This is one year work.
New stuff is coming.
Almost everithing thath exist�s in the vault is here, except for tilesets.
Whath you see in those pictures hare 10% of whath is inside.
This is my building system (just a part of it).
Uploads complete (frequent updates via patch and erfs).
Working on NWN 1.66
Y based i�m at start, in the wonderfull JXP system, and others.
I hadded many things, and keep the best i can the hold structure of jxp.
So you only need tho change some apearance (be carefull here,
always make backups of your modules, etc),
Thanks:
As you understand the list is gigantic:
-1000 creatures + 500 (heads) = over 1500
- over 5000 placeables
-armour/horses/portraits/etc.
Y will be here, years if i want to do thath,
and of course do not mystake, i didnt made any of this content,
just joined them togheter,
the best i could.
But of course some names must be here:
-N.I.C. Horses
RTC building system, walkable water (by rtc).
- Olander and is world of Anvarath - for is interest in solving big problems (robes and horses), etc.
-www.olander.fu8.com
One of the best worlds ever, beleave-me!
The unic place were yow can ride boats, craft weapons, team up whih others to make war, and many more!
Michael Patty - for is advise in 2da�s
- Byoware for making this wonderfull toy, Tolkien for the inspiration, and the entire comunity who made all this stuff.
- the ancient gods.
-arias floors
-draygot sauron�s army creatures
-lands of arda world - http://arda.insideimpulse.com/
-Legacy- Dark Moon Rising by Doyleyboy
-the sith war project
-taina lightsabers
-sverth blaed lotr blades
-depheant armor
-grassmaster shields
-fyrefairy lotr swords
-celtic chairs (by Bryan Blaire)
-and many others..., sorry i cant put every body here, i will add the best i can.
Installing:
dounload every file,
to decompress:
select all files of each pack, at a time,
and decompress whith all files selected.
use winrar 3.41 or beter
order of use in any module:
1 - jxp_patch_creat (this patch is to use whith creatures), walkable water.
2 - JXP_patch_place (rtc walkable water),must be used whith placeables)
3 - JXP_horses (this pack must be used whith the JXP_creatures pack).
4 - jxp creatures (this pack must be used whith the JXP_horses pack), over 1000 creatures.
5 - jxp anatomy (robes pack).
6 - jxp armory (weapons, armory, shiels, helms, etc).
7 - jxp placeables, over 5000 placeables.
8 - import every erf you find in every jxp folder (the only resourses you should not overvright is the armory);
if you dont have this folder (erf) create one.
9 - Notes:
- heads (just put the files in the override folder).
- portraits (just put the files in the portraits folder)
- Dark_ortanc.hak (this is for my dark version of ortanc tower), just put above any tileset pack thath uses this tower.
- placeables_erf (will be updated whith frequence)
the placeables erf is not complete yet, still addind blueprints.
For those in a hurry there is a file:
(placeables_not ready), it�s the list,
of those objects without blueprintst.
- This system is optimized for use whith rtc tileset system 1.14:
- http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=5762
- But it works whith any tileset.
Music: (a compilation of many people, you will like it)
http://nwvault.ign.com/View.php?view=sounds.Detail&id=437
Loadscreens: (made by me, over 240 artistic loadscreens, they full override nwn loadscreens)
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5850
skies (sword skies, my favorite, they suport 30x30 tiles size):
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=5656
This is an alternative to CEP, and it will remain like thath, so CEP stuff will be added here
(only whath is missing), and you will not need it.
(I will maintain it, moust clear, of scripts possible, so you can add those you like)
(any doubt se last pictures, included on the modules)
JXP.rar - Module whith the haks added, horses, and some placeables funcional scripts like tipis.
JXP_RTC - Module whith the haks added, horses, and some placeables scripts like tipis, RTC 1.14 added.
you will not need the erfs for the modules, they have everithing, added already.
(they will be updated whith frequence)
The reason i left: music, loadscreens, and skies, optional, its because i dont want to force anyone,
to use those packs, and most of you like your own packs.
So... enjoy! (fell free tu use, change or make it bether)
Posted by mondego at 2007-08-24 09:04:15 Voted 10.00 on 04/03/06
Sorry the absent, my system as grouth so much thath is going to be hell, to put all here, i will try to put a precise description on whath it as and whath is it, and yes the system is 2 times bigher now, and works very well, 90 % bugs corrected.
Love your system. I'd like to request that you add more placeable houses. I just don't have the know how. I am using your system on my Blood of Kings module. I believe you saw my screenshots (Falkenburg and Phalzdard) _________________________ ManaRush
Hey all.... Does anybody know exactly which creature pack contains the Ibixian model?Thats the big goat man in the sixth screenshot from the top in the back row.
Any possibility of getting some of the modern placeables into the JXP system? I've been trying to work with a module that jumps from past to present to future.... and it's hard to do that because the placeables tend to over-write one another.
Posted by mondego at 2006-10-31 15:33:02 Voted 10.00 on 04/03/06
Well... the final system as over 7gb, and is almoust impossible to me to upload such monster, and due to the interest shouwn, well, i think im going out for good, is sad you will never know whath is a system like this, and its gigant possibilities, but, well... humans are always the same, always thinking they know everithing, and dont need to explore things.
The moust prufound and deep frustating feeling, of not be able to share this whith you all...
farewell.
