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NWN HAKPAKS

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Title  Hill giant / DLA orge full animation set
Author  ShadowM
Submitted / Updated  07-28-2006 / 06-26-2012
Category  Creatures
Expansions  HOTU-1.69
Description
This is a modification of the hill giants and DLA ogre to give them full animations so they can do all emotes, duel wield, use bows etc.. I got sick and tired of giants with there one club hunched over. :) no CEP version yet until 2.0 comes out with all the giants that prob use hill giant as there base animation would cause problems. Updated to 1.69
Update with fixes and some scalability of the full animated Hill giant and mountain giant only smaller available now.

Fixed naming error in appearance.2da
Some more fixes thanks Shadoow

Specifically CEP is not allowed to use this material. Thank you.

Files

NameTypeSizeDownloads
hillgiantFA02.rarhillgiantFA02.rar
Submitted: 07-28-2006 / Last Updated: 06-20-2012
rar120.81Kb478
Updated to 1.69. updates hill giants, mountain giants and DLA ogre to full animations sets. Thanks Shadoow keep me updated.
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SCREENS

alittle emote fun.


omg they using bows instead of things just flying out of their chest :)





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Comments (21):

Posted by ShadowM at 2012-06-21 16:09:54    Voted 10.00 on 08/04/06
OK should be good now. Let me know.

Posted by ShaDoOoW at 2012-04-21 08:10:58    
Its not properly compatible with 1.69, specifically the giant model is broken when he uses weapon with model from 1.69 or custom content
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Posted by The Amethyst Dragon at 2009-01-25 11:50:48    Voted 10.00 on 01/25/09
Very nice work! I'd long ago gotten tired of the old giant animations.
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Posted by Graymaster at 2008-09-28 08:55:10    Voted 10.00 on 09/28/08
Excellent and very useful addition.

Posted by Daijin at 2008-09-16 11:19:44    Voted 10.00 on 09/16/08
Very nice :)
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Posted by ShadowM at 2008-08-17 18:55:06    Voted 10.00 on 08/04/06
ok fixed it, I moved out and they there own appearance in the 2da

Posted by ShadowM at 2008-07-22 21:18:32    Voted 10.00 on 08/04/06
AHhh good catch thanks :) hmmm either way is good I have to think about which is a better fix. Ohhh and the hill giant does not work with scaling I found also maybe it is a good idea to just give it own place in the appearance until I fix that also :)

Posted by Saduj at 2008-07-22 13:54:16    Voted 10.00 on 07/21/08
A suggested fix (aside from altering the grey render as well) would possibly be to keep the original giant intact and have the appearance.2da point to the enhanced version with a different name, therefore the original giant would sill be available for use by its Dependant creatures, while giants in game would take advantage of the new animations...

Not sure which is more work :)
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Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-22 01:50:58    Voted 10.00 on 07/21/08
This mod breaks the grey render's movement animations (who is based off hill giant animations)
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Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-21 12:12:01    Voted 10.00 on 07/21/08
(forgot to vote) ;)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-21 12:11:45    Voted 10.00 on 07/21/08
Awesome!

My favorite server has Half-Giants as PC race, this will make them much better!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by ShadowM at 2008-04-24 14:39:47    Voted 10.00 on 08/04/06
well the CEP team closed new item to 2.1 before I made this so I have not asked them maybe for 2.2.

Posted by kirbyef at 2008-03-12 12:57:02    Voted 10.00 on 03/12/08
You could always ask the CEP Team to include it in 2.1?

Posted by ShadowM at 2008-02-16 08:54:31    Voted 10.00 on 08/04/06
I prob will update them after 1.69 and cep 2.1 and do you mean minotaurs? No, right now it does not effect them, Maybe I do that too wow alot of work for me ;)

Posted by Ariel at 2008-01-26 03:40:50    Voted 10.00 on 01/26/08
Excelent, please do update this when cep gets updated for the 1.69 patch, and how about minos, will this effect them?
_________________________
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Posted by ShadowM at 2007-06-04 20:17:43    Voted 10.00 on 08/04/06
Should I wait til 2.1 comes out first or what?

Posted by AnthroPlayer at 2007-06-01 22:04:26    
plz make CEP 2.0 compatible, thanx
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Posted by ShadowM at 2006-08-04 11:43:50    Voted 10.00 on 08/04/06
Thanks all keep an eye out for more updates and release and please vote if you can. :)

Posted by lylver at 2006-08-03 06:09:36    Voted 10.00 on 08/03/06
Yes, thanks
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Posted by RestlessKnight at 2006-07-30 01:19:28    Voted 10.00 on 07/30/06
Oh my god!:-O This is real ogres:-) Yeah, thank's;-)
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Posted by MokahTGS at 2006-07-29 18:58:43    Voted 10.00 on 07/29/06
Excelent work!!
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