So how would one go about adding this to a module with the new CEP? It seems that with it in place, the UGP stuff doesn't have any models. Something to do with the 2da, maybe?
Posted by Keltic_Oryantal at 2008-05-17 15:29:10 Voted 10.00 on 05/17/08
Textures are beautiful! _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by EmtheMad at 2007-03-08 01:47:12 Voted 10.00 on 03/08/07
I'd love to see this expanded, as the idea is awesome. Adding these small 'Texture noise" really helps break up enviroments. I've always wanted to see a placeable like the NWN-standard "Moss", which can be used as various grass patches, only larger. This fits the bill quite nicely. Great stuff
Please try downloading again and/or try a newer Version of your compression Software. The archive isn´t corrupt and all files are in it. _________________________ [.:PHEX:.]
Posted by Karmana ( 66.82.xxx.xxx ) at 2006-04-02 22:08:43
Something's GOT to be wrong... downloaded... unrar'd. A 5mb file, that only has a 19kb .erf file in it??? The items show up in the palette, but they aren't actually there when I go to place them. (note, there was now .hak file...)
Posted by mondego at 2005-12-22 07:41:56 Voted 10.00 on 12/22/05
very nice work, try to use more hygh resolution textures, and dont even think on going down, because there is no fedback.
The 2da file is only for people who want to add this Stuff to their own HAKs. All you need to do is copy the HAK file into your hak folder and import the erf file to get the Blueprints. _________________________ [.:PHEX:.]
just to clarify... the 2da I referenced -- which on initial read appear out of context -- is regarding the .2da format file present in the uncompressed .rar file.