I sliced and diced and otherwise tweaked and fiddled NPC boss model done from ID - Lord Antoine Baccha, Visier de Guise into parts and plts for lovers of NWN fashion ;)
His fab coat and yes, pants!
Wearable by all races fem and mal (normal pheno only - head male human only). Why is it fems always look cute in guy clothes but not vice-versa? Parts can be mixed and matched with other clothing parts as usual. For those who want to see the complete set in Antoine's colors - I included an erf for you to import a base NPC - (no skills) and his outfit. Enjoy. :)
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The great portrait was done by Anthony Marinakis and he also did the original concept sketches for the ID character. I did not include the portrait here. You can extract it from your ID haks or I think I saw someone uploaded a hak of DLA portrait art that included it.
Models were done by myself and other DLA team member(s) and I did the textures.
The Coat is a robe but with custom Coat Animations - done by Ragnark_mr4 (Adam Anden) (of course!) and the animations are included in the 1.68 NWN patch. So, you need the 1.68 patch for the coat to work.
Other longer coats will be featured in Wyvern Crown and were previewed in both the cancelled premium modules released this summer.
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This hak should be compatible with all my others as well as with Wyvern Crown our upcoming module.
kendaric suggested this - I made the files up so I'll upload for use of those who wish - Hat as cloak (instead of robe) so can be worn with robes and keep plt ability. Requires 1.68
Posted by Keltic_Oryantal at 2007-03-03 14:50:48 Voted 10.00 on 03/03/07
Ooh! And muscular gloveless forearms to match Caramon's new biceps... a tri-corn hat...a kitchen sink...
No, wait. You probably already made one of those. :) _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Hi, Lisa. Excelent work, again. This hak gave me an idea. So far you are the only one who's done anything close to this. Could you do a clothes hak based on the "Pirates of the Carribean" movies? I really like their swashbuckling look. Tunics, boots, and jackets. Maybe a couple of heads. Please? ... Pretty please? ... With sugar on top? :) _________________________ With Faith, All Things Are Possible.
Posted by Steve_Savicki at 2006-09-01 06:55:02 Voted 10.00 on 09/01/06
Ahh, and a fancy gentleman there is at that! _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Trennas at 2006-08-27 15:54:39 Voted 10.00 on 08/27/06
aha! silly me! I was away for a while, I had no idea 1.68 was still in beta.. got it working perfectly now! thanks for your help:)
are you using patch 1.68?
The coat supermodels (that contain their animations) were released in patch 1.68.
If you have an earlier patch they will float about basically because the supermodel for them doesn't exist.
If you have 1.68 then perhaps something in override is interfering. You can email me with troubleshooting if you can't figure it out. I did test these using 1.68 Beta2 and Beta3 and they work on for me.
Posted by Trennas at 2006-08-27 07:57:50 Voted 10.00 on 08/27/06
Hello Lisa,
I would like to congratulate you on this top notch piece of work, but the robes don't seem to work properly when I try them out in the toolset.. Instead of adapting to the npc (regardless of the race or sex), the robe stays in one position. I've tried to open it up with 3dsmax, but it crashes when i load the mdl.. any thoughts?
I really like the boots (shins + thighs) of the rightmost "Toolset Shots" lady, but they don't seem to be in this hak. Are they yet to be released or can I get them somewhere else?
well Kris C
Only way I think would be to break down and use the hats converted to vfx (they would be one color only tho) if you want all 3. Reason was - necks and other body parts don't follow the head movements in a lot of animations. In robe and cloak form they follow all animations but one so that was why I made them robes. I have not tried them as wings or tails tho - that could work instead of cloaks as well but you don't get wing or tail slots - but you could script it same as a vfx
Lisa
Posted by Kris C at 2006-08-22 19:28:54 Voted 10.00 on 08/22/06
Hi,
Wouldn't it make more sense to revert to neck-parts, now that the cloaks don�t make use of this slot anymore? That way the characters can wear robes, cloaks and hats - without losing a "critical" element of their outfit. :)
Just something that popped in my mind when I read Kendaric's suggestion.
Kendaric
I uploaded my little Hat as Cloak test hak
since it does require renaming and resupering. Rather than do a seperate vault upload just for this. I'll add it to my main hak when I do its major revision in a week or so.
Nice Suggestion :)
and yes - vfx are a nice solution as well but a ton of work setting up 24 of them - and then you lose the plt "re-color" ability too... Never did finish that conversion :D
Posted by Kendaric at 2006-08-22 14:10:25 Voted 10.00 on 08/22/06
That's actually a darn good idea, Lisa. Should have thought of it myself :)
My other option would have been to convert the hat to a VFX, but as they don't use .plt colors it would have been pain to create a number of versions for every race/gender.
Kendaric,
Most robes would not work as cloaks because they rely on hiding body parts such as torso pelvis legs arms
However any "open" robe seems to work just fine as a cloak - so for example hats convert just dandy to cloaks and my open tabard should too. I converted the hats for a brief test - took about 2 minutes. Only realy issue I saw was that the toolset only displays human male cloaks but in came the "hats" became same as their robe version. However you could wear them with a coat or other robe :)
Posted by Nexorcist at 2006-08-22 13:06:41 Voted 10.00 on 08/22/06
Yet another winner, thanks Lisa
Posted by Cattaneo at 2006-08-22 12:40:31 Voted 10.00 on 08/22/06
Complimenti molto belli
Posted by Kendaric at 2006-08-22 12:37:52 Voted 10.00 on 08/22/06
How difficult will it be to convert the robe to a 'true' cloak? Does it just involve renaming and editing the CloakModel.2da file or is something more involved in this? That would allow me to use it in combination with your swashbuckler/cavalier hat :)
Posted by Kendaric at 2006-08-22 12:31:40 Voted 10.00 on 08/22/06
Excellent work once more, Lisa. It makes an excellent coat for all of us swashbuckler/pirate fans out there.
OOPs my post didn't post everything
I was trying to say I was gonna add "especially for Kris C - someone I know can be counted on to appreciate more pants choices in NWN"