally, they have a place to take over and call home that they really like... Of course, there are plenty of other things these AWESOME tiles can be used for as well as making Gnoll happy - I've also made use of them in a semi-d20 Tomb Raider module... As others have mentioned, the detail level is fantastic and accurate... Great work and much appreciated... Just keep Pizarro and the Conquistadors the hell away from it!
_________________________
[PHoD Metal Wastelands Tileset] [PHoD Gross Undead Animal Invasion Pack] [PHoD Metal City Tileset] [PHoD Cityoid]
[PHoD Loathsome Undead Unicorn] [PHoD Metal Crypt Tileset] [PHoD Starship Walls and Pillars] [PHoD NEW VFX]
[PHoD Metal Vaults Tileset] [PLUSH HYENA of DOOM Vault Interview] [PHoD Metal Placeables of Doom]
[PHoD Big Bag of BUGS] [PHoD Sinister Sack of SPIDERS] [PHoD Mechanical Animals] [PHoD H.R.Giger Stuff!]
[PHoD Mummified Animals vs Hound of Anubis] [PHoD Gelatinous Mass] [PHoD UNDEAD ANIMALS 3]
[PHoD Sinister Spleen Surgery] [PHoD Magic Blobs!] [PHoD Bunkers] [PHoD Stone Vaults] [PHoD Spleen Creatures]
[PHoD Psycho Vixen Attire] [PHoD Obelisks & Pyramids] [PHoD Female Stingers]

Posted by Izk The Mad at 2006-08-30 09:05:20    Voted 10.00 on 08/21/06
Hooray! Time to build some mountains! Thanks again, Chandigar.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by mondego at 2006-08-30 03:34:19    Voted 10.00
Do you ever though on making an egypcian tileset?

Whith gysa piramids, esfinx, mastabas, temples and houses?

I think you have more skils then everione else to do a thing like thath, and i whould be forever thankfull to you.

Thanks any way, making something like thath is not ease, is just a sujestion, i know how many work those things give.

Thanks

Posted by Chandigar at 2006-08-29 22:57:19    
1.23 released. Originally 1.22 was just a set update then I read Izk's new post and realized that I didn't finish the sample mod properly. Everything should be working on it now, ugh. Otherwise, just the set and .itp files were updated. I have NO idea why the exporter was giving me issues but I ran through it again and it seems to be working now. Sorry!

@Izk: Yea, Angkor Wat is pretty cool... my original idea was to use this as the basis for a bunch of variant tilesets (since many tropical/subtropical ancient civs can be reskinned with this set with some additional unique large groups) but never got around to it.
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Izk The Mad at 2006-08-29 20:51:07    Voted 10.00 on 08/21/06
Thanks, Chandigar. It's nice to get a straight answer about something on the net once in a while without endless searching, esp. with the volumes of stuff about this game. I kind of suspected as much concerning the loadscreens and doors from what I've been reading elsewhere about using haks, just haven't been adventurous enough yet to try and figure it all out. I'm still exploring all the subtleties of scripting and variables, as I'm building. I have to tell you, both times I played through the demo I went straight from the top of The Steppes to The Last Bastion, and I only mention this again because the city was nicely done, and I hate to think people missed it. I also have to say again this tileset is sweet. I finally bought this game this spring, wanted it since the trailer that came with BG2, but since it came out I've played other games like KOTOR, and Dungeon Siege to name a couple (visually gorgeous), so I was a little disappointed with the bland look of the basic tilesets. Out of curiousity, have you ever heard of the Angkor temples in Cambodia? It might make for an interesting tileset. Very elaborate and ornate structures though, as far as something that could be "painted". Just a thought :) Just one of the many fascinating sets of ruins in the real world that would be fun to build with in NWN.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Chandigar at 2006-08-29 15:02:55    
Oh, and you only need to merge hakpaks if you do in fact want to drop a gothic mansion in the middle of the jungle ;)
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Chandigar at 2006-08-29 15:00:56    
Izk:
I think I figured out the problem, looks like the ITP editor I use wasn't exporting the ITP properly. I've been pointed to an alternate which I'll try and get to tonight. I apologize, I guess I never answered your other questions.

2. Generally, the tilesets themselves should be fine. They don't work together in that you can't drop a gothic mansion in the middle of an aztec city but you can have a module that has an area of each in it (just like building with NWN tilesets). The genericdoors and loadscreens have conflicts because those files contain information for all tilesets so when they release an expansion like POTSC and add more entries to those files, my versions of the files are missing those new entries. In theory, it should be an easy fix, except I don't have potsc. You should just need to open the offending file and past my custom items in the appropriate areas.

3. The city should be reachable... the general area layout of the sample mod goes from the beach, then the jungle, then the agricultural foothills, then the city, then the mysterious "last bastion" holding an unnamed evil at bay.
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Izk The Mad at 2006-08-28 10:18:06    Voted 10.00 on 08/21/06
Thanks for the update. I'm dying to use this tileset. Nevermind my earlier questions about CEP and v1.67 (I reread Sebrina's posts), but would I need to do anything to use this with your other tilesets? I'm still somewhat new to hakpaks, and I've been reading about merging haks and fixing erf's, and it's a bit intimidating. Is the "generic doors" conflict I'm seeing something harmless, just a duplicate name and the actual code doesn't overlap, or the same doors? Just wondering if I need to learn how to merge hakpaks, or limit myself to using just this one.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Chandigar at 2006-08-27 19:16:57    
Very weird, the .set file looks fine but the raise/lower is gone. Trying to get some help from the fine folks at the CTP (www.nwnctp.com) ... hopefully someone will have an idea.
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by mondego at 2006-08-21 08:30:18    Voted 10.00
Ey man you forgot to include the raise lower option on this last version, just fix it please, i love your work.

