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NWN HAKPAKS

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Title  Additional Animations
Author  Va�i
Submitted / Updated  08-21-2005 / 01-02-2006
Category  Other
Expansions  Requires Both Expansions (SoU & HotU)
Description

Overview

This hakpak provides 10 additional animations for humanoid characters (both PCs & NPCs; all races and phenotypes). You can access them simply through radial feats, or other scripted methods. They should not conflict with any existing content, and both hakpak and override versions are available - see readme for more details.

----------

Bread-and-Butter

This package introduces these new animations:

* Onward! - points forward with weapon
* Deep in Thought - the classic pensive pose
* Headache for me... - clasps head; good for cowering too!
* I'm crossed! - folds arms across chest
* Jumping - execute a broad, horizontal jump. The feat actually moves your character through the corresponding distance.
* Come Hither, Follow Me. - gestures to companions to follow.
* Crouching Tiger - an alert crouching stance.
* Uh-oh. - Adventuring gone bad. Or is it adventurer gone bad? Getting high-strung, in any case.
* Grokko Smash! - the name is pretty descriptive.
* Sleeping on the Side - zzZ

----------

Credits

This package would not be here without a lot of help, support, and encouragements. First and foremost, I�d like to thank Ragnarok_mr4 (of Alternative Combat Animations fame) and Guxeus (NIC) for much needed help in getting started with animations; Joco for providing a great tool in NwMax, without which many custom content would not have been created at first place � this being one of them.

Heartfelt thanks to Alosynth and Coruva for testing, constructive feedback, and always being positive� and often just being there. Alo also helped in the scripting, particularly the jump one. I also enjoyed the discussion, feedback, and companionship of the Greyhawk Advenures Team � in particular Deva Winblood and Qlippoth. Keeping me on task is a good thing, and now that my not-so-little task's finished, I look forward to working with the team.

UOAbigail and Sully (that�s Lord Sullivan of the Maztica team) helped brainstorm a list of animations, early discussions, and feedbacks. Thanks also to the folks I�ve polled here and there as well for ideas and suggestions � yes, I�m the one who asks about your opinion on what would be nice new animations to add =)

----------

Please read the Readme - it contains installation instructions, and little tidbits for builders/scripters/players alike.

If this adds something to your game, please spread the news through word-of-mouth or vote (it helps visibility) - so others can enjoy it too!

As usual, feedback and comments are welcomed, and I'll try to see what can be done about it. You can find a list of other "Va�i's Productions" in my portfolio

----------

21 August 2005. I've uploaded a (crummy) movie showcasing some of the animations included in the package, so you can see what you'll get before deciding on downloading it or not. It can be found here.

24 August 2005. Uploaded a Barebone Edition. It contains only the animations without any references to the pseudo-feats: this would suit you if you're integrating the animations through other interfaces (e.g., in-house emote wands, or widgets/scripts in the CompanionSet). While devising the support scripts, I strongly recommend you to have a look at the scripts in the original package: the animations are best played at certain speeds and durations, and you can find these optimized parameters in vaei_inc_anim. If the animation is initiated from a conversation, the wrapper in the include file is not necessary.

27 August 2005. Updated the ACP/CEP Package - it now includes an ACP patch vaei_aa_acpptch.hak to make the two packages seamlessly compatible. Simply add the new hak to your module, placing higher than the ACP stack. Thanks to USAGreco66kg for pointing out the need. I've also submitted a starter module that has ACP (with heads/robes), CEP (1.52), additional animations, and DMFI (1.07) fully integrated. An updated readme is in the works as well.

8 Sept 2005: Patched the monk feats in both ACP and 1.0 editions. Thanks to Stefano_Falcao for pointing it out.



Files

NameTypeSizeDownloads
AddnAnim__ACP.rarAddnAnim__ACP.rar
Submitted: 08-21-2005 / Last Updated: 09-08-2005
rar1.2Mb4294
Updated 27 August 2005 to include an ACP-Patch hak.

If you've previously downloaded / using this version, getting the patch will fix the instances where ACP redundantly overrides AddnAnim.