Posted by mondego at 2006-07-10 10:05:24 Voted 10.00 on 04/03/06
Thanks for the warm coments, all issues whith custum and standard palletes, willl be fixed also textures and mdl (models), i finaly learned how to work whith, also alpha textures..
Posted by mondego at 2006-07-10 10:02:23 Voted 10.00 on 04/03/06
this system will be updated whith creatures and placeables in a week or 2
Posted by Tiberius_Morguhn at 2006-06-28 22:24:59 Voted 10.00 on 06/28/06
Posted by mondego at 2006-05-11 08:52:19 Voted 10.00 on 04/03/06
Thanks for the coments, sorry not to give you the complete and final set, will be on time, im very beasy and working alone.
And involved on some pw projects, anyway this work will be finished, and this is an alternative to cep, and not a contest or to subst cep, and i love cep work even if it isnt´so complete as this one.
Thanks
Posted by Anonymous ( 84.209.xxx.xxx ) at 2006-05-11 03:37:38
Better option than the cep, could use some more work though. Anyhow, like I said, would rather use this than the cep. lots and lots of nice placeables
Posted by mondego at 2006-04-28 08:06:38 Voted 10.00 on 04/03/06
As i promised to remir and for those who find it usefull, i updated remir_tsw_patch file to nwn 1.67, the system will be updated next week via patch, and the module to, thanks.
Posted by mondego at 2006-04-28 04:29:06 Voted 10.00 on 04/03/06
Will be updated to 1.67
Posted by mondego at 2006-04-26 09:05:29 Voted 10.00 on 04/03/06
Sorry didnt find a way to make it CEP compatible iet, need help on this, any clue?
Posted by mondego at 2006-04-26 09:02:38 Voted 10.00 on 04/03/06
Im making the erfs for the next release, no ned to kiss-me please he he, for placeables and creatures, will be a full erf, but only after nwn 1.66 goes out.
Thanks for the kind words, i to love CEP work.
cheers!
Posted by GP ( 84.45.xxx.xxx ) at 2006-04-21 00:17:28
Is anyone working on the erf files to make creatures, placeables etc visiable in toolset? Im too clueless to know how - but I'll kiss anyone who does. This stuff is better than anything else out ther.
Posted by Marcello ( 70.125.xxx.xxx ) at 2006-04-18 13:32:20
CEP is the best mod in the list 'top 10 mods', Mondego.
This mod is too wonderful for the lists.
Posted by mondego at 2006-04-18 10:09:18 Voted 10.00 on 04/03/06
Very nice work you have here, people will use it or the will not CEP is good but this is just well amazing to say the least good job. V/R Moore
Posted by mondego at 2006-04-03 04:00:34 Voted 10.00 on 04/03/06
lot of work.
Posted by mondego at 2006-03-08 01:49:50 Voted 10.00 on 04/03/06
the non cep version works perfect, will be posted soon.
Corrected bugs, wrong 2da lines, fixed some pwk models, mdl´s, and textures and added all placeables extracted and made by me and everithing i found on the vault, making near 6000 objects.
Posted by mondego at 2006-02-22 04:04:49 Voted 10.00 on 04/03/06
Failed to make CEP compatible, sorry, the lines of my placeables and CEP togheter makes 9000 lines in 2da, and makes impossible to play, no probleme in the tolset, cant understand the probleme, any clue, please?
Posted by mondego at 2006-02-03 09:10:50 Voted 10.00 on 04/03/06
My next releases will be CEP compatible,
at least creatures and placeables.
The erf, well...
I think if you people whant things, you should work also,
I´m having to mutch work alone just to amuse you:
correcting bugs, changing textures, renaming, making new content, etc.
And working on the 7k project.
So i will not provide erfs in the cep version,
dont have enougth time, sorry,
the old erfs will work in the non cep version,
and they still need to be finished.
If any one wants to do, do it please,
and post or sen-me i will credit you.
They will go out soon.
thanks any way
Cheers
Posted by mondego at 2006-01-23 04:48:46 Voted 10.00 on 04/03/06
uploaded a fix patch for star war pack:
remir_tsw_patch.
Cep placeables will now work!
just put above all packs in module properties.
Carlos
Posted by mondego at 2006-01-23 04:21:49 Voted 10.00 on 04/03/06
I mean theyr on my packs.
Posted by mondego at 2006-01-23 04:20:58 Voted 10.00 on 04/03/06
I take a look, and yes my friend, those trools hare there, whith 1 and 2 heads!
cheers!
Posted by mondego at 2006-01-23 04:18:36 Voted 10.00 on 04/03/06
i will make a search on the trools, any way, thanks mate.
Posted by mondego at 2006-01-23 04:17:15 Voted 10.00 on 04/03/06
the last coment was mine, just forget to log.
Posted by Anonymous ( 212.13.xxx.xxx ) at 2006-01-23 04:14:32
My frind:
Those coments, where not for you, not in the face.
And c.r.a.p. trools, never heard of it.
Yf you tel-me where they hare y can take a look.
thanks any way
Posted by notintheface ( 132.170.xxx.xxx ) at 2006-01-22 14:01:04
speaking of crap do you have the C.R.A.P trolls in your hak, i like how hey are more like baldurs gate trolls that neede acid or fire to die
Posted by mondego at 2006-01-20 08:56:08 Voted 10.00 on 04/03/06