A couple of months ago I noticed a beta undersea tileset appear on the NW vault. A great idea I thought. But a lot of work just to add a water plane to each tile. Also there was the limitation to a particular tileset for "undersea" adventures and the water level would be at a fixed height.
I thought of the placeable roofs that were available in the CEP and thought "why not a roof of water!"
It's simple to use, and a module builder can use any tileset he or she wishes. After doing a search on the vault and finding nothing, I figured someone should make an overhead water placeable.
Back in May I created these two placeables,and like some other NWN projects I that never quite got completed,they sat taking up space on my desktop. Well, these are now done and ready to go.
The water placeable comes in two sizes, 8x8 and 12x12. That should cover most area scenarios.You can, of course, adjust the height (I believe I have it at default of 10 meters).
The hak works with HotU 1.67 and 1.68. If you are using CEP v1.53, a separate 2da is included.
Update:10/2/06 Added 2da for CEP v2.0 Enjoy!
Update:5/28/07 Some very cool bonus stuff!!! 4 various sizes of... Double-sided overhead water placeables!!
Updated 7/29/07: Fixed issue with character's lower body disappearing when entering/exiting the double-sided water placeables. A special thank you to ShadowM for his assistance. It helped me figure out what I was doing wrong.
Note: ShadowM mentioned the character's lower body may not be seen if the placeable has "static" checked in the placeable's properties. Uncheck the box if you experience this issue.
ShadowM's water placeables can be found here.
Link
Updated 7/10/08: Updated placeables 2da to patch v1.69.
Note: Bioware has used the placeables 2da slots the water models were originally using. The water models (pre-1.69 versions) will be overwritten by the new Bioware content in v1.69.
(This only applies if you are not using your own custom placeables 2da, of course)