Posted by Izk The Mad at 2006-08-21 07:30:15    Voted 10.00 on 08/21/06
???s for Chandigar- This is amazing stuff. I give it a 10 just for the beauty and effort of it. As an archeology buff and a fan of "pre-columbian" cultures this tileset blows me away. Forgive my hakpak ignorance, but I have a couple newbie questions- 1) How do you raise the terrain? Should there be a "raise/lower" option in the toolset? If so I don't have it. I've seen several comments about that but have found no answers. Is there some other toolset feature I haven't discovered yet? 2) Will this work okay with your other tilesets (Gothic Estates & Aztec Interior)? I noticed after installing them to my mod the "genericdoors" and "loadscreens" showed up as conflicts (1.67 potsc loadscreen conflict). Also I opened the demo module in the toolset just to see if there was something different (I have CEP 1.53 installed in my module) to make sure nothing was interfering, and I noticed The City of Cuahuatl. I never came across this area when I explored the demo. Think it was because of duplicate tags in the area transitions. Minor thing in an otherwise fantastic creation.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Chandigar at 2006-07-26 18:40:54    
1.21 uploaded and shiny metal problem fixed. You can download 1.21 in its entirety or just grab the update file with the new .set and .itp in it. Thanks!
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Chandigar at 2006-07-17 07:11:43    
Oh yea, as for being able to go into the rocks at some parts, that was an unavoidable problem with working with tiles. There had to be some overlaps to try and get rid of the ugle layer cake appearance of the usual NWN mountains.
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Chandigar at 2006-07-04 12:17:41    
Tolkiens:
If you browse through the sample mod, you can see how the stairs can be used. The biggest restriction on those is that the stairs have to end at a straight edge, IE you can't have the stairs end at a corner. Hope this helps. Again, browse through the sample mod to see how the different terrains and such are meant to be used. Post here if you have further questions.
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Tolkiens Padawan ( 84.135.xxx.xxx ) at 2006-06-22 08:37:06    
Hi Chandigar,

this is a great tilest - one of the best tilesets ever.

But it isn't perfect:
I'm not sure if I'm doing something wrong - are the mountain stairs not meant to lead somewhere? They always end before reaching the next level (well, so do the mountain pathes, but I can create a second path above the first one so it leads to the higher ground, while the mountain stairs never lead to a higher ground) - there's only some stone there that I can, by the way, go into (which means my character disappears in parts or finally completely standing one meter in the rocks).

And then it happend that I stood on the ground next to a mountain path, very close to the mountain and I couldn't move away any more - only turn around.

A smaller problem (which is no real problem): at the corners of stone mountains there is some grass on the ground that the player can't move on. You get the impression: there is grass, but well, it is a mountain tile of course so I can't work on it. But as I said: this is something petty.

Would be nice if you could give me an answer on the mountain stairs.

Posted by Chandigar at 2006-06-20 07:53:24    
Ooh... you know what... I ran into this problem before with another tileset. I'll have to see if I can figure out how I fixed it. I think it was a bad entry in the .set file. Thanks for the headsup.
_________________________
[Aztec Exterior Tileset]
[Aztec Interior Tileset]
[RLCore Gothic Estates Exterior Tileset]
[RLCore Gothic Interior Tileset]
[UDP1 Suburban Exterior Tileset]
[UDP2 Modern Office Interiors Tileset]
[Barbaric North Exterior Tileset]

Posted by Sebrina Snood at 2006-06-18 05:39:46    Voted 9.50 on 06/18/06
Addendum; I found a wierd workaround to my own problem that I'll share just in case anyoone else is having problems similar to mine:
If you start the module in a place using tileset that is not this one (ie a normal nwn tileset) all the textures are as they should be.
I have no idea why this should work but it does; presumably has something to do with initialising the textures of characters on module load?? (this has to be the weirdest workaround ever lol!)
Sebrina.

Posted by Sebrina Snood at 2006-06-17 09:15:42    Voted 9.50 on 06/18/06
hey Chandigar...absolutley fabbo tileset. I would love to use it except I am having just 1 small problem with it. I am using nwn version 1.67 and (presumably because of that) I am having texture issues with hair and some clothes on people in the environment. hair and metallic textures appear transparent..ive tried to find a way round it but have found none..can you help? A fix I tried was, I addedd cep (version152+patch 153 compatible with nwn 1.67); thinking that the cep textures might over-ride the problem..but alas no.
Any ideas would be very appreciated since I want to make a module using this tileset.

Posted by DMLadyAbagail at 2006-04-10 21:38:21    Voted 10.00 on 04/10/06
Chandigar, you are a Da Vinci of tileset modeling.
_________________________
"Pudding can't fill the emptiness inside me...but it will help!"

  1  2  3  4  5 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Other


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters