This will give the ability for the mod builder to use seasons. The neat thing about it is, since it's the same tileset retexured four times you can make the area how you want it. then with an ITP editer you can make
the same area in a different season with every tile in the same spot. More on that later.
This is unfinished, in that there are no loadscreens for it. Also the mini map is not done.
There are a lot more things I will be adding soon but I just wanted to get it out there and gets some feedback. Please let me know what you think, what you like, what you don't like and what you think I should add next. Also any error you find.
How to make an exact copy of an area in a different
season.
1)Make your area how you want it. Will call it "Forest Spring"
2)Right click on the "Forest Spring", select creat copy
3)In the "Resource Name" field, name it what you want, will call
it "Forest Summer".
4)Right click on the new area "Forest Summer" select properties
now change the name field in there. Will call it "Forest Summer".
Push OK.
5)Now right click on "Forest Spring" select view.
6)do not close the tool set!
7)In your nwn module temp0 folder default location is
C:\NeverwinterNights\NWN\modules\temp0
8)find the file called
"ForestSummer.are" or whatever you put in the "Resource Name" field in step 3
9)now using whatever ITP editor you have, there are a few on the vault.
open the file.
10)there is an entry called ResResTileset=
it should be 2nd to last
11)asuming you started with spring it will say ResResTileset= jefb
change it to
Note:Case sensitive:
"jefb" for Spring
"jefS" for Summer must be a capital "S" this is the only capital
"jeff" for Fall
"jefw" for Winter
12)Save the file
13)Back to the toolset which should have stayed open through all of this
14)Save the module in the toolset
15)Reopen the module your new area should be layed out the same but in
its new season