This fake walls are for use with the crypt,sewer,dungeon,cavern and campagn tileset. it's only a beta version, so tell me all bugs you find ;) And if it really usefull ^__^ If it's a good idea i'll will add more wall for the others tileset and find how to improve it :D I have add a small mod with 5 zones to test this walls :D ***** Now i'm working on make this fake walls as tileset and nt as placeable, so it's will be more interesting ^___^ ***
Posted by McV at 2009-05-21 11:28:05 Voted 10.00 on 05/21/09
No complaints here :) The "line of sight" issue is a bit frustrating, but in the labyrinth area I'm using (where PCs can see lots of corridors behind walls all the time), it's not much of a problem.
Also, with the 1.69 update there's a new invisible wall that lets you block or unblock walkmesh as you like - which makes these twice as useful (since you can make "real" walls out of them by simply putting the walkmesh blocking placeable right over them).
This is a compilation of the old system into a single score. There were 2 that made this score of 10.00.
Posted by Messy ( ..xxx.xxx ) at 2003-07-07 04:06:00
A version with impassable placeable walls (walkmeshes?) would also be nice.
I tried finding some on the vault, but without luck. Do they exist? Anyone?
Posted by Xaeryth ( ..xxx.xxx ) at 2003-06-10 05:41:00
These are very awesome. One small problem though. The ends are transparent so looking at the wall sideways looks funny. Would it be possible to put textures on the ends of these walls? That way I could put one in the middle of a room. Thanks.
Posted by puff ( ..xxx.xxx ) at 2003-05-07 15:29:00
I think the minimaps are "broken" on purpose. In the readme that's included it says she uses the nominimap hak by Lost_Dragon. If you remove all the .set files from the hak with the NWhak editor, then it should work fine. You shouldn't need the .set files for the walls since they're just placeables.
Posted by Me ( ..xxx.xxx ) at 2003-03-15 16:25:00
This kills the client minimap? If this means what I think it does, it's a good enough reason for me to download as is!
Posted by NWC Snake ( ..xxx.xxx ) at 2003-03-11 20:41:00
Hail! I realize that this release is listed as a beta. I
hope the final release will not kill the mini-maps the way
this version does. We'd like to be able to use the false
walls, but we won't use them if the price is mini-maps
that don't work. The .set files that are included in
this hakpack are the cause of the broken mini-maps.
Your Humble Serpent,
Snake
Posted by Ocas ( ..xxx.xxx ) at 2003-01-28 10:50:00
A have the same problem as Talmund had.Access violation
Posted by Shadowwalker ( ..xxx.xxx ) at 2003-01-17 20:43:00
FINALLY! Illusionary walls! I've been wanting these
Forever! Its one of the many things that are musts for D&D
that Bioware left out in the game. Thanks Lady Blood!
Posted by Lord Cole ( ..xxx.xxx ) at 2003-01-17 06:05:00
Nice work Lady, I could see some tweeks in the Crypts
part, there is some visable spaces between the wall and
fake wall where white can bee seen.
Other than that this is very nice... /cheers
Posted by Sorphales ( ..xxx.xxx ) at 2003-01-16 16:28:00
Great Work, Lady Blood. I hope that you will continue to
release (much) above the average and nearly bugfree,
closely investigated things.
Danmar has included some walls as well in his dungeon-
tileset. He would be happy to help you if you are having
any problems. Check his tileset out and compare how he did
it.
I will now test this ;c)
Sorphales
Posted by Talmud ( ..xxx.xxx ) at 2003-01-16 11:29:00
Sorry - should have known better than to post right away.
I was having extraction problems and didn't have the .hak
in the right place - works fine now.
These are great. Any chance that you could be persuaded to
do non-illusionary ones as well (just the same things with
an unwalkable mesh)? I, for one, would get great use out
of such things.
Talmud
Posted by Talmud ( ..xxx.xxx ) at 2003-01-16 11:12:00
One bug I noticed right off - if you copy and paste the
fake walls (at least in the caverns - haven't tested the
others) it causes an access violation and for the pasting
bar to remain until you close it with Alt+F4. Can anyone
else reproduce this, or does anyone know a possible reason
for it?
Thanks,
Talmud
Posted by Temrek ( ..xxx.xxx ) at 2003-01-16 09:44:00
Yay, Illusionary walls! Just what I need!
Posted by Hidden Places ( ..xxx.xxx ) at 2003-01-16 08:40:00
Very cool! May as well just not have the walls though
since you can see the corridor on the other side. Dead
give away. I know, it's not your fault. Another Bioware
flop like auto-map, tab and the examine feature.
Posted by Zuffox ( ..xxx.xxx ) at 2003-01-16 08:36:00
How exactly does this work?
Is it like you can walk THROUGH the wall or is it
something else?
If yes that's pretty damn cool
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