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NWN HAKPAKS

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Title  Arias Flooring
Author  Aria_1221
Submitted / Updated  08-07-2005 / 09-04-2005
Category  Placeables
Expansions  Works on all versions
Description
Arias Flooring - dds version. Tga version available upon request.
UPDATED!!! 09-04-05 !!!!

ADDED: Over 70 new Large Floor tiles, with many sets included. Over 70 new small tiles added , all same sets as larger tiles. 6-7 New Large and small Stone floor sets, suitable for outdoors.
All T-dove placeables easier to access.. now named "Ar_Tdove_xxx" and seen right above Arias flooring placeables. New mosaics as well!

ALL Errors now fixed.. all rugs showing properly.

If you find an additional error, please let me know..


Chock full of new rugs, floor tiles, parquets, wood and tile medallions, square 'medallions' etc.
10 regular round mosaics
10 wood medallions
7 parquet floor tiles
16 square mosaics
1 set of 6 interchangeable marble tiles
65 Large Rugs, 65 Small rugs
3 rectangluar marble mosaics
1 'wood rug'
6 new round rugs.. 4 of which match large and small rugs
and 1 set of ten matching wood and marble flooring tiles by Feris " Tethered Dove' placeables.




ALL textures modified by Aria_1221 ~except~

Credit to Feris for his Tethered Dove placeables.

Files

NameTypeSizeDownloads
AriasFloorsdds.rarAriasFloorsdds.rar
Submitted: 08-07-2005 / Last Updated: 09-04-2005
rar15.3Mb908
Updated 9-04-2005
SCORE OUT OF 10
9.96
16 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS


Large Parquet Tiles. Each is equal to one full sized tile in toolset.


Coming Soon! Large Tile sets with coerner, side and plain versions, plus many new plain floor tiles to give your rooms and outdoors a new look


All 10 t-dove files are now accessed under AR_Tdove_XXXX in your placeables wizard.
Added New Stone tiles, small and large sized.





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Comments (38):

  1  2 Next>

Posted by Henesua at 2012-08-18 12:06:29    Voted 10.00 on 08/18/12
Excellent work.
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by Dagon at 2010-01-02 23:28:01    Voted 10.00 on 01/01/10
I spoke to a friend who knows the CEP Staff (Acaos helps build his mod) and asked him to look at these tiles.

It looks like some of them are probably going to be in CEP 2.3

Posted by Dagon at 2010-01-01 16:15:54    Voted 10.00 on 01/01/10
To make this work with CEP you need to edit some 2da lines. It isn't too hard. I could make a compatibility 2da if their is a high enough demand for one.

Posted by Dagon at 2009-08-27 16:45:40    Voted 10.00 on 01/01/10
Why this hak isn't in the Hall of Fame is beyond me. As far as I know, its the only one of its kind.

Posted by stubbytroll at 2008-08-04 11:14:28    Voted 10.00 on 08/04/08
Oh my. Some stunning carpets, rugs and flooring in here of all types.
_________________________
My shoes are too tight and I have forgotten how to dance.

Posted by Realms_of_Mythology at 2008-03-12 20:04:26    Voted 10.00 on 03/12/08
The screenshots do NOT do this hak justice. Wow. I had a hard time picking only a dozen of these to add to our hak. Nice work!

My only suggestion with the tiles is to have them set up so that grass can not poke through when used in the rural tileset. Sounds strange, but we do that alot.

Posted by Nexuss_Girl at 2007-08-16 11:40:58    
[Quote : Posted by "Frayne" on 2005-08-08 22:12:52]

"We shall never want for exotic flooring again ;)"
________________________________________________________________________________
________________________________________________________________________________
__________________________________________


Hahahahaha!! LMAO!!!
I'm sorry. I just couldn't help but laugh myself silly over your hilarious comment there! (whoever you are.) :)


Anyway..... I really love this hak and think it's absolutely amazing! It's just what I was looking for to cover a very plain wooden floor for one of the areas in my module.
But right now, there's only one problem.
This ISN'T compatible with the CEP 2, and overrides those which are already in there (making those in the CEP 2, to NOT show up in the toolset)

Does anyone know which file(s) to edit in the CEP 2 to make this hak compatible please?