Additional Animations, version 1.0. ACP+CEP compatible. This version contains the 2da lines from ACP; module builders can simply place it above the ACP stack to get access to both ACP and AddnAnim feats. Talktable contains entries to both ACP, CEP, and AdditionalAnimations. Also contains demo module where you can see these in action on both PC and NPCs.
AddnAnim__override.rarAddnAnim__override.rar
Submitted: 08-21-2005 / Last Updated: 08-21-2005
rar443.68Kb4227
Additional Animations V1.0, Override version. Simply extract the archive into your /override to be able to access the new feats in any module (with new characters). See readme for details.
vaei_anim_bare.hakvaei_anim_bare.hak
Submitted: 08-21-2005 / Last Updated: 08-24-2005
hak1.6Mb4962
Additional Animations V1.0, Barebones Edition. [** This pack is intended only for builders comfortable with scripting their own support systems! **] It contains only the animations without reference to the pseudo-feats. This would suit you well if you're integrating the animations through other interfaces (e.g., in-house emote wands, or widgets/scripts in the CompanionSet). While devising the support scripts, I strongly recommend you to have a look at the scripts in the original package: the animations are best played at certain speeds and durations, and you can find these optimized parameters (and the anim wrapper) in vaei_inc_anim.
AddnAnim__v10.rarAddnAnim__v10.rar
Submitted: 08-21-2005 / Last Updated: 09-08-2005
rar533.79Kb3525
Additional Animations, version 1.0.

This is the basic version which does not include ACP feats support. The talktable supports CEP, and contains redundant lines for ACP. Also contains demo module showcasing actions with NPCs.
Additional_Animations_1.pdfAdditional_Animations_1.pdf
Submitted: 08-21-2005 / Last Updated: 08-21-2005
pdf269.04Kb3822
Readme first!
SCORE OUT OF 10
9.97
41 votes
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PORTFOLIO
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SCREENS

Different new animations accessible through this package.


...and here's a true jumping!


Radial feat through which the animations can be accessed. No additional scripting necessary.





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Comments (107):

  1  2  3  4 Next>

Posted by E_H_Bonner at 2011-11-20 06:29:07    Voted 10.00 on 11/20/11
Vaei,

A truly excellent package, as variety in NwN is so grand! Thank you for contributing!
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Posted by Henesua at 2010-12-28 22:39:14    Voted 10.00 on 12/28/10
Very Nice!
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Posted by Henesua at 2010-12-28 22:36:11    Voted 10.00 on 12/28/10
Very Nice!
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Posted by The Amethyst Dragon at 2008-07-30 14:34:35    Voted 10.00 on 07/30/08
I've been using these for a couple of years and haven't voted? Dang, sorry. Here's another 10 for you.
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Posted by Keltic_Oryantal at 2008-07-25 15:33:25    Voted 10.00 on 07/25/08
Are you still there? Please, please update. I have no idea how to do this myself. :(
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Posted by Saduj at 2008-06-05 18:10:24    Voted 10.00 on 06/05/08
Excellent Stuff :)
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Posted by ValynDyral at 2008-02-01 14:06:25    Voted 10.00 on 02/01/08
I've played on a server that used these, and I loved the animations. Added a lot of character to my uh, characters. Essential.
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Posted by Khuzadrepa at 2007-08-23 07:15:37    Voted 10.00 on 08/23/07
Truly outstanding stuff Vaei! My favorite is the 'I'm crossed' animation... I've been SO needing that for my brooding warrior types... :)

Posted by Jezira at 2007-08-04 06:44:50    Voted 9.50 on 08/04/07
Excellent!
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Posted by AresProphet at 2007-05-09 00:16:09    
Nice set of animations. The hanging-in-chains and sleeping-on-side ones are great. And who doesn't need a 'smash!' emote?

Posted by Entropicus at 2007-02-09 08:53:29    Voted 9.00 on 02/09/07
Nice set of custom animations, crouch is my favorite. There is a one small issue. Getting up from (sleep position) look a bit unnatural for me.

Posted by Kaotiqua at 2006-11-19 13:04:59    
I love that there's sooo much high quality custom content available- and Vaei, your animations are certainly becoming a mod & PW standard!

I've run into a problem which I only *think* is related to the vaei anim hak though: Unintentionally frozen animations. When performing simple actions like, running or walking, the animation will suddenly freeze in place, and while it will *turn*, (like a pirouetting dancer,) it will not move, or it will barely move, or remain frozen and skate/float across the space.

It has come up repeatedly, and I'm depsrate for a solution- any
help at all would be apprecciated.

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Posted by Estelindis at 2006-10-20 17:21:42    Voted 10.00 on 10/20/06
Brilliant hak. The new animations really add life to the game. I'm making use of it in my upcoming Unapproachable East module. Thanks for the hard work!
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Posted by Takezo Sunfire at 2006-08-06 21:39:00    Voted 10.00 on 08/06/06
As my facvourate tv char always says...
"HOLY CRAP!"-Frank Barone

Thanks for this brilliant piece of work!

One question, is it possible now to use the "Jump" animation as a way to get to another tile?

Because I've always wanted to
make a "Landstalker" type of RPG....Please tell me it's possible...and how would you do it?

Thanks again!!

Posted by dra at 2006-06-17 10:05:43    Voted 10.00 on 06/17/06
Great, for sure!

Posted by Clarkycat at 2006-05-16 09:25:18    Voted 10.00 on 05/16/06
Fantastic!

Posted by DMLadyAbagail at 2006-04-08 10:45:07    Voted 6.00 on 04/08/06
I was disappointed with some of the animations. Some were jerky, and why does my character vanish after jumping? Nice effort but needs dome work.
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Posted by Challseus at 2006-02-18 09:50:16    Voted 10.00
@ Vaei.

Not sure if you still check these boards, but look for an e-mail from me ([email protected]). *Hopes Vaei. hasn't left community*
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Posted by Mecheon ( 203.166.xxx.xxx ) at 2006-02-02 21:41:28    
RAR files are like zip files, except better. To extract from a RAR file, one requires a program that can do so, like WinAce or WinRar

Anywho, kickass anims. Didn't you say something about swimming animations once? Or was that someone else... I wouldn't know

Posted by FYOM ( 216.160.xxx.xxx ) at 2006-01-12 09:27:34    
I am a moron, or at least ignorant. How does one extract .rar files?

Posted by SilverLady at 2006-01-04 18:47:51    Voted 10.00 on 01/04/06
;)

Posted by DemoBytom ( 195.16.xxx.xxx ) at 2006-01-04 05:45:21    
RE: Alosynth
Just as I thought about that chain :)
Can anybody help me, with "casting spell" when activating new animations?

Posted by Alosynth at 2006-01-03 18:38:50    Voted 10.00
Congrats on the Hall of Fame nod Vaei.

Re: The hanging animation and the chain
The chain in the screenshot is a placeable and one doesn't appear by the animation itself. I think the main goal behind that animation is so you can place a damsel in distress hanging from a chain in your mod (via a script call for the animation when the NPC spawns). This allows you to use any type of humanoid (I think) as opposed to the limited options available when using a placeable of someone hanging from a chain.

Posted by Anonymous ( 62.254.xxx.xxx ) at 2006-01-03 00:33:21    
(70.101.xxx.xxx), you're the moron if you don't know how to extract .rar files!

Posted by Demobytom ( 195.16.xxx.xxx ) at 2005-12-30 02:07:42    
Oh.. And one thing I've forgotten.
At the screens PC is hanging on the chain.
But when I launch new animations, even in your mod, there's no chain above PC.
It just floats in the air.
Is it supposed to be launched under the some chain? Or is it a mistake?

Posted by Anonymous ( 195.16.xxx.xxx ) at 2005-12-30 02:07:23    
Oh.. And one thing I've forgotten.
At the screens PC is hanging on the chain.
But when I launch new animations, even in your mod, there's no chain above PC.
It just floats in the air.
Is it supposed to be launched under the some chain? Or is it a mistake?

Posted by MORE MORONS ( 70.101.xxx.xxx ) at 2005-12-29 17:54:48    
OMFG!! YOUR ALL IDIOTS THIS IS THE 17NTH HACK WITH POTENTIAL SHUVED DOWN THE CRAP HOLE! MAKE IT IT ZIP YA NOOB!

Posted by DemoBytom ( 195.16.xxx.xxx ) at 2005-12-29 13:47:46    
Hi!
First of all - this is great hak :)
And now the problem:
I wanted to use these animations in my module. So..
1) I added lines to my *.tlk file
2) I added propper lines to my clasFeat.2da, feat.2da, spells.2da
3) I added this modified files to one hak with *.mdl's and other things from your hak-pak...

And when I'm using new anims from radial menu it always says:
"Player casts Crouching Tiger"
There's animation that is normally before casting spell (you know, fight position or sth like that) whih takes about 1-2 sec and then the propper animation begins :/
I cant find what is different in my module than in yours. In yours mod animation begins when you click on the radial shortcut. There's no "casting spell" texts :/ What should I change ?

Posted by D0yleyboy at 2005-12-07 06:55:35    Voted 9.00 on 12/07/05
Great stuff, just thought the jumping animation was a bit slow is all
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Posted by loki12345 at 2005-11-26 14:24:18    Voted 9.75
@Vaei
Oh, Sorry about that, yes, i've tried out the Additional Animations and it works fine...only the ACP doesn't work for large Phenotypes.
And yes, i've read the readme for adding large phenotypes to the ACP, but didn't quite understand how to do this...didn't know what supermodels are, so I don't know what to copy and were to put the new phenotypes at...
äähm, DLA'S Customer service? Think this ist a joke, isnt it?
But overall, like i have said, its a fantastic work and i love playing with it...
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