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NWN HAKPAKS

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Title  The Wheel of Time: Tar Valon Tileset
Author  Lanndon Blackmon
Submitted / Updated  02-03-2006 / 02-03-2006
Category  Tilesets
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
This is a Wheel of Time inspired tileset.

The main feature of this tileset is the White Tower. There are a few new tiles in addition to the Tower as well, but the majority of this tileset is made up of the original Bioware City Exterior with new textures applied to everything. See the readme for more info. New tiles include a Waygate, Clock Tower, and several park tiles.

Files

NameTypeSizeDownloads
TarValonHak.rarTarValonHak.rar
Submitted: 02-03-2006 / Last Updated: 02-03-2006
rar10Mb807
This is the hak for the Tar Valon Tileset.
TarValonHakv2.rarTarValonHakv2.rar
Submitted: 02-03-2006 / Last Updated: 02-05-2006
rar10Mb1366
Download this file instead of the TarValonHak.rar above. This is an updated version of that file. It removes the unnecessary haks from the demo module and updates the .erf for importing the White Tower area into another module. Thanks!
SCORE OUT OF 10
9.92
11 votes
View Stats
Cast Your Vote!

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SCREENS

The White Tower during the day.


The White Tower at night.


The steps of the White Tower.


A Waygate for the Ogier Grove.


Another day shot.


Another night shot.


Yet another night shot of the White Tower.





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Comments (26):

Posted by Joern Preine at 2012-03-12 14:48:32    Voted 9.00 on 03/12/12
I really don't like the textures you used, especially the grass and roof textures. However the new models you added are well done, so I'll still vote a 9.

Posted by MGSkaggs at 2007-08-09 08:27:57    
VERY VERY nice! Great work!
_________________________
-----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)

MGSkaggs Desert City Tileset
MGSkaggs All Purpose Placeables 2.0
MGS '10 Towers' Rural Add-On
MGS Egyptian Placeables Pak #2

Posted by MoAolGci2N ( 222.107.xxx.xxx ) at 2006-07-20 02:57:15    
IEfY3A9NQWgIz XSO0n2jpRmn9 FFWRX68xYhnW

Posted by Kraven_Khor at 2006-05-13 18:26:22    Voted 9.50 on 05/13/06
awesome tileset

Posted by Claudius at 2006-03-04 03:22:28    Voted 10.00 on 03/04/06
:D
_________________________
DIE HAPPY
Link

Posted by Lanndon at 2006-02-13 23:27:50    
I'm not sure without seeing it in game. It works fine for me. It might be that the textures aren't showing up for whatever reason.

Try downloading it again and if that doesn't work, try using the tileset in a completely new module to see if the Tower shows up funky there too. If neither of those things fixes it, send me a screenshot of what you are seeing and I'll see if I can't help out any more.

[email protected]

Posted by Anonymous ( 172.213.xxx.xxx ) at 2006-02-13 05:54:12    
When I open the demo module in gamee the doors and some of the windows look really weird. The doors are just light blue blocks. Some of the windows are just light yellow blocks too. What's wrong with it?

Posted by 2R_Duke at 2006-02-09 23:21:09    Voted 10.00 on 02/09/06
Great Job Lanndon
_________________________
Lawful Evil Builder/DM

Posted by helvene at 2006-02-07 19:49:23    Voted 10.00 on 02/07/06
Splendid!
_________________________
NWN haks
[Additional Bedrooms] [Arcanum Castle] [Big Forest Tree] [Caverns and Mines Expansion] [Desert Streams and Oasis merge] [Fancy Crates] [Forest Expansion] [More Trees] [Natural Caves] [Tracks] [Wooden Elven Interiors + Placeables] [Workshop Tileset] [Isengard Tower for Mountains] [Mineable Rocks] [Marble Elven Interiors + Placeables] [Arena Tileset] [Archer Towers] [Maze Tileset] [White Marble Castle] [Underdark Ruins] [Suspended City for Bioware Forest]
_________________________
NWN Overrides
[Bioware Rural Trees Override] [Bioware Winter Rural Trees Override] [Rural and Forest Overriding Fixes]
_________________________
NWN2
[Alternative Tree Textures]
_________________________
Legacy of Netheril third revision tileset haks
Amen NWN PW Hakpak

Posted by 2R_ArchPaladin at 2006-02-07 08:14:37    Voted 10.00 on 02/07/06
Indeed, they have been.

2R IS still alive and operational. More so than ever I would say. The cause for its appearance of a demise was simply because of a monumental effort to create a channeling system worthy of Robert Jordan and the WoT. No detail has been ignored, and right now we are able to simulate channeling in NWN to around 90% accuracy of the books.

Lanndon, friend, you never cease to amaze me with your continueing work for the WoT community of NWN. And I am glad that you are recieving the credit you deserve for all your efforts. Just look at the votes!

