CORNUGON HAKPAK (Based on Bioware's Balor model) v2.2 by Magma - IMPORTANT BUGFIX - Please replace older versions 2.0 and 2.1
Few devils inspire more fear in those that oppose them than the Cornugon. Covered in hideous scales, they teleport into battle, never retreating, and attack the most powerful opponents they can with their spells and their barbed tails that cause wounds that bleed continuously. The Hak 2da's are for v1.62 with SOU+HOTU - If you don't have SOU+HOTU installed there will be a bunch of new but blank creature appearances/portraits you cannot use, but other than that there is no impediment.
The model in this Hakpak was modelled on the Cornugon from the 3.5 Ed. Monster Manual. It is based on my 2nd Ed. Cornugon Hak, which was in turn based on my Pit Fiend Hak, which was in turn based on the Balor. The Bite attack has been dropped in favour of the Tail attack, so Infernal Wound fans can make their players beg for clerics :-) Included are two .erf files (SOU+HOTU only) with as close to the correct 3eMM stats as I could get. The Cornugon is v3, the Greater Cornugon is really the v3.5 Cornugon. A list of things that have not been included is in the zip file. New in this version are whips and HOTU skills. Problems include the whip animations not working, and the AI throwing all of its spells out in order then attacking with the whip and not the tail attack. Now fixed: A HIDEOUS bug was causing the model to occupy about 110Mb of memory space! I highly recommend anyone still using v2.0 or v2.1 of this hakpak update to v2.2 immediately.
Posted by BePower at 2009-10-25 02:15:31 Voted 10.00 on 10/25/09
Perfect!
Posted by Magnifico145 at 2009-03-18 06:33:11 Voted 10.00 on 03/18/09
Hell yeah!
Posted by Khuzadrepa at 2007-08-23 07:18:19 Voted 10.00 on 08/23/07
All in all, just a great addition to the creature model family! Keep up the great work, and thank you for the bugfix! I love to see it when someone actually supports their work :)
Posted by Tiberius_Morguhn at 2006-10-14 15:30:11 Voted 10.00 on 10/14/06
Posted by Derek_H at 2006-10-14 14:36:44 Voted 9.00 on 10/14/06
Good stuff, new devils are always nice to have.
Posted by zsola007 at 2006-09-10 04:26:00 Voted 10.00 on 09/10/06
Great job! Thx.
Posted by Kraven_Khor at 2006-08-15 12:50:36 Voted 10.00 on 08/15/06
what can i say? Great!
Posted by Stilgar at 2006-08-08 12:35:43 Voted 10.00 on 08/08/06
Excellent!
Posted by RivikOfFire at 2006-07-18 09:06:08 Voted 9.25 on 07/18/06
Excellent! Soon we will have every Baatezu and Tanari from the Fiendish Codex 1, the Fiend Folio, and the Monster Manuals in NWN! _________________________ [size=3]Look at me. I'm special.[/size]
Posted by CRT_Hero at 2006-07-08 10:32:10 Voted 10.00 on 07/08/06
I second the motion of the previous post. Thank you for this work.
Posted by danthedust at 2006-07-01 14:59:42 Voted 10.00 on 07/01/06
Just read this great model is missing votes.Here is mine. Great job!
Posted by reioni90 at 2005-09-05 18:59:25 Voted 10.00 on 09/05/05
cool!
Posted by fishing at 2005-03-13 19:15:02 Voted 9.00 on 03/13/05
Posted by Dradjeel at 2005-03-05 05:41:04 Voted 8.50 on 03/05/05
_________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by Drake9999999 ( 66.67.xxx.xxx ) at 2004-09-21 12:59:00
you can use this to make a dragonkin
Posted by Drake9999999 ( 66.67.xxx.xxx ) at 2004-09-21 12:58:00
you can use this to make a dragonkin
Posted by Mr_Dave at 2004-06-23 06:11:24 Voted 10.00 on 06/23/04
_________________________ Me go beer!
Posted by Wolfsong at 2004-05-26 01:36:36 Voted 9.00 on 05/26/04
_________________________ // Wolfsong
Posted by Juha at 2004-04-22 15:07:14 Voted 10.00 on 04/22/04
Very cool
Posted by Trelantris at 2004-03-13 18:22:44 Voted 10.00 on 03/13/04
I have just posted a new version of the Cornugon Hakpak, v2.2. Due to the model being previously exported with non-dummy animation nodes, the 600kb model was occupying in excess of 100Mb of memory (sometimes far in excess). This has been corrected in the latest version, and I have taken the opportunity to splice in SOU+HOTU v1.62 2da files.
Thanks go out to Eligio Sacateca for letting me know about this discrepancy.
I've just redownloaded the zip file, and checked the Hakpak appearance.2da - It occupies slot 307 which is the first user appearance. Are you using somebody else's compilation hak? my .erf files are set up to use appearance 307, so if that line is blank I think your creature will be invisible.
Do you have multiple HakPaks with appearance.2da files in? the one at the top will take precedence and wipe out anything not in it, if I recall correctly.
Posted by RedR at 2004-02-20 10:37:10 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 9 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by phillysavatar at 2004-02-20 10:37:09 Voted 8.00 on 02/20/04
Overall: 9 Usefulness: 8 Value for Size 8 Ease of Use 8 Quality Control 8
Posted by PredatorX at 2004-02-20 10:37:08 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by Phelonious at 2004-02-20 10:37:08 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 8 Value for Size 9 Ease of Use 9 Quality Control 9
Posted by Dur at 2004-02-20 10:37:08 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 9 Value for Size 10 Ease of Use 8 Quality Control 9
Posted by Kert_Wettian at 2004-02-20 10:37:03 Voted 9.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 7 Ease of Use 10 Quality Control 10
Posted by Daemon_Blackrazor at 2004-02-20 10:37:00 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
_________________________ "I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."