Posted by Nexuss_Girl at 2007-08-16 04:07:44    
Excuse me..... if someone could just answer me a simple question here please?

I've added this hak to just a normal module with no cep or anything I can think of which might clash. (I put in a "real hands" hak which someone made had made, but thats about it really)

Please could someone tell me how I find all these mats and carpets e.t.c in the toolset please after adding this hak?
I cannot seem to find them! :(

Regards,
~Nexuss_Girl~

Posted by NWN DM at 2007-03-06 18:58:03    
Does this conflict with CEP2?

Posted by Zodiac at 2007-02-10 15:18:23    Voted 10.00 on 02/10/07
Please post the TGA version. Make some overrides for tilesets with this.

Posted by NoodleNeko at 2007-01-12 11:47:13    Voted 10.00 on 01/12/07
I absolutely love this set... but have one complaint. I was using the tatami predominantly throughout my module. I already read the comment about the fact that it could be conflicting with jxp, and editing the 2da file... however... I'm not very fluent yet with module building and so absolutely nothing about what to change and what NOT to change on the 2da.... I REALLY wish a version of the tatami could be released with your hak. I don't even mind if it's a small cube and I have to go through and fuss with it all myself to get everything going in the direction it should. Please please will this ever be possible? Or can someone teach this NWN dummy how to edit a 2da without making her module explode? Pleeeeease???

Posted by Big_Shoe at 2006-06-23 05:05:38    Voted 10.00 on 06/23/06
Outstanding quality and variety, lovingly compiled, make this a worthy addition to any PW.
_________________________
Realms Of Destiny PW

Posted by stacy_19201325 at 2006-01-22 07:59:22    Voted 10.00 on 01/22/06
Ten!
_________________________
My Submissions:<br> [Starship Interiors] [Sci-Fi Loadscreens] [80-Color Palette Overrides] [Mil_Tailor Update for 1.67]

Posted by stacy_19201325 at 2006-01-22 07:59:00    Voted 10.00 on 01/22/06
Awesome, awesome awesome. This content is truly great! The guy below was right, the Aria_Mosaic12 is completly white. But I can overlook that, given the amazing content (and the amazing AMOUNT of content) here.

And unless I missed something, there's no erf included... if you want one, let me know and I can send you one to add up there for people to download. Takes a long time to make blueprints for each of these floor tile/rug appearances, so I'm willing to share what I've worked on.
_________________________
My Submissions:<br> [Starship Interiors] [Sci-Fi Loadscreens] [80-Color Palette Overrides] [Mil_Tailor Update for 1.67]

Posted by mondego at 2005-12-19 07:16:29    Voted 10.00 on 09/07/05
I kestryel:

Sorry about the confusion,
it was me who made a mystake,
wen inserting those floors,
yowr floors hare working fine, whith no issues, thanks.

carlos

Posted by lenainlezard at 2005-10-31 03:42:54    Voted 10.00 on 10/31/05
Great job !

Posted by lenainlezard at 2005-10-31 03:42:10    Voted 10.00 on 10/31/05
Great job

But I think there's one tiny bug : the "Aria_Mosaic12" is entirely white (no texture apparently). Is that normal ?

Posted by Tiggsie at 2005-10-21 14:42:42    Voted 9.00 on 10/21/05
The texture for "mosaic12" seems to be missing. Besides that, excellent hak. =)

Posted by mondego at 2005-09-19 04:27:45    Voted 10.00 on 09/07/05
Thanks Kestriel,
i will see to it, and give news.

carlos

Posted by Kestriel at 2005-09-15 21:31:49    
Hmm I see you would know all that about 2das and etc ;) Let me know which models seem to be in conflict. I had a few rugs do that to me before I changed the models. I'll be happy to redo any other you find thats not working well for you..


