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NWN HAKPAKS

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Title  Improved Druid Wildshapes
Author  Esreyr Fears
Submitted / Updated  03-13-2006 / 03-13-2006
Category  Code Modifications
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
Roleplay Enhancements for Druids.

* Total of 25 new animal shapes
* Some creatures give a small skill bonus
* Customizable Wildshape radial menu
* E-moting while wildshaped
* Access to a creatures voiceset
* Access to the DMFI Dice Roller while wildshaped

Requirements:
-------------
* HotU v1.67 beta 2
* CEP 1.52
* DMFI 1.07
* Not using any scripts which modify the default nw_s2_wildshape script

Files

NameTypeSizeDownloads
Wildshape.rarWildshape.rar
Submitted: 03-13-2006 / Last Updated: 03-13-2006
rar590.15Kb584
Improved Druid Wildshapes
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Comments (10):

Posted by Esreyr at 2006-07-13 15:25:41    
I love your suggestion Sebrina, but I am unsure how to accomplish that. If anyone knows how to do this please let me know.

Posted by Sebrina Snood at 2006-06-19 18:28:42    
Hi Esreyr,
looks great.
I would like to do something similar for familiars; can you tell me what I need to be able to access and change stuff like radial menus/quickbar slots ( or any stuff to do with the GUI?).
I want to be able to give ppl a lot more choices and options whilst posessing their familiars.....
any help would be really appreciated.

Posted by Esreyr at 2006-06-06 19:54:26    
Darafeyen: I am unable to replicate this problem with a shapeshifted character in a saved module. Do you only have problems with this one module?

And to be clear, the items you 'try' and pick up remain on the ground correct?

Posted by Darafeyen ( 203.26.xxx.xxx ) at 2006-06-01 16:36:43    
In a local module, I find shifted shapes can no longer pick up items from the ground. Is this intended?
Does anyone know how to turn this off?

Posted by TheLurkingArchmage at 2006-03-26 21:25:04    
I will try this out, still finalizing codebase for my PW and have been looking for a good wildshape enhancer...

How much would this have to be changed to also do Shifter stuff? Or simulate A Thousand Faces ability of druids?

contact me on bioware forums -- "Darklight" would like to see if we can collaborate on this to enhance it

Posted by Esreyr at 2006-03-14 09:04:17    
Architeuthis: As Ticladesign pointed out I made this enchancement for those servers who want to expand upon their content. Even so what I made could be easily altered for non-CEP servers with 20 seconds work.

Ticladesign: Thanks for the vote of confidence. If you do find any bugs or have suggestions please let me know.

Posted by Ticladesign at 2006-03-14 07:29:07    Voted 10.00 on 03/14/06
I'm sorry to say, but.. go with the flow. Alot of custom content uses/ulilizes CEP and many servers have CEP.

This is a great thing for Roleplay CEP servers, if it's stable enough.. Like it lots =)

Posted by Ticladesign at 2006-03-14 07:27:59    Voted 10.00 on 03/14/06
I'm sorry to say, but.. go with the flow. Alot of custom content uses/ulilizes CEP and many servers have CEP.

This is a great thing for Roleplay CEP servers, if it's stable enough.. Like it lots =)

Posted by Architeuthis ( 24.241.xxx.xxx ) at 2006-03-14 06:17:37    
Actually, it does force PW players to download a hak: CEP 1.52. There are still plenty of PWs out there that do not use CEP.

Archi

Posted by Esreyr at 2006-03-13 22:57:40    
Forgot to mention that this is a packaged ERF plus some 2da overrides. So this can be utilized by PW's without forcing their players to download a hak.

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