This hak offers new animations for players . It allows you to crawl like a soldier. The purpose is to increase infiltration phases, especially in multi player games.
It was designed for moder/futurist modules, but work fine for ather as well, especially crawling with a shield !
You need both expansions AND The 1.67 patch.
Ce hak propose de nouvelles animations permettant aux joueurs de ramper. Très utile pour des phases d'infiltration.
Il faut les deux extensions et le patch 1.67
UPDATE :
Grâce à la gentillesse et au travail d'un membre de la communauté, Andarian, pour ne pas le citer, j'ai l'honneur de mettre à votre disposition une nouvelle version de ce phénotype :
- Avec une animation supplémentaire : Faire des pompes (custom anim 1)
- Une modification de l'animation s'assoir sur le sol permettant de dormir par terre de manière crédible.
- Une modification de l'animation s'assoir sur une chaise pour permettre au personnage de s'allonger sur le lit médical futuriste de Stacy ou, comme montré dans la nouvelle version de la démo, sur un autel drow par exemple.
- Le phénotype utilise désormais le slot 20 au lieu du slot 5, le rendant ainsi compatible avec le dernier patch et le CEP 2.1.
Un grand merci à Andarian !!
Thanks to the work and kindness of one of the member of this community, i.e. Andarian, I am glad to add on the vault a new version of this hak :
- A new animation that allow your character to make push-ups.
- A modification of the standard animation "Sitting on the ground" replaced by a "Sleeping on the ground" animation.
- A modification of the "Sitting on a chair" animation replaced by a "Sleeping on Stacy's futuristic medical bed" animation or a "Waiting to be sacrificed on a Drow Altar" animation as you can see in the new Demo.
- The phenotype now use the slot number 20, making it compatible with CEP 2.1 and 1.69 patch.
A great thanks to Andarian !!
In this file you have the hak, the tlk, a demo module, and a erf for easy importation. Enjoy !
Dans ce fichier vous avez le hak, le tlk, une petite d�mo et un fichier erf pour l'importation.
Posted by KazuyaCalamity at 2010-03-05 22:33:42 Voted 10.00 on 03/05/10
Perfect ;)
Posted by jml at 2010-01-25 10:02:34 Voted 10.00 on 01/25/10
Enjoying so much this futuristic NWN and, the cherry on the cake, crawling into it makes it even better. Even swimming, I suppose is part of that greatest hak.
Super boulot, Goudea & Stacy & Andarian
_________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by Andarian at 2009-05-29 17:51:35 Voted 10.00 on 01/25/09
Izk: did you see the cloak issue that I posted about when you updated to use phenotype 20? This is one issue that's causing me a lot of grief, and I'm not sure how to get around it or even what's causing it. Any feedback on this would be greatly appreciated. Thanks! _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Izk The Mad at 2009-05-10 11:16:22 Voted 10.00 on 05/10/09
One more thing... Is it okay to use any of this in my own module-specific hak, with full credit, of course? I'm currently using this only for human-sized NPCs and creatures, and I'm also trying to keep the number of haks down.
Posted by Izk The Mad at 2009-05-10 11:02:42 Voted 10.00 on 05/10/09
I hadn't seen this update. Fantastic! By a strange coincidence, I too had migrated these to pheno 20 for my own module-specific hak. Sorry I didn't share. Too busy. I'm looking forward to trying out the new animations.
Posted by Andarian at 2009-03-31 18:59:33 Voted 10.00 on 01/25/09
Hi Goudea,
Anything on the phenotype issue with the cloaks yet? I'm getting ready to finalize the latest update to my modules and was hoping I might be able to resolve this before releasing them. Thanks!
Posted by Andarian at 2009-01-31 15:15:26 Voted 10.00 on 01/25/09
Hey Goudea,
I'm testing the new hak now, and I'm running into a minor issue. When I switch characters that have cloaks equipped into and out of the new phenotype, the cloaks aren't being restored visually when they return to the original one. (Of course, they're not displayed while they're crawling, which is fine.) They did reappear with the previous version of the hak, though. Is this something that could be related to the changes to include the new animations, or perhaps something that was unique to the old phenotype number (5)?
Posted by Andarian at 2009-01-25 21:46:36 Voted 10.00 on 01/25/09
Thanks for the kind words, Goudea! I didn't do that much, though, just updated the crawling models and 2da to use phenotype 20. You did all the hard work. And thanks for the new animations! I've already got the sleeping one implemented in the resting script in my modules. :)
Posted by Arminath at 2008-02-27 23:58:09 Voted 9.00 on 02/27/08
If you raised the height of the crawl, you *could* fake swimming without creating a whole nother set of animations from scratch. Just a thought. This is excellent work!
Posted by red teflon at 2007-10-07 04:12:51 Voted 9.75 on 10/07/07
Very nice I would Like to see more from Goudea
Posted by red teflon at 2007-10-07 04:12:20 Voted 9.75 on 10/07/07
Very nice I would Like to see more from Goudea
Posted by Goudea at 2006-08-15 05:45:50 Voted 10.00 on 05/19/06
Hello !
Sorry for the .ace !
I thought it was as common as .rar or .zip !
Uncompress the files with winace.exe
Very easy to find with google.
Thank you !
No offense, but what the heck is the .ACE file extension?!? If it's like .ZIP or .RAR, what do we use to extract it? If you need it, I can send you a decent ZIP prog!
Posted by daynlohim at 2006-05-20 10:32:16 Voted 9.75 on 05/20/06
yeah, after testing this seems definitely great work, the concept should be extended to other anims too...
Posted by Daynlohim ( 80.119.xxx.xxx ) at 2006-05-20 10:17:47
Good Work! very useful i guess. I enjoy it being implemented in my module!
Posted by Goudea at 2006-05-19 08:23:32 Voted 10.00 on 05/19/06
Posted by Mecheon ( 203.166.xxx.xxx ) at 2006-05-19 06:04:22
Well, that was a fun little module. Hehe, water arrows
But yes, very fun. If you're ever feeling like making something else like this, swimming animations would be appriciated, after good ol' 1.67's underwater stuff
Posted by Nizeil at 2006-05-19 01:55:32 Voted 9.00 on 05/19/06
Hurray! Finally we can crawl around the lands! :) _________________________ It's not important what you achieve in your life. What is important is that what you leave behind when you die.
Posted by Goudea at 2006-05-19 00:32:07 Voted 10.00 on 05/19/06
Well, thank you very much for your comments ! If you have any advice which could improve this work, do not hesitate to tell me !
Posted by JackTaylor at 2006-05-18 13:58:39 Voted 10.00 on 05/18/06
Very nice! Great work. This adds a lot of new possibilities, and the demo Mod is quite a bit of fun too. Thanks for the work that went into this.
JFK _________________________ My other sword is a +5 Holy Avenger
JFK Swimming Skinmesh Fish Link
JFK Makeshift Weapons Link
Posted by JackTaylor at 2006-05-18 13:57:10 Voted 10.00 on 05/18/06
Hey, nice job! This adds a whole new dimension to the game. Nice work on the demo Mod too!
JFK _________________________ My other sword is a +5 Holy Avenger
JFK Swimming Skinmesh Fish Link
JFK Makeshift Weapons Link
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