Raise/lower tiles for the forest tileset. Orinigaly designed to be in the fdo project. I will perhaps add more tiles later.
UPDATE : more hills transitions, some bug fixed and folliage added.
WARNING : I've changed some tiles names in groups, it may crash the editor if you have made an area with the previous version.
I've builded most of the raised tiles in this tilesets in late 2004 and there is other ones already made with a ruin terrain. I'm not sure if it's possible to merge Kert_Wettian's tilest and mine. It will perhaps require a lot of work to cap gaps between his tiles and mine.
And there is a new forest tileset on the vault today :D
After the CEP and the CTP, it will became necessary to create the Community Forest Pack :D
Posted by jax daemon at 2006-04-07 11:32:35 Voted 10.00 on 04/07/06
Some quick ideas: streams/roads on hills, houses as placeable objects, transition tiles from forest to rural, and placeable trees (the ones you used on forest tileset).
je viens de lire ton commentaire concernant le manque de déco au sol. La raison en est simple, il y'a beaucoup de placeable dans le CEP qui peuvent être utilisés pour faire le sol, j'ai donc pris le partis de laisser les créateurs de modules choisir la densité au sol.
Posted by Azmathiel at 2006-04-07 03:44:32 Voted 9.25 on 04/07/06
Excellent tileset de forêt. Très joli, bien que nécessitant beaucoup de décoration au sol sinon, ça fait un peu vide.
Le feuillage est très bien fait. Un peu plus de décoration au sol aurait été un plus (arbustes, fougères etc...)
Posted by Azmathiel ( 81.56.xxx.xxx ) at 2006-04-07 03:29:37
Excellent et beau
Posted by Velmar at 2006-04-06 22:22:21 Voted 9.75 on 04/06/06
Plain awesome work.
Missing a few tiles to make it complete, but still, one of the best tilesets available.
I'm not offended at all. Thanks for the comment. But there is one missing thing in your message : give a link please :) I've not seen the hak pack you'r talking about and I would be glad to take a look at it. Thanks :)
Posted by jax daemon ( 67.83.xxx.xxx ) at 2006-04-05 17:24:35
One more thing: those trees do look awsome. :D
Posted by jax daemon ( 67.83.xxx.xxx ) at 2006-04-05 17:14:21
Firstly, I will say that this is a very good tilset addition. I am a fan of forest tilesets in general, so anytime I see a new forest hakpack I check it out. /cheer for Acropole
With that said, I find myself still using Kert_Wettian's hakpaks (and others' combo packs which include his forest with hills). The reason why is, simply, those hills are just too well done to pass up.
Don't take this as me saying your contributions aren't great. I just wanted to say that I think your time is valuable, and as such, it would be better spent improving upon the work that Kert_Wettian has already done. For instance, you can't combine road or stream tiles with his gentle hills.
This is comment is only the opinion of one person. If it offends anyone, please ignore it. I always thought constructive criticism helps in the long run (althought, I'd hardly say this counts as criticism of any kind).
I have a new idea :)
On each tile there is 3 animloops. I will use this to add a new possibility : depending on the animloop you check, the foliage will be more or less raised. Something like animloop 1 = 5 meters,
animllop 2 = 10 meters...
Posted by elie at 2006-04-05 03:43:55 Voted 9.75 on 04/05/06
Wonderfull
Posted by Hipparchia ( 82.250.xxx.xxx ) at 2006-04-05 03:38:55
Very good... and beautifull !
Posted by Jarandel at 2006-04-05 02:36:35 Voted 9.75 on 04/05/06
Looks wonderful :)
Posted by Shioni at 2006-04-04 14:09:29 Voted 10.00 on 04/04/06
Great work, just as I started to lose faith in this community they gave my heart a raised forest!
Posted by jules at 2006-04-04 13:46:13 Voted 10.00 on 04/04/06
at last- a useable hak for hilly forests. really lookngi forward to seeing the extra stuff going into this set!
Posted by mondego at 2006-04-03 02:33:45 Voted 10.00 on 04/03/06
Good work!
Posted by Nissa_Red at 2006-04-01 04:44:26 Voted 10.00 on 04/01/06
Knowing the quality of your previous works, this seems very promising. I am very much looking forwards to enjoy this tileset at completion. Thank you!
Posted by Nissa_Red at 2006-04-01 04:40:56 Voted 10.00 on 04/01/06
Welcome back, Acropole!
Like many, I am a thorough fan of your previous works, all of them, and I am overjoyed to see you returning to complete them. Please do not let our expectations drive you away though. Creating tilesets like yours seems such an unreal task to me in regards to time and energy invested that I'd like to invite you to take it easy, no matter what.
Anyway, I'd like to thank you for these forest hills/ruins tiles. The fruits of your talent really have nothing to envy to some of the NWN2 screenshots that I have seen so far.
Merci beaucoup, et je t'envoie mes encouragements :)
Posted by helvene at 2006-04-01 03:08:47 Voted 10.00 on 04/01/06
The Lost City is not finished at all. Like the cdc it's a huge work, like any city exterior project.
I'll focus on the fdo first.
Here is the plan :
- Improve raise/lower features : groups, stream, road, wall, pit, water, cliff
- ruins (a little bit like the Lost City :) ) : raise/lower, groups, house building (same terrain system as in th city exterior tileset), hidden castle
- cliff town : you know, something like the cliff house in the hak pack I've already released, but with more buildings and bridge.
- more houses for platform terrain (some will be included in the ctp), large trees (already done), perhaps raise/lower too
All this means that there is hundreds tiles to build.
Posted by PenDragon ( 84.173.xxx.xxx ) at 2006-04-01 01:32:05
yay, you're back!
so... when are we going to see the lost city tileset?^^ it looks pretty much finished, judging from the screenshots on your site. ;-)
The Amethyst Dragon -> don't worry, the FDO is a huge project with many features. I post this ones on the vault because they're already usable, but new things are coming !
Posted by jules at 2006-03-31 23:31:26 Voted 10.00 on 04/04/06
This addition of hills to the forest is very nice. I checked it out and it does look cool. I don't have a use for it right now, but perhaps in the future...
Suggestions:
The addition of roads, streams, and walls that can connect with and go up the raised and hill sections.
The addition of pit tiles that will but right up against the vertical edges of raised sections (like the water does in the rural tileset).
The addition of Yumi's Forest Water Terrain, plus have water able to go right against the vertical raised hills. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)