This is a rural tileset with more agricultural areas (fields). It's still at a stage of developing.
NOTE: This has nothing to do with the "Midgard" persistant world! (See the included docu for my reason to choose this name).
Updated now (8. 29. 05)
Updated (3. 3. 06)
Added variants for the ploughed field terrain (plus minor changes).
Important note: I had to re-arrange the tile numbers in the set file. In the older version there were only one entry for every basic pattern (e. g. one edge tile and one corner tile for any given terrain type). There were no place left for variants. Now I have re-arranged the entries in a more planned manner, so every existing and future tile variant has it's place. This means that modules that were edited using the old version of the hak won't work correctly with the new version. Autors who want to improve old mods with the new tiles will have to re-edit parts of the old work. I know this is really bad, and I apologize in every way. I'm really sorry, but this was a necessary step. After all, I told you it was a beta version (of course, it is still beta, there's much left to do). As I said, however, the new set file is prepared to take in future developements, so I can promise this won't happen again. I also will leave a copy of the old version in the vault (this is not updated. You'll need it only if you have an old mod, don't want to reedit, AND lost the old hak file).
Updated (3. 17. 6)
Added Generic field.
Updated (8. 20. 6)
Added Cabbage field.
Updated (3. 13. 9)
Finally solved the lighting problem of the wheat field and did some variants.
Updated (4. 2. 2009)
Added gentle hills and sand, mud and low water terrains.
For the first time, I included third party material.
Updated (4. 23. 2009)
Vinyards are heavily under construction, but they take their time. So, just to keep the show rolling, I uploaded a minor add-on: tools (pitchfork, hoe, scythe, shovel).
I also uploaded a teaser image of the vinyards, so you can see I'm really working on it (on the picture they look actually better than in "reality", cause of course I choose the best viewing angle).
Schedule for next things to do:
- vinyards (major work)
- castle (sorry, this is important)
- pumpkin field (was requested)
If you want other field types, please let me know! - some agricultutal placeables and objects (perhaps even creatures).
- (in the far future) other terrain types.
PS: I think this works on all versions. Please report any problems. If there's someone who would like to translate the docu into french/portuguese etc., I would be grateful (I will do a german version myself).
If you like this, you may also have a look on my other content:
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