It came to my attention that 1.1 did not actually allow the heads to be worn by players, this is caused by a limitation of head model choices by Bioware (Grrr). Since the CEP has quite a few heads which don't actually suit human I replaced them. Or those that helmets attatched. 1.1a should work with 1.1 in that the heads should appear to be the original model to everyone else who uses 1.1 and not 1.1a. Have fun
Hm, I disagree with the non-helmed heads that were replaced. Those just happen to heads for Tieflings, Githyanki and Githzerai (in my eyes at least), and the PRC has those races.
Posted by ADK at 2005-10-02 14:03:09 Voted 10.00 on 10/02/05
Now that's just GREAT! Thank you for taking the time to help the community!
ADK _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by ZeornWarlock at 2005-09-17 20:01:22 Voted 10.00 on 08/23/05
fifty,
Everything works fine for me, because I'm not missing any helmets in my module!
ZW. _________________________ Retired from module building.
Posted by Fifty at 2005-09-12 15:52:51 Voted 10.00 on 09/12/05
Aha! Happily there is a simple solution to this head problem!
I had removed the old haks from my module, and added in the new ones, but not restarted the toolset, so things were not showing up right.
The kabuto is still not showing up, but I shall make enquiries under that hak.
Posted by Fifty at 2005-09-12 15:31:20 Voted 10.00 on 09/12/05
Aha! Happily there is a simple solution to this head problem!
I had removed the old haks from my module, and added in the new ones, but not restarted the toolset, so things were not showing up right.
The kabuto is still not showing up, but I shall make enquiries under that hak.
Posted by Fifty at 2005-09-12 15:27:54 Voted 10.00 on 09/12/05
Again, same as on the other hak, my original comment did not show up... so, this is great! At last it has been updated.
Unfortuately, the oriental heads are not showing up for me even with this hak...
I don't know if I am going wrong somewhere?
Posted by Fifty at 2005-09-12 15:22:26 Voted 10.00 on 09/12/05
Again, same as on the other hak, my original comment did not show up... so, this is great! At last it has been updated.
Unfortuately, the oriental heads are not showing up for me even with this hak...
I don't know if I am going wrong somewhere?
Posted by Fifty at 2005-09-12 13:52:19 Voted 10.00 on 09/12/05
Aaaahh... sweet CEP-compatibility...
Posted by ZeornWarlock at 2005-08-23 01:01:46 Voted 10.00 on 08/23/05
Balzan,
I gave you my vote! ;)
ZW. _________________________ Retired from module building.
Posted by ZeornWarlock at 2005-08-23 01:01:14 Voted 10.00 on 08/23/05
Like the armoury, this a great hak. Thanks!
ZW. _________________________ Retired from module building.
Oh and I forgot to say that the Clothing update is complete, just trying to find some necesarry URLs, though I think I'm going to give up :P That and print screenshots *shudder*
If your NPC has it's appearance set to human and wearing one of the heads that I "overwrote" then it'll be wearing those heads. Also if you're using 1.1 and someone comes in with 1.1a you'll see them with the "wastes of space" heads that I replaced (I don't think those heads are really wastes of space but they aren't indicative of the human model).
Also to note that the use of 1.1a will show heads 180-185 (males) just like 1.1 however it hides the overwritten heads and shows Coulisfu's.
It is important to note that if you have PrC it removes the point of using 1.1a and allows you to choose the head via number, not forcing you to pick from the so wisely limited number of heads.
Posted by ZeornWarlock at 2005-08-19 14:30:35 Voted 10.00 on 08/23/05
Balzan,
By the pictures, do this apply to PC only or both PC and NPC?
As for more outfits, a guy released new ones the same day your hak was posted. Some of his outfits are a little bit too "starwars", but the others could be useful.
Oh, when you'll add the helmets and armor to this hak, I will give you my vote. :)
ZW.
ZW. _________________________ Retired from module building.
Yeah I already have most of that together, including another set of samurai armour, another Kabuko (helmet) and some Hakama Pants. Want to try and get some more stuff into it though before I release it. Problem with CEP compatability and clothes is that there are gaping holes in the drop down menus if you don't have CEP, which is a bastard. Seem to also have a few errors that don't have any influence from the mod itself, but rather just an empty slot where CEP says it has something, but it doesn't... weird :P
Posted by ZeornWarlock at 2005-08-18 22:50:54 Voted 10.00 on 08/23/05
Balzan,
Sadly, I can't fix this for you or else I'd already have my own head hack by now! I've known this problem from the bioware boards. Maybe you should go there for help! Meanwhile I will see if I can had your hak to some of my non-oriental mods as I need those heads anyway. Thought, like I've mentioned below, what is also really needed to CEP 1.52 are coulisfu's oriental hemlmets and armor. (Samurai and Ninja!)
Good luck and thanks for sharing this hak! :)
ZW. _________________________ Retired from module building.
Well that's lovely... Is there a way of overridding those horrible helmets that take up 20 or so slots?
Posted by ZeornWarlock at 2005-08-18 13:32:54 Voted 10.00 on 08/23/05
Balzan,
I don't think your hak is bugged, by what you've stated below, the problem seems to be the fact that pc heads have a limit of 50. What I suggest to you, is to replace the pc model heads which have permanent helmets on them from CEP. Because to me, those heads are just good for NPCs for mod buliders since most players will wear helmets from the game anyway. :P
ZW. _________________________ Retired from module building.
Just to let people know, I am suddenly aware that the heads don't seem to be showing up on the player selection screen in most cases. Trying to figure out how to force them to show themselves. Been at it for far too long so far. Should be up soon. In the mean time don't download this as it's bugged. Sorry everyone.
I do plan to get around to setting up an Oriental HAK pack that should contain as much as I can find from the vault. Though this is all new to me, so it's going to take a while :P
This looks like exaclty what I'm looking for to facilitate my new module; it involves the Utter East, and Cormyr related areas from the Forgotten Realms settings.
Thanks to you, and the other haks of this ilk I can produce it with relatively perfect acuracy with respect to the literature.... Props!... No Seriously... PROPS (PROPer Respect!)!
Posted by ADK at 2005-08-16 05:32:43 Voted 10.00 on 10/02/05
I will test this out to see if it works well. If it does, I will use it for my Kunoichi 3 module. At last!! CEP and my oriental haks!
ADK :) _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by ZeornWarlock at 2005-08-15 23:50:10 Voted 10.00 on 08/23/05
This is great! :)
Do you intend on updating coulisfu's armor and helmets for CEP 1.52as well?
ZW. _________________________ Retired from module building.
Just realised I forgot to state which versions of CEP and PrC it works with, I modified the main text, can't seem to modify the description text. In any case it supports 1.52 CEP and 1.22c PrC
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