I look forwards to seeing more of such work ;)

Posted by 2R_ArchPaladin at 2006-02-07 08:13:51    Voted 10.00 on 02/07/06
Indeed, they have been.

2R IS still alive and operational. More so than ever I would say. The cause for its appearance of a demise was simply because of a monumental effort to create a channeling system worthy of Robert Jordan and the WoT. No detail has been ignored, and right now we are able to simulate channeling in NWN to around 90% accuracy of the books.

Lanndon, friend, you never cease to amaze me with your continueing work for the WoT community of NWN. And I am glad that you are recieving the credit you deserve for all your efforts. Just look at the votes!

I look forwards to seeing more of such work ;)

Posted by mondego at 2006-02-07 04:26:37    Voted 10.00 on 02/07/06
love it!

Posted by Vincent Dealcroix at 2006-02-06 21:27:42    Voted 10.00 on 02/06/06
Well done
_________________________
Vincent

Posted by mrwakka04 at 2006-02-06 17:29:36    
Reports of Two Rivers Demise has been greatly exaggerated.
_________________________
DM Theory 101: Lesson I, Don't be an idiot, and don't assume the players are.

Posted by Lanndon at 2006-02-05 20:48:16    
Whoops. That's what I get for revisiting what I thought was a clean module several months after the fact, eh? I updated it and removed the haks. The CEP .tlk is all that's required to make it work. My apologies everyone. And to Milla for not catching on to what she was saying earlier.

Posted by Drakken_Raed at 2006-02-05 19:30:33    
Make that tworivershak1 for the 2nd hak.

Posted by Drakken_Raed at 2006-02-05 19:26:21    
The module does require two more haks and a custom tlk.
wot_cities1 and tworivers1 haks, I'm not sure of the tlk name.

Posted by Jadis at 2006-02-04 18:48:42    Voted 10.00 on 02/04/06
Heya, Lanndon... I contacted you by email sometime in the Autumn last year about possibly using this hak. Glad to see you finally finished it - gorgeous.

Posted by Lanndon at 2006-02-04 13:06:31    
To MillaJ again:

Correction, I actually did use the CEP. I used CEP trees to decorate the demo module. Sorry, I just woke up.

Posted by Lanndon at 2006-02-04 13:04:33    
Thanks guys :)

Lucky, yes it was originally intended to be released on the Two Rivers PW first. ArchPaladin is still planning on taking that project to NWN2, and may release a smaller version of the world for NWN still. I decided I should go ahead and release all of my work while NWN still has a little life left in it.

For MillaJ: I'm not sure what you mean....you shouldn't need a .tlk or any other haks in order for this to work. If you are talking about the demo module, it's very possible that I added the CEP haks to it when I first set it up though. But the tileset should operate fine without the CEP or a .tlk.

RockDude:

No, the Tower is surrounded by stone. As far as getting it into another Hak (I assume you mean another tileset), you would have to edit the .set file, add a new entry in the itp, then take all "twt01_A22_xx" .mdl and .wok files (All 140 of them) and slap them into your tileset hak. I hope that answers your question.


Posted by LuckyDay at 2006-02-04 08:30:55    
Very nice Lanndon.
If our WoT server used haks they might consider this one.

Is this the Tower made for Paladin's WoT server that went under?

I would think The True Source server might want this if they don't have something already.

(WoT fans may want to do a search on the vault for many of the other WoT submissions over the years as well. The CEP for example includes Trollocs and Deva Winblood scripted a Tel'alan'rhoid.)
_________________________
The Girl in Ill Humor: Entry for the Bioware World Design Contest.

Posted by Hugie at 2006-02-04 04:46:06    Voted 10.00 on 02/04/06
NO WAY! You are my hero! I've gotta think of a way to use it now...perhaps another movie...in any event, Thanks! :)

Cheers,

Hugie, fellow devout WoT fan
_________________________
[My (Important) Submissions] [My Website: Link]

Posted by Hugie at 2006-02-04 04:45:43    Voted 10.00 on 02/04/06
NO WAY! You are my hero! I've gotta think of a way to use it now...perhaps another movie...in any event, Thanks! :)

Cheers,

Hugie, fellow devout WoT fan
_________________________
[My (Important) Submissions] [My Website: Link]

Posted by MillaJ at 2006-02-04 01:05:26    Voted 9.75 on 02/04/06
Great work! Some texture could be better.

PS: module is useless without the tlk and the others two haks

Posted by RockDude1984 at 2006-02-03 22:56:14    
I got some questions to ask before I download. Does the white tower produce grass around it, or city streets? If it is city streets how can I put the tower into other haks?
_________________________
Yes I am made out of rocks. Now go do something.

Posted by AdamBarrett at 2006-02-03 21:25:27    
This looks very impressive. Barring any issues I will definatly use this tileset in my next mod.

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