Posted by Kestriel at 2005-09-15 21:26:53    
No, I didn't use the tatami model because it woudl simply have copied the same textures over and over.. turning one part one way, then another the other. note on the tatami, how the mat seems turned in design, straight in another? Its actually one small | | |
mat.. much like those three stripes then he turns it, using it again and again in this manner. it was not 'compatible' with my designs, only because I needed the design to be one large square.. not a collection of many smaller ones. If you've got a hak with the tatami in it? Pull out his texture and look at it in an image program.. you'll see what i mean. so no, its not conflicting with it as I didn't use one. You may have some sort of conflict with the jxp haks however.. more than likely my 2da is conflicting with theirs. You need to look at it alone in a mod without other haks first.
If you are adding them to your mod, you need to change your 2da to reflect the new material, and then renumber it correctly. Please send me an email if you need help doing so.

Posted by mondego at 2005-09-12 04:24:14    Voted 10.00 on 09/07/05
Maybe must be some conflict, i´m using your content in jxp hak, i will post son and credit you of course, i will check the numbers for you, maybe a conflict whith tatami?

Posted by Kestriel at 2005-09-09 22:44:00    
CArlos,

I'll be happy to do so. Do you happen to have their numbers? I knwo I had error codes coming up in the last version, though my toolset had none in the latest version.. Please advise and I'll see if I can check them out and fix them asap.


Aria

Posted by mondego at 2005-09-08 02:46:45    Voted 10.00 on 09/07/05
I Aria:

Some models give an error, and if yow use it, they ang the game wen yow enter.

could thath be fixed?

Carlos

Posted by mondego at 2005-09-07 02:55:00    Voted 10.00 on 09/07/05
Just fantastic!

Posted by Kestriel at 2005-09-05 08:31:52    
Actually, the tatami mat is not compatible with this. The problem with the tatami mat is that is it made from one small texture, copied about 16 times over the whole of the model. the model I am using, is centered I am told. Any modelers out there that see it otherwise, and can suggest a different coding within the model to attain perfect alignment, please let me know.

Posted by Anon4526 at 2005-09-05 06:10:57    
First, let me say that I love the variety you had before with the rugs and mosaic pieces and all - they add a lot more variety and I certainly hope CEP picks some of them up in the future so they see even more use!

Next, while I love the idea of alternate flooring and would like to use a lot of these new floors, in checking things over I noticed a lot of them don't actually tile well because the design doesn't line up correctly. Especially the corner/sides ones, where rotating causes major problems.

Any chance of getting some of the corner/side versions done with the 'plain' sections able to rotate unnoticeably? Or fixing some of the tiling issues so that it isn't so obvious where the 'join' is?

Lastly...perhaps as a future update you might consider taking the largest tatami mat from CEP and retexturing it with some of these floors as alternatives for when you want to cover large areas without using lots of placeables?

Posted by Anon4526 at 2005-09-05 05:16:16    
First, let me say that I love the variety you had before with the rugs and mosaic pieces and all - they add a lot more variety and I certainly hope CEP picks some of them up in the future so they see even more use!

Next, while I love the idea of alternate flooring and would like to use a lot of these new floors, in checking things over I noticed a lot of them don't actually tile well because the design doesn't line up correctly. Especially the corner/sides ones, where rotating causes major problems.

Any chance of getting some of the corner/side versions done with the 'plain' sections able to rotate unnoticeably? Or fixing some of the tiling issues so that it isn't so obvious where the 'join' is?

Lastly...perhaps as a future update you might consider taking the largest tatami mat from CEP and retexturing it with some of these floors as alternatives for when you want to cover large areas without using lots of placeables?

Posted by Caleb Marlborough at 2005-09-04 12:15:19    Voted 10.00 on 09/04/05
Brill stuff! Oh no it means i'll have to build some more...

Posted by Kestriel at 2005-09-04 11:06:37    
Added the new tiles.. changed also the small square tiles. Shouldn't be any more 'flashing' as characters walk over them.

  1  2 Next>

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