The hak fixes several tiles in Empty City Interior Rooms used in CRP tilesets, both custom and bioware original.
Requirements: you should have CRAP base hak (or any other using the same empty city interior add-on) added to your module. This hak is supposed to be added above all. It contains no set, itp or other game data files, so it should work on all versions of the game.
I've now tested out the hak, but unfortunately, it doesn't address the problem with walkmeshes. They are known issues already mentioned in Veldin's forum. It would be nice if you could fix them also - I've got no know-how and no tools to do it on my own.
Unwalkable tiles are:
tin01_i07_03 (Inn room 5 blank)
tin01_e03_02 (Living Room 3 blank 1x2)
It seems a small effort to me, but I'd really appreciate if you could also solve this problem.
Thank you very much for your work. I had problems with unwalkable tiles in empty rooms, now I'm going to test whether they are fixed.
Posted by stacy_19201325 at 2006-07-12 10:05:58 Voted 10.00 on 07/12/06
This is really great. Too many people focus on getting as much new content out there as possible, not paying due attention to details. From what I've seen, you've done a lot of excellent work on fixing problem areas in others' work. It hasn't gone unnoticed! _________________________ My Submissions:<br> [Starship Interiors][Sci-Fi Loadscreens][80-Color Palette Overrides][Mil_Tailor Update for 1.67]
Posted by Lady_Silveroak at 2006-07-12 03:24:55 Voted 10.00 on 07/12/06
Well you definately have a new fan! Again GOOD Job and Thanks for the hard work!
Posted by DM Mask at 2006-07-09 16:02:54 Voted 10.00 on 07/09/06
Gotta admit.. I had to stare at teh before and after pictures for a while before I saw what are (once noticed) glaring errors with the textures.. Helvene.. Hot Damned. Your attention to detail is simply amazing, its likewise a godsend that you share your fixes with the NWCommunity. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.