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NWN HAKPAKS

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Title  Gold Half Dragon
Author  Ryuujin
Submitted / Updated  09-19-2005 / 09-01-2006
Category  Creatures
Expansions  Works on all versions
Forums  Link
Description
This is basiclly a Gold Half-Dragon, it's design is based loosely on the old "Dungeons and Dragons: Chainmail" minature. Which as you can see in the screenshot, is quite alien from NWN's "human with a pair of wings and horns" depiction.

However, I do say loosely; A proper half dragon should have a shorter snout, and elven like ears, really it was made for my own use and is basiclly a 3D rendition of my own Avatar I use on BBS and DeviantArt

All the same he isn't out of place in an FR setting and is a very fun character to play.

Zip contains regular hakpack, override, and a CEP compatible hakpack

Files

NameTypeSizeDownloads
GoldHalfDragon.zipGoldHalfDragon.zip
Submitted: 09-19-2005 / Last Updated: 09-19-2005
zip2.9Mb2678
--
SCORE OUT OF 10
9.86
28 votes
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SCREENS

The model in all it's adventurous glory ^_^, Fighting undead, outflying airships, and jogging down corridor's looking pretty.





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Comments (76):

  1  2  3 Next>

Posted by Saduj at 2012-05-22 10:37:08    Voted 10.00 on 05/22/12
Very lovely work :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by djbeast at 2011-03-09 12:54:53    
I cannot make this work. I would so love to play as a half dragon but following the instructions only causes the game either to CTD or my character is invisible.
This is what I do:
I copy the contents of the override folder in your half dragon pack and place them into my override folder located in my documents.
Next I open my character .bic file using Leto and then turn on advanced editor.

I then search for Appearance, and cannot find it, so I am guessing that Appearance_Type is the one I am looking for and change it into 765.
I change tail and wing to the numbers you described in your Read Me.
After setting the new numbers I refresh data and save. Now when I try using the character, he is either invisible or the game instantly CTD. Please tell me what I did wrong.
I have always wanted to play Half dragon in NWN2 and now there is a chance I can.

Posted by LeoArctica at 2009-11-07 03:37:12    Voted 10.00 on 11/07/09
ever since u made this model i have used it for all my plays on neverwinter ^^ both the silver and gold dragons are so cool ^^

May I ask you one thing? could you do one of the all the other dragons ^^ i loved to play a s a black or shadow version ^^

Posted by LeoArctica at 2008-12-19 06:05:38    Voted 10.00 on 11/07/09
i got it workin finally XD

oh yeah one more question sorry XP

Can this be workable in NWN2 if not can it be don? XD i would love it if u could ^^

Posted by LeoArctica at 2008-12-17 10:06:27    Voted 10.00 on 11/07/09
plz help me guys, i did everything on the gold dragon readme to play it as your own character (as your hero in single player) and yet nothing happens, i downloaded Leto to edit it and still nothing happens, i still look human. Am i doing something rong?

Posted by LeoArctica at 2008-12-16 17:37:20    Voted 10.00 on 11/07/09
is there a way to play this as your main character? i hear you can but i can't seem to do it.

Posted by Reluctantly Human at 2006-12-29 00:26:34    Voted 9.50 on 12/29/06
*sigh* Ok, I suppose I should mention I'm not very bright. Turns out all of the override folder files were put in NWN/Override/Override... which explains two problems. On a completely unrelated note, I love your half-dragon model. He is adorable, and you are a fine, fine modeler (as if you did not suspect as such). The idea of some NWN2 versions (along with the guardinal) is simply drool worthy. Thanks again.

Posted by Reluctantly Human at 2006-12-29 00:23:07    Voted 9.50 on 12/29/06
Ok, so I'm new to applying custom models into modules and all that, but I'd like to think I have some grasp of the process. I installed the overrides into the override folder (I seem to have an override folder within my override folder, is that normal?), and the hak into the hak folder. As an added measure, I editted the module to include the .hak file as well. I just tested in the toolset, and I'm allowed to change an NPc's appearance to the HalfDragon Gold. And yet, my character never seems to be able to change. I tried SetAppearance 765 and it said Failure. I tried SetAppearance 766 and it worked (I'd added the guardinal .hak to check things out). I also (originally) tried to alter the character in Leto, both in the save file and in the localvault. I can get the Appearance to stay at 765 even when I reload the character data (therefore it must be taking the changes at least), but in game they still don't show up. Hopefully someone can help me out with this, since I am real excited about a bishy-half-gold-dragon boy. I even bought Races of the Dragon for research material.

I suppose I should mention I'm playing on an editted version of HotU chapter one for this character. I'm going to experiment with getting rid of one or the other of the override/.hak files, and also trying some other modules.

Posted by Gelthr666 at 2006-09-05 17:25:38    Voted 10.00 on 09/05/06
ahh Ryuujin, good work, as always ^^.
_________________________
...No one lives forever...

Posted by helvene at 2006-08-05 14:49:21    Voted 10.00 on 08/05/06
A nice model
_________________________
NWN haks
[Additional Bedrooms] [Arcanum Castle] [Big Forest Tree] [Caverns and Mines Expansion] [Desert Streams and Oasis merge] [Fancy Crates] [Forest Expansion] [More Trees] [Natural Caves] [Tracks] [Wooden Elven Interiors + Placeables] [Workshop Tileset] [Isengard Tower for Mountains] [Mineable Rocks] [Marble Elven Interiors + Placeables] [Arena Tileset] [Archer Towers] [Maze Tileset] [White Marble Castle] [Underdark Ruins] [Suspended City for Bioware Forest]
_________________________
NWN Overrides
[Bioware Rural Trees Override] [Bioware Winter Rural Trees Override] [Rural and Forest Overriding Fixes]
_________________________
NWN2
[Alternative Tree Textures]
_________________________
Legacy of Netheril third revision tileset haks
Amen NWN PW Hakpak

Posted by Pankoki at 2006-08-01 21:09:18    Voted 10.00 on 08/01/06
Fantastic model

Posted by 1st Order of Role-Players at 2006-07-26 05:06:29    Voted 10.00 on 07/26/06
Awesome work as always, Ryuujin. Thanks!
_________________________
RPG-Multiverse
Link
Try the 2da Combinulator that made CEPv2 a breeze:
Link

Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!

Posted by blaze007 at 2006-07-09 06:22:02    Voted 10.00 on 07/09/06
Very nice... hope you make others like this one.

Posted by Tom_Banjo at 2006-07-08 07:20:07    Voted 10.00 on 07/08/06
a great piece of work!!
_________________________
ProjectQ
Tom Banjo's Forest Expansion
Tavern NPCs - Dart Players

Posted by Darklord Snafe at 2006-07-02 21:42:15    Voted 9.75 on 07/02/06
woah.
_________________________
Snafe Composed: What is a game without music?
Neverending Nights - A NWN Machinima

Posted by Ryuujin at 2006-06-25 03:11:04    
Ettanin: He =p - Albeit a little bishounen looking. You can use it on any server that has the hakpack installed, trying to use it as an override on a server that does not support it will probably make you crash on logging in.

Posted by Nexorcist at 2006-06-20 17:43:59    Voted 10.00 on 06/20/06
Another fantastic beastie, sorry I didnt vote sooner, thought I had. Thanks for this...

Posted by Nizeil at 2006-06-11 18:31:41    Voted 9.50 on 06/11/06
Very nice.
_________________________
It's not important what you achieve in your life. What is important is that what you leave behind when you die.

Posted by Ettanin ( 80.145.xxx.xxx ) at 2006-05-29 05:41:10    
I got a question: Is that one a 'he' or a 'she'?
Concerning usability online; It is usable online on servers that use that hakpack too.

Posted by Anonymous ( 24.174.xxx.xxx ) at 2006-05-27 07:21:37    
does this work online?

Posted by Gelthr666 at 2006-05-06 11:07:16    Voted 10.00 on 09/05/06
Hey I don't mean to weight you down but what if you made a legset that was like that(like the tyefling legs in CEP) if you did realy good maybe it would get drafted in CEP 2.1 :)
_________________________
...No one lives forever...

Posted by Gelthr666 at 2006-05-06 11:02:22    Voted 10.00 on 09/05/06
Totaly awasome.!.!.!.!. I should do a mugshot portrait or something....
_________________________
...No one lives forever...

Posted by ScorpioChess at 2006-03-09 13:18:57    Voted 10.00 on 03/09/06
I downloaded this well over two months ago and have just now remembered to comment on it. This model is excellent! The animation is even more breathtaking when using a "Jump" spell that you can download from a custom spell file somewhere (don't remember where I found it...). When I saw my character in this form standing next to the winged-Deekin model in HotU, I fell to the floor laughing! The file deserves no less than a ten.
Problem: I'm trying to add something to the model, but first have to convert the file from a mdl to an ASCII, and am using nwnmdlcomp to do so. My attempts at this fail, due to a "not a binary file" error. I tried another compiler called "mdl2ascii" and got the same error. Help a desperate lizard?

Posted by ScorpioChess at 2006-03-09 13:12:24    Voted 10.00 on 03/09/06
I downloaded this a month ago and have finally gotten around to commenting. This model is awesome (when I saw my character in this form standing next to the winged-Deekin model in HotU, I fell to the floor laughing), and I used another hakpak to download a "jump" spell that I regularly use when playing as a half-dragon. This file definitely deserves a ten.
Dilemma here: I want to add something to the model but can't seem to convert it from a mdl to an ASCII using nwnmdlcomp due to a "not a binary file" error. Some way to get around this...?

Posted by Net Dragon 0 at 2006-03-05 14:15:38    Voted 9.75 on 03/05/06
I love the hak and I do have to say it's perfect for my own personal campaigns. If I should come up with any tweaks to make it even more accurately draconic. I will be sure to share it with you. Please do the same for me. It's always nice to meet another individual of the draconic persuasion.
_________________________
"Do not interfere in the affairs of dragons for you are crunchy and good with ketchup"
-Callsfire Hai Lord Draconus

Posted by Slain Dracon ( 218.20.xxx.xxx ) at 2006-01-19 00:03:42    
I like your HAK packs very much, Mr Ryuujin. But I have 2 questions.
1. The list doesn't appear when I talk to the "mini dragon". I can't feed him or play with him or do sth. similar. What's the problem (I'm playing with the Simp.Chinese ver.)?
2. I don't know how to write scripts. Can you please post the flying script here? Or make it into a HAK?

Posted by Surtr at 2006-01-07 10:27:06    Voted 9.75 on 01/07/06
Perhaps you could retexture the gold half-dragon's tail and feet to update your 'Doubled jointed' leg models & 'Tail pack' haks with some new reptilian, draconic, and/or amphibic variants? :)
_________________________
Nothing's better than fine cold magic from an Orc!

Posted by Surtr at 2006-01-07 10:23:40    Voted 9.75 on 01/07/06
Nice work as always, Ryuujin!(^^)
_________________________
Nothing's better than fine cold magic from an Orc!

Posted by Ryuujin at 2005-12-20 02:09:35    
sfcube: That was using a script. I actually replaced on my game one of the unused bioware spells, with a generic fly ability I tied to an item.

Bloodsong: Thanks... "he" actually though XD - though it does look a bit bishie.

Posted by Sfcube ( 209.23.xxx.xxx ) at 2005-12-11 09:04:28    
I like it, but how do you get it to fly like that?

  1  2  3 Next>

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