This is a merge of Oriental Rural V3 by coulisfu and Hills & Homes v1.61c, replacing the original nwn rural tileset, so it can be used for existing rural areas.
I also did remove the placeables from it, because they are contained in the CEP.
Including smooth hills, sand and rock garden which can also be used in non-oriental settled areas, and the Hills & Homes features.
Instructions: Very easy. Just put it in your module's hak list (in 'module properties') and you will have all oriental tiles available for every Rural area in your mod. Now you will see a lot new tiles, features and groups in the Toolset. It doesnt even need a rebuild of the module.
Original Tileset by coulisfu: http://nwvault.ign.com/Files/hakpacks/data/1083545910000.shtml CREDITS: coulisfu for his Oriental Rural Tileset V3 and everyone who coulisfu is crediting!
Posted by ZeornWarlock at 2006-07-13 14:26:43 Voted 10.00 on 05/31/06
MasterP,
Would it be possible for you to fix the 1x1-rice paddies because it's totally broken. There are also black spaces in some of the corners or middle of the terrain rice paddies as well. Paint an "L" shape and you'll see what I mean.
ADK is the creator of the Hall of Fame series Kunoichi and he's using this tileset to complete his two last mods. I am also using this tileset for an oriental adventure myself. I want to include this in my popular Blackwall Keep series. Those are just minor bugs, but it would be nice of they were fixed.
Thanks for sharing this with us. :)
ZW.
_________________________ Retired from module building.
great work.
just 3 points (soz);
I had to download the ori tileset v3 to get the bamboo to work...is that normal?
the bamboo dosnt "copy visually" over the edges of the map..how can I get it to do that please?
a strange incompatibility with nwn update 1.67 seems to make painting the new paceables (like the sea kelp) non-functional. Any ideas how I can correct that?
thanks for all your hard work master P.
Sebrina.
Posted by ZeornWarlock at 2006-05-31 16:10:27 Voted 10.00 on 05/31/06
Thanks for this combo, I'll be using it for a few modules after my Blackwall Keep series. ;)
ZW. _________________________ Retired from module building.
Posted by ADK at 2006-05-28 05:30:24 Voted 10.00 on 05/28/06
A combination of very useful tools without any incompatibility with CEP. Thanks! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by ADK at 2006-05-28 05:29:30 Voted 10.00 on 05/28/06
Thank you for the quick answer, MasterP. I will check that out! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
yes it should be 100% compatible to areas useing my replaceing orirural, as well as the bioware rural and the original oriental rural v3.
for old hills and homes areas it isnt 100% compatible, because unfortunatly there were some 2da entries overlapping. so you will have to repaint some of the h&h features.
used to work here... do you use cep? maybe i removed it from the hak because it was duplicate of a cep texture...
Posted by ADK at 2006-05-27 05:05:00 Voted 10.00 on 05/28/06
Hi MasterP
I have a question: I am already using your tileset for my upcoming mod. If I change it for this one, will it be safe for the areas I already made?
Thank you for your work and making this tileset compatible with CEP. _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by Anonymous ( 220.101.xxx.xxx ) at 2006-05-26 02:01:08
Awsome work!! only one thing, the bamboo single tile features and rice paddie look as if they havent been textured yet, a simple mistake, easily fixed..otherwise Great Tileset I look forward to using it in many modules. (A grade)
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