Posted by DM-Taino at 2010-07-01 23:17:46 Voted 10.00 on 07/01/10
Amazing work!
Posted by The Amethyst Dragon at 2009-07-22 23:08:50 Voted 10.00 on 07/22/09
Wonderful work adding to another wonderful work. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Posted by Velexia at 2009-05-19 21:15:55 Voted 9.75 on 05/19/09
Silly me, the Portal and Chessboard are 'tall_a01_01' and 'tall_b01_01' respectively. _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by Velexia at 2009-05-19 20:52:24 Voted 9.75 on 05/19/09
I did some digging around in the original caves and this one, and am raising my rating to 9.75.
The odd railroad model is tmr01_h02_03.mdl, created by bioware. It's probably best to just remove it.
I believe that tmr01_z03_01.mdl and tmr01_a10_01.mdl are most likely the Portal and Chessboard. I'll have to do a little more digging to be sure.
Also, there is a minor error with tmr01_f17_01.mdl, but I can't put my finger on it.
The issue with the door is also biowares. _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by Velexia at 2009-05-19 19:42:45 Voted 9.75 on 05/19/09
To clarify, the door making the wrong sound is - tdm_udoor_01.mdl _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by Velexia at 2009-05-19 19:38:21 Voted 9.75 on 05/19/09
Absolutely lovely tileset. Here are the errors I noticed:
- The stone door (number 3) makes a wooden door sound when used.
- The railroad tracks are curved, which causes bizarre sharp angles.
- The Portal and Chessboard tiles have no ceiling.
Other than that, beautiful tileset. With those above mentioned things fixed, I'd give it a perfect 10. _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by senemenelas at 2009-05-05 09:38:05 Voted 10.00 on 05/05/09
Posted by chaos_theocrat at 2006-11-18 09:57:14 Voted 10.00 on 11/18/06
This Hak Pak is magnificent, Helvene! A huge improvement both over the old Mines and Caverns and the Cave Ruins, which were too buggy compared to your version, which is flawless. Thanks to you for making this tileset... which has added so much to my Zork remake!
Posted by dnalab at 2006-07-11 22:14:41 Voted 10.00 on 07/11/06
Muito bom, estou trabalhando em um mod com bastante cavernas e vou usar teu tileset. abraços
Posted by Madlorr at 2006-06-20 09:00:53 Voted 9.75 on 06/20/06
Great Tileset for any builder or player seeking a new look to NWN
Posted by mondego at 2006-03-14 04:55:59 Voted 10.00
by the way did yow vote on this one or on the autor, i dont see it...
Posted by mondego at 2006-03-14 04:53:58 Voted 10.00
Mecheon:
Yow didnt understand whath i say and, taked to on the edge:
I always vote first on the original autor, and if someone else makes an improve i vote on i´m to.
I dint mean whe sholdnt give the deserved credit to the creator, whath i see here, i can not waith for so many protocols, time is precious...
Posted by Mecheon ( 203.166.xxx.xxx ) at 2006-03-14 03:32:09
Just because they didn't finish the work doesn't mean you don't have to credit them. I mean, look at the old Rust Monster model. To my knowledge, a different person modeled it, skinned it, animated it and scripted it. By your definition, you should only credit the one who did the last work on it, because the others allegedly "didn't finish it". That is a stupid view and I highly suggest changing it. A simular thing with the gargoyle-based Abishai, a different person made the blue and white versions and by your logic you're saying that we should only credit the one who did the blue and white because they were the ones to eventually finish the work. Not a good outlook
But yes, this is a VERY awesome tileset and I cannot wait for pits to be added, which should improve the appearance tenfold
Posted by mondego at 2006-03-14 01:12:34 Voted 10.00
And i gived credit to helfire long ago any way, because this is one of my preferred tilesets, and is very important for me.
Posted by mondego at 2006-03-14 01:08:58 Voted 10.00
I dont have to credit any original autors, and the main reason, shame on them, it´s because they didnt finish the work, was thath so ard?
Yow instead have finished this work, i tested this whith (zeon crf no cooble) and works perfect, no conflicts, and no bugs so far.
Thanks very mutch for your work helvene, if i was wayting for ctp or helfire i could die here waiting.
You may want to wait. I have already added pits and lava and about 10 new groups and 7 new features
and thats to the CTP for bug fixing my set..LOL so the new set will have the fixes CTP made
Very nicely done and well worth a 10! There is something that detracts from it though (IMO), for overhead camera views there's a lot of partial clips from the ceiling that do not fade away. Is it possible to fix the entire ceiling so that they fade for these high angle views? If it is possible & you have it in your heart to fix it, I'd rate this an 11 :) Heck a 20! Thank you for providing so much new tileset content to our community. _________________________ RPG-Multiverse Link
Try the 2da Combinulator that made CEPv2 a breeze: Link
Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!
Nicely done! _________________________ RPG-Multiverse Link
Try the 2da Combinulator that made CEPv2 a breeze: Link
Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!
Posted by mondego at 2006-03-13 02:47:52 Voted 10.00
bether say vault, he he.
Posted by mondego at 2006-03-13 02:46:33 Voted 10.00
Again the bleep =*bleep*unyty
Posted by mondego at 2006-03-13 02:45:37 Voted 10.00
I dont know were thath bleep come from, but i intended to say*bleep*unity.
Posted by mondego at 2006-03-13 02:43:34 Voted 10.00
Thanks helvene for the coments on my idea post, and for the vote, if whe hall suport each other, this*bleep*unity will